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Yusunoha

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Everything posted by Yusunoha

  1. Thanks for all the pointers, I was getting really frustrated with not finding even one Eevee so I started thinking I might be doing things the wrong way. that's really good to know, as you could probably guess how I'd react after finally finding an eevee, and then having it commit suicide.
  2. I'm having a problem with catching Eevee's and I was hoping someone could give me some pointers for catching one. The only place where you can find an Eevee is in the Kanto Safari's 3rd area. I usually roam around the grass near the MS-exclusive entrance and I was told the best time to encounter an Eevee was in the morning. Now I've been about 10x to the Safari in Kanto, and I haven't encountered a single Eevee, the only Eevee that I have is an Eevee from the quest, and an abandoned Flareon. I was hoping someone could give me some pointers to help me catch more Eevee's.
  3. Those legendaries poke can't be caught and you can only battle with them to get their pokedex. You can check this topic READ THIS BEFORE MAKING A SUGGESTION! for more details on legendaries pokemons. I wasn't planning on catching them, just battling them for my dex. but what about the other legandaries such as articuno, zapdos, moltres, mewtwo, entei, raikou, suicune, regirock, regice, registeel and so on The other legendaries you will be able to meet in game to update pokedex, but you will not be able to catch them. which is what I'm trying to do, battle them for my dex From memory, Articuno Seafoam B4F (Kanto) Zaptos Powerplant (Kanto) Moltres Victory Road before you reach indigo plateau (Kanto) Mewtwo Cerulean Cave (need to have Dragon Den access 200K and beat Lance Boss in DD) Entei Johto Safari (Mountain Zone) [With a poke can do rock smash] Raikou Top of the Mt. Silver (3F) Suicune Tohjo Fall Regirock Route 111 (Hoenn) Regice @ Route 105 (West Path) (Hoenn) Registeel @ Route 120 (Hoenn) For Latias and Latios, there are 10 possible locations for each. view the Jirachi guide /viewtopic.php?f=119&t=33438 for the list exactly what I was looking for, thanks :)
  4. Mew: https://pokemonrevolution.net/forum/viewtopic.php?f=119&t=10217 Celebi: https://pokemonrevolution.net/forum/viewtopic.php?f=119&t=15173 Jirachi: https://pokemonrevolution.net/forum/viewtopic.php?f=119&t=33438 Hope this helps! but what about the other legandaries such as articuno, zapdos, moltres, mewtwo, entei, raikou, suicune, regirock, regice, registeel and so on
  5. does someone perhaps have a list of all the legendaries in the game and their locations? I'm looking for them all for my dex and I haven't been able to find all of their locations. I tried looking for this information, in topics such as the complete pokedex, but it doesn't mention the location of the legendaries.
  6. Its supposed to help the player because of a mistake, not punish him even more... the choice is always yours to use rare candies for this or not, no one forces you to do this. plus with this it might boost the trading and selling of rare candies aswell, so this would be a good way for a starting player to earn some more money for their journey if they don't use those rare candies and sell them instead
  7. one more suggestion for the list Evolving a lvl100 Pokemon using Rare Candies. I'm sure it has happened to most of us while training a pokemon that you accidentally overleveled a pokemon upto lvl100 and you're no longer able to evolve the pokemon. With this suggestion players will still be able to evolve a pokemon with a level of 100 using rare candies. But it's not as simple as using 1 rare candy and you're done. Using a rare candy doesn't guarantee an evolution, so you might need to use several rare candies to be able to evolve a pokemon. It'll cost you even more rare candies if the pokemon has evolved before. So let's say you've a charmeleon lvl100, which has evolved from a charmander, and you're trying to evovle it to a charizard, you'll need to use more rare candies than when you're trying to evolve a lvl100 rattata to a raticate. The total number of candies that you need to use is random and depends on luck, one time just 1 candy is enough, while the other time you may need to use upto 4 rare candies.
  8. From what I know, those are the only rocks that are like that other than the rocks from the Hoenn excavation site. They're fairly new and were only added in Love Island's revamp :p dang, just what I expected, it just had to be be too good to be true, because damn those rocks on love island give nice rewards.
