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Stavd

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Posts posted by Stavd

  1. 1 hour ago, malltesers said:

    Hello !
     

    I understand the idea of the topic and i can understand why you're mad but well, the idea is just gonna lower the skillbase in Pro.

     

    The goal for you is to give the opportunity to more players to reach ladder by cutting some competition (not allowing 2 ladder in 2 different server). Which means, you actually want to make the competition less competitive.

     

    There is no easy way about getting better, whenever i join silver it is to meet more and greater players. The greatest my opponents are, the happier i am cause i can learn more and more.

    I met waaaay too many players that spam the OU teams, basic stall that played honestly bad and were like 2-3 games away from ladder just cause they had strong team overall. This idea is about giving them the opportunity to reach ladder, a spot in ladder tournament while not being good enough to do it by themselves.

     

    If your goal is to split the actuel skilled players between 2 servers instead of taking this as an opportunity to get better and overtake them, we're just gonna make this a pve game with advantages, if the game had more players, i could have understand this idea but this isn't the case there.

     

    As "Moneywarrior" said in the post just above "strive to overcome these old boomers" and feel proud they you manage to reach ladder.

    Since most of you said that the economy impact from the ladder isn't really huge (which is true honestly for the time it takes); Ladder is an achievement to prove you're one of the best. For the sake of the hardworkers that want to overtake us, don't give them a low tier experience in pvp

    i completely disagree with the core of your thought...the only thing double laddering do is kill competitiveness...double ladder players take over 1000 coins per months, which means more rerolls, more money, more perfect pokes...and they do that just by switching server, they dont even try, just move their pokes...same time decent players just struggle for an average legendary and don t have the required money to buy decent pokes...bear in mind that 1000pvp coins=6 iv rerolls+ 1 nature reroll =almost 4m pokedollars...to make things fair, double rewards should be forbidden, otherwise the gap will raise and ladder will become a place for a few, based not on their quality but on their privileges...Closing, i wanna say once more that game should work in a way that will be constantly trying to nerf good players and not boost them...this way new players will be attracted, since they will feel they might get a chance...otherwise, new players will get disappointed, abandon game, and we will pvp the same 50 people in each server...

  2. i propose coin rewards only from one ladder...everyone would be free to ladder in both servers, but collect pvp coins only from one...this way they will luck motivation to spent one cc for no reward...cc prices are so low, that switching servers to ladder has almost no cost...and since no cost, there should be no reward...on they other hand, u cannot prevent someone from laddering, if he wants to do it for free...

  3. Today while doing Bug Catching Contest my Umbreon got poisoned...The strange thing is that i took no poison damage at the end of each round...Also it took no secondary damage from the move Infestation...My Umbreons ability is Synchronize, which makes taking no secondary damage a bug...

  4. I had completed my part of yesterday' s wq with 0,53% and a few minutes ago went to cultist to check if gold server accomplished the task, in order to claim mystery ticket. Then, this message appeared.error.png.ef067716c265267d3332b042630370d2.png

  5. In order to make game balance you should find a way to nerf good pvpers and support new pvp players...Boosting good pvpers with perfect staff pokes and more chances to make their legendaries perfect just makes the gap bigger and leads new pvpers to disappointment...The way american professional leagues work can teach you a lesson...First draft picks are given to the worst teams, not the champions...The league gets balanced, things are constantly changing and nobody gets bored...PRO works the opposite way and that may lead to quick disappointment and people leaving the game...If pvp interest people, then they should be motivated to continue and get better...The game itself should support those changes and not trying to make good players invincible...Popularising those kind of rerolls will make a lot of people happy and give them motivation to continue...

    • Like 1
  6. since the proposal requires only one locked iv, it can be applied...e.g. if you lock speed to 31 and after that you like to lock a good spatk iv when rerolling , speed will have to change ...those kind of rerolls cannot lead to perfect pokemon, they just can drop probability from 1/887503681 to 1/28629151 in order to have an all 31ivs staff like poke...they also cannot define hp...so, i see no reason why not to be applied or why to be extra expensive if applied...ps: staff poke users will still be safe and maintain their advantage in pvp.

    +1 from me

    • Like 3
  7. Is Chople Berry a bugged item cause it is consumed more than once during a battle (from the same pokemon of course)...Battling against Cateto with my second account his Ferrothorn consumed Chople Berry three times when receiving hits from my Lucario...

  8. the answer depends on the days...if u are not sure, finish it on july the 1st...there is always the probability to delay 2 or 3 days and bug not fixed...this way the reset will be forced, because it s not good to have a 35 day season, followed by a 25 day season...so i believe july 1st, except of being sure it requires 1 or 2 more days to fix all bugs...i don t support to make the season very long...also if season finish july the 1st and megas get in game july the 5th...next season won t be affected, since it will get dominated by the chages regardless the date of implementation, especially when we are talking for 5 days in the start of the season...

  9. That is simply untrue. Calculations aren't "excuses". In many matches, you sometimes need the time to calc to decide on whether or not an attack kills; this is very simple. If you think that your opponent is trying to "break your nerves" because they take 30 seconds each move (which they usually don't), then you are the one grasping at straws to limit the timer. I think that, regardless of the team archetype, players should be able to take the time to evaluate their decisions. Not every turn is a simple 5-second click, especially not against stall teams.

    Nobody proposed 5secs...35secs is more than enough...also i am going to repeat myself, there is no reason to overthink your choice...making the same choice in same cases can lead to different results...decide quickly and play...the number of games that overthinking paid off and helped you to win are about the same that destroyed you and cost the game...so in overall overthinking has no impact in your performance...it just breaks opponents nerves...

  10. I would agree if the game was just clicking hyper beam and winning speed ties. That's not the case. It takes time to set up strategy, guess the opponent's sets, do calculations and think about the right play to do considering a roll, or predicting a double switch.

    calculations, predicting etc are just excuses to time stall and break opponents nerves, forcing them to make mistakes...predicting is a risk...it is sometimes based on opponents style...eg conservative players will try to protect pokes, agressive players to sweep etc...but anyway it is a desicion that should be taken in 5 seconds, since there is no safe choice...so overthinking over a prediction or calculating damage on a poke that its evs spread are unknown, its just excuses...so a change should be implemented to terminate time stall once and for all...on the other hand, 15secs are not enough...30-35secs would do the job...

  11. Umm sir, this doesnt make sense at all. Literally wouldnt matter about the amount of megastones having a quest because, oh lets see, more quests = more content lol. Also making this a p2w scenario would disappoint players more. Btw all mega stones will not be released all at once which means if they were to implement for example quests for them, it would be easy lol. Putting them in the coin shop idea is nonetheless a horrible idea~

    i dont believe anyone would get disappointed if he had to pay 150 pvp coins or 200 pve for a mega stone...make them grind hundred of hours in order to complete the quest, and then u will see what disappointment means...also i don t support easy quests like forces of nature, because getting a mega stone should provide a sense of accomplishment...150 pvp coins means 1 mega stone for 150 wins in pvp, 200pve coins means 1 stone for 40 bosses in hard difficulty...makes you feel you have achieve something...participating in a lame 20min quest or setting a maximum difficulty rng based goal, like grinding for a 150+ ivs high tier poke (which can mean 10 catches for the lucky, 500 for the unlucky) makes the game too easy or raises the difficult to maximum and can really cause disappointment...

  12. you cannot connect each megastone with a quest...there tens of them...i support the p2w scenