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Padawan96

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Posts posted by Padawan96

  1. Playing on mobile (android) can be very dangerous, as some active apps may be detected as cheating programs (especially if rooted). But as far as I know (and I don't know much about this game fool-play detection system), a staff member had to keep an eye on you before proceeding to ban.

     

    Anyways, as stated above, the right thing to do now is to make an appeal in the appeals section, that way staff members can revise your case.

  2. How about mounts playing the corresponding Pokemon's sound effect when used? For shinies it would play the ''shiny'' sound affect just like during a battle. And for bikes, maybe a simple bike ring sound effect? That would make mounts(ground and surf) even more appealing imo.

     

    Btw, perhaps add a mount usage cooldown (like rods) to avoid spam.

     

    What do you guys think? :Light:

  3. If you switch smart, and make them waste a move on a non-super effective type it's a free 10% health loss. Add that to sandstorm damage/iron barbs/rough skin and other residual damage (stealth rocks/spikes) and they will get melt down very easily. Most of the time a priority sweeper gets the job done after life orb attackers are low enough. It's all about balance teams with efficient checks/counters.

     

    Toxic spikes come pretty handy in those situations.

     

  4. 338817
    338793
    338787

     

    I too have noticed leech seed not having the correct base power and accuarcy percentage. I have also detected other moves that do not correlate with their respective accuaracy/base power here in PRO.

     

    air slash is a huge one for me

    I missed quite a few Air Slashes, 95% seems accurate from my experience.

     

    I think he meant air slash's flinch rate. I have missed way more hipnosis than I've seen air slash miss a flinch (and both have about the same chance).

  5. Not sure if this belongs here or in bug section, but can anyone confirm the existence of snivy in Yellow server? Snivy got temporarily removed from bugsy boss reward and then added once again, but for some reason there seems to be 0 snivy to be found (and apparently none knows of someone who got it). What are even the chances of nobody getting it in Yellow? :Ambivalent:

     

    It's already a fact some players already got it in Blue and Red servers tho...

  6. Ah, this is a well known bug (or at least it is familiar to me). When two pokemons faint at the same time, the moment both players send out their pokemons, it is counted as a turn. Then, when players select moves, it is another turn. I think this is what happens in the video:

     

    Both pokes faint at the same time > two pokes are sent to battle > (first) turn ends > both pokes attack > (second) another turn ends.

     

    Hence why ambipom's fake out fails. You can confirm this by sending a poke with leftovers after a previous double faint: leftovers activate (which means an end of a turn).

  7. 336007
    335497really hope Shane can make it farmable for everyone !!

    That's something I can definitely agree on. A top 3 ranked Pokemon in terms of viability shouldn't be this hard to obtain. I've been headbutting for the past 3-4 months every day and I didn't get a single h.a. Fletchling (also been headbutting on 1 more acc for the past month).

     

    Well... long ago talonflame was way easier to farm, but staff decided it was too easy to farm and nerfed it pretty bad. I believe the post about the nerf is still around the forums.

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