  9. The excavation sites are very similar to the rocks on Love Island. do you perhaps know some other locations for those rocks as the ones on love island? I haven't explored the whole world yet, nor do I really remember any similar rocks on the top of my head
  10. today I found out you can use rock smash on the pink crystals on love island, and the rewards are actually quite nice. I was wondering if there's other locations aswell where you can use rock smash to get items, or if love island is the only location for this.
  11. here's yet another suggestion after playing some more PRO Display a pokemon you catched in chat with information. When you're farming for a pokemon with a specific star, ability, nature of item it can take quite a while before you finally catch it. Before that happens, you'll probably have to catch a few dozen of those pokemon before you get the chosen one. But you can only have 6 pokemon in your team at a time, so all those pokemon get send straight towards your PC. But after each pokemon you catch, you'll want to know if it's the one pokemon you've been farming for, but to be able to do that, you'll constantly have to go to your PC. So what if a feature is added, once you catch a pokemon, a message gets posted in chat with the pokemon you caught, and if you click the name of the pokemon a window opens up with the information of the pokemon you just caught. This message is only viewable by you, and perhaps there could also be an option to directly release the pokemon aswell if it doesn't have the statistics that you were looking for.
  12. sadly when I try to download the new version I get this message
  13. and one more suggestion, just like the previous suggestion, just to make things a bit more easier and faster Display some sort of icon or display when viewing the pokemon that can spawn in a map, that shows whether a pokemon can be found at that specific moment of the day. Normally you can see at what moment of the day a pokemon can be found at a map by viewing the pokedex page of that specific pokemon, with this feature there'll be a small icon added to the pokemon when viewing the window of pokemon that can spawn in a map that shows whether a pokemon can be found or not at that moment of the day. This information could also be given to the player by for example greying out a pokemon in the map window if that pokemon can't be found at that moment of the day. If you do this, another small feature can be added, for pokemon that can be found on both land and water. The circle behind the pokemon will show one half as green, and the other half as blue, instead of showing the pokemon twice, once with a green blackground, and the other with a blue background.
  14. here's another suggestion that I've been thinking about for a while. in my opinion it'd be a nice addition to the game. Option for evo-trading while trading with other players. Some pokemon may require to be traded with others players to be able to evolve them. This addition would make this process easier and faster. During the trade with others players you'll be able to check a box that's called Evo-trade. When this box is checked and you verify the trade, the pokemon you're trading is send to the other player, and straight back to you. With this change the other player no longer needs to re-arrange their pokemon to trade back the pokemon you traded (If a player has 6 pokemon in their team, and they receive a traded pokemon, the traded pokemon is send to their PC. The other player then needs to go to their PC, find the traded pokemon, put it in their team and trade it back) With this feature the trade is instant, so you immediatly get back your pokemon and the other player doesn't lose alot of time helping you. To prevent abuse of this feature (For example you're selling your pokemon to another player, you could tag this box so you'll get the money of the other player, and keep the money) when the feature is enabled, any traded money, items or pokemon actually doesn't get traded, it'll only evolve the pokemon that need to be traded. So if you're trading a pokemon and the other player is trading money, when this feature is enabled, after the trade you'll still have your pokemon and the other player will still have their money.
  15. I will recommend you read this before Read this before making suggestion my bad, forgot to check that topic. OP's been updated with this information
  16. I've played PRO for a week now and during that week I've noted down any additional suggestions that I was thinking of. instead of creating a topic for each and every suggestion on that list, I've chosed to instead create a single topic for it, otherwise the whole first page of the section will be spammed with topics posted by me. so without further ado, here are the suggestions. Show the day/night cycle when clicking on the ingame clock in the upper-right corner. Clicking on the in-game clock will open up a window that shows you the cycles of the day and the hours that they start and end (such as seen here https://i.imgur.com/AyqLjRI.png) Stop chat from moving when you scroll up. When you scroll through chat, new messages will no longer cause your chat to shift, so it'll be easier to read older messages. Add rarity and level of a pokemon in a map When checking a pokemon in your pokedox, you'll be shown the general rarity of that pokemon, and the rarity for each map that pokemon can be found at by hovering over the map name. While hovering over the mapname you'll also be shown the general level that this pokemon will have at that map. With this it'll be easier for players to know where the best place is to find a pokemon, and if it's worth to look for a pokemon at that stage of the game. Add hotkey for taking screenshots When pressing a pre-defined hotkey, a screenshot will be taken from your game and saved in the folder of the program. When you've taken the screenshot, you'll temporarily get the option to share that screenshot in chat, or report it to an administrator. Reputation system for players Players will be able to give reputation points to other players, as a way of thanking them for their help, or for succesfully trading with other players. Each player is given a maximum of 10 points a week to give away, and you can only give 1 point to each player. With these points you'll be able to see how helpful and trustworthy a player is. In-game medal that you can earn for completing certain tasks. When completing a certain task, quest or achievement, a player can be given a medal that the player can equip onto their character. When equipped, a small icon with the title of the medal is shown below the player's name in the game. An example for medials would be Kanto Champion, Johto Champion and Hoenn Champion. Allow pokemon from the PC to be dragged into chat You'll be able to also drag pokemon from inside your computer into the chat. This way it'll be easier for you to trade your pokemon, or get feedback of pokemon. Only a maximum of 6 pokemon can be shared in chat per message. NPC no longer auto-trigger after having defeated them once before When you've battled and defeated a NPC once, this NPC will no longer automatically start a fight with you. You'll have to talk to this NPC again after a cooldown if you want to re-fight this NPC. With this it'll be easier for players to travel across the worlds without having to constantly re-fight NPC's. Add a map-like function to the pokedex/game that show an actual image of the map you're in. When you've entered and exited a map, the floor map will be saved to your pokedex. You'll then be able to check the floor map and see how the overall map looks like, and any NPC's or triggerable items. With this it'll be easier for players to get across maps that they've already been through, or find specific things in maps again. Allow a player to re-arrange the moves of their pokemon You'll be able to re-arrange the moves of the pokemon you've selected. This way the player can place the most-used moves at the top, and the lesser used moves on the bottom, or in any order they like. Showing the pokemon in your PC in a list-style instead of a grid-style. Currently pokemon in your PC are shown in a grid-style, with a maximum of 15 pokemon per page. A player will be able to also choose to show their pokemon in a list style, which will show all their pokemon in 1 large list. A player will then be able to order the list with certain criteria, such as name, level, or total EV. Additionally, for both styles the player will be able to give specific search criteria for type, nature or ability. The search function of the PC will also be the same as in the pokedex, so a player is no longer required to type out the full name of a pokemon, and while typing in search, the PC will automatically start listing pokemon that contain the entered search criteria. A player-centered town which contains several new contents for the game. This town will be on a whole new island, which will be small and will not contain additional maps nor a gym. This town will be accessible through the HM Fly which can be used in any town currently in the world (when using Fly from this town, you'll be send back to the town you were previously in.) In this town players will be able to buy houses in which they can live in. There'll be 3-4 different types of houses a player can buy, where each type will be a higher price than the previous, but it'll also be bigger. The first house will basically be one small room where a few pokemon can walk around. You'll be able to buy some basic furniture such as a table and some chairs. The second house will be a house with a bedroom ontop, where you can sleep and rest your pokemon. You'll also be able to buy a computer and a television and some extra furniture. The third house will also have a backyard attached to it, where a few more pokemon can roam around, but where you can also grow berries. One of the furnitures for these houses will be special chairs that you can actually take with you. Whenever your player gets tired, you can bring out a chair and sit down. When you sit down you'll automatically be set to AFK and players will no longer be able to trade or battle you (the green button near your chat will turn orange). The benefit of sitting down in a chair is that your pokemon will slowly regenerate their health and have a small chance of recovering from certain conditions, though fainted pokemon