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Fcbruno

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  1. Would be nice sometimes appears temporary places thematics off-event. I was thinking about a map with egypt and pyramids thematic (for example), where we can find pokemons like yamask, yamask galar (why not a yamask thematic?), meowths (thematics too), dunsparce etc... Not necessary a big map, but a temporary map just to have a diversity of off-events tradicionals
  2. I forgot to get a gem, now it's ok, tks!
  3. I win against the stall boss, now i'm talking with guards and they say "the lord is currently busy, therefore you cannot enter"
  4. I'm stucked in xmas quest. I talked with grave, but I still can't talk with axe. Can any staff help me?
  5. I'm having a problem with level. I'm training a Greninja battle bond and, when i get a level, it came back to earlier level. Ex: I got lv 60 and then it came back to 59... All levels are happening it.
  6. I'd like to negociate shiny duskull, but not b.o, just negociate an insta price. If you want, we can talk in game =)
  7. I sugest Blastoise surf mount. Charizard fans have mount, Blastoise fans would be happy to have your surf mount lol
  8. I was doing some experiences and I understand. Alola grimer is asking for xp of alola muk, and alola muk is asking for alola grimer xp. It's wrong. =)
  9. Hi, I'm actually training a kanto grimer and an alolan grimer. Both are at the same level (60). The problem is: Alolan grimer is asking much more experience than kanto grimer (+- 80k vs +- 40k). Both exp base is 65, so i think it should be the same xp to up levels... I think there's an error, looks like alola grimer is coded to get lv with same xp than alola muk. Tks,
  10. The same happened with me, I got 39x50 and 1x25, but the count is wrong for me too
  11. When the battle begins: * Boost and damage status are shown near respective pokémon. When you click on respective pokémon, appears a window with options (attack, change pokémon, use mega stone/ z move - only available if trainer got item and cancel). If you pass mouse on left top screen, you can see how many turns will happening climatic modifiers. Traps (stealth rock, spikes and toxic spikes) will have your respective icons colored when used. For items, would be great a new bag window opened when you click for this option. When a move is used, appears instantly information on middle screen. I'm not a good image editor, but's +- my idea! =)
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