will stay fainted. The last house is not exactly a house, but rather a guild house for your guild. There's just 1 guild house which will automatically get bigger the more guild members your guild has. The benefit of having a guild house is that you'll easily be able to trade with other guild member, meet eachother easily, leave messages for eachother and basically a place to hang out with your guild. The benefit of having a house is that you're able to send eachother mail, which you can collect from your mailbox at your house. With the mailbox you'll also be able to participate in a new quest system. NPC's living in the player town can give you quests that you can complete in exchange for rewards, and these quests will be available as soon as you've bought your first house. You won't actually have to talk to these NPC's directly, the quests will be available through your pokedex. Some quests will be daily and their reward will be simple, some rewards will be unlocked by completing a certain task and can only be done once, but the rewards will be higher, and some events will be season specific, which will give you rewards that you can only get at that specific season. Lastly this town will have a bulletin board, where the game administrators can share messages and notifications with the players. In this town there'll not actually be a generated house for each player, there'll be 3-4 houses that players can enter, and once entered, they'll be in their own private house. The rest of the island will be the guild house, houses for NPC's, a mall which will hold a few stores for some basic items that you can buy, a furniture store, a clothing store to buy clothes and a post office, in which players will be able to send eachother mail (which can be used to message other players who're currently offline). Option for evo-trading while trading with other players. Some pokemon may require to be traded with others players to be able to evolve them. This addition would make this process easier and faster. During the trade with others players you'll be able to check a box that's called Evo-trade. When this box is checked and you verify the trade, the pokemon you're trading is send to the other player, and straight back to you. With this change the other player no longer needs to re-arrange their pokemon to trade back the pokemon you traded (If a player has 6 pokemon in their team, and they receive a traded pokemon, the traded pokemon is send to their PC. The other player then needs to go to their PC, find the traded pokemon, put it in their team and trade it back) With this feature the trade is instant, so you immediatly get back your pokemon and the other player doesn't lose alot of time helping you. To prevent abuse of this feature (For example you're selling your pokemon to another player, you could tag this box so you'll get the money of the other player, and keep the money) when the feature is enabled, any traded money, items or pokemon actually doesn't get traded, it'll only evolve the pokemon that need to be traded. So if you're trading a pokemon and the other player is trading money, when this feature is enabled, after the trade you'll still have your pokemon and the other player will still have their money. Display some sort of icon or display when viewing the pokemon that can spawn in a map, that shows whether a pokemon can be found at that specific moment of the day. Normally you can see at what moment of the day a pokemon can be found at a map by viewing the pokedex page of that specific pokemon, with this feature there'll be a small icon added to the pokemon when viewing the window of pokemon that can spawn in a map that shows whether a pokemon can be found or not at that moment of the day. This information could also be given to the player by for example greying out a pokemon in the map window if that pokemon can't be found at that moment of the day. If you do this, another small feature can be added, for pokemon that can be found on both land and water. The circle behind the pokemon will show one half as green, and the other half as blue, instead of showing the pokemon twice, once with a green blackground, and the other with a blue background. Display a pokemon you catched in chat with information. When you're farming for a pokemon with a specific star, ability, nature of item it can take quite a while before you finally catch it. Before that happens, you'll probably have to catch a few dozen of those pokemon before you get the chosen one. But you can only have 6 pokemon in your team at a time, so all those pokemon get send straight towards your PC. But after each pokemon you catch, you'll want to know if it's the one pokemon you've been farming for, but to be able to do that, you'll constantly have to go to your PC. So what if a feature is added, once you catch a pokemon, a message gets posted in chat with the pokemon you caught, and if you click the name of the pokemon a window opens up with the information of the pokemon you just caught. This message is only viewable by you, and perhaps there could also be an option to directly release the pokemon aswell if it doesn't have the statistics that you were looking for. Evolving a lvl100 Pokemon using Rare Candies. I'm sure it has happened to most of us while training a pokemon that you accidentally overleveled a pokemon upto lvl100 and you're no longer able to evolve the pokemon. With this suggestion players will still be able to evolve a pokemon with a level of 100 using rare candies. But it's not as simple as using 1 rare candy and you're done. Using a rare candy doesn't guarantee an evolution, so you might need to use several rare candies to be able to evolve a pokemon. It'll cost you even more rare candies if the pokemon has evolved before. So let's say you've a charmeleon lvl100, which has evolved from a charmander, and you're trying to evovle it to a charizard, you'll need to use more rare candies than when you're trying to evolve a lvl100 rattata to a raticate. The total number of candies that you need to use is random and depends on luck, one time just 1 candy is enough, while the other time you may need to use upto 4 rare candies.
  17. hello everyone, a bit ago I realized I made a bit of a stupid mistake... I finished Kanto and moved to Johto, but I forgot to bring additional Dig and Headbutt TM's. I've tried checking some guides, but I didn't really figure out if it's also possible to obtain Dig and Headbutt in Johto. If it's not possible to get those TM's in Johto it'll most propbably mean I need to find someone willing to buy the TM's for me in Kanto and bring them over to Johto...
  18. that's probably as close as it'll get, thanks for the help :)
  19. hey everone, I was hoping someone could answer this question of mine. I was wondering if there's a website for pokemon where you can choose several kinds of HM's and TM's from a list, and it'd provide you with a list of pokemon that could learn the HM's and TM's you selected.
  20. my favorite Pokemon, hmmm. it used to be Charizard, and I would always pick Charmander or any other fire-type pokemon as a starter, but with the recent releases of Pokemon games, new variaties of Pokemon have been introduced, and with that my current favorite defintely has to be Mega Charizard X as for the reason why I should win.... well, I could show you a picture of my current headphone, with ducktape, electric tape and wire I use to keep the headphone together.
  21. this is something I'm experiencing now for the first time aswell, going through areas that I've already completed, but every battle-NPC still thinking they can pick a fight with me, which really gets annoying after 5 NPC's or so. instead of a toggle I'd rather like the option of not having the NPC's automatically talk to you and fight you if you've already beat them once. with that I mean, if an NPC wants to battle you, the NPC notices you (exclamation mark) and walks to you and starts fighting you. if you've already beat that NPC once, the NPC should no longer be able to automatically detect and fight you, but you should still able to talk to the NPC yourself and fight the NPC again.
  22. thank you for the answers. it's a bit of a bummer there's no actual guide on training locations, but I should be able to continue on for a bit with this information
  23. hello everyone, I've a question I'd like to ask and I was hoping someone could help me with this. I currently have a team of pokemon between lvl50-60 and I was looking for good places to train in Kanto. I was also wondering if there's perhaps a guide that can tell you what the best places are to train your pokemon between certain levels. do note I'm not actually looking to EV-train my pokemon, I'm looking for the best spots to level them up higher.
  24. I'm just happy being able to post an idea and have people read and discuss it.
  25. If you know it been suggested before why waste the energy. Luckily I've never seen the other posts so I give my opionion anyway instead of just saying it wont happen. Really cool idea, but here's some downsides you failed to notice. The Time to impliment it and how this would affect the servers. This game has only one person doing the code, the main dev Shane. So anything major that gets add is added by him. A suggestion would a huge undertaking to code its insane. There also the fact that this would make the mount system as it is completely useless. Which means that the coins shop would be a lot less appealing to actually use. Which means much less money comming in to run the servers. Which means if something happens like what happened to blue server this week. They might not be able to move the server and alot of players could be screwed. I posted this suggestion so I could work out the idea as much as possible and finally get the damn thing out of my head, otherwise I keep pondering on about it, so now that I posted it I can finally stop thinking about it. I'm a relative new player to the game (less than a week) so I don't really have an idea yet on who the team is that are working on it, but I did realize that this would be a very big thing to code and that it'd take alot of time. I wouldn't really say that normal mounts would be completely useless with this idea though. a pokemon with a saddle wouldn't be as fast as a normal mount, only with some rare cases where a ride-able pokemon has a high speed stat and enough stamina to keep it up for a long ride, so it'll take a player quite some time till they've found a pokemon and raised it far enough to be able to accomplish this. to prevent people from getting this too easy you could put a high price tag on the saddle and have a large number of badges required, it could really well be a mid to end game item.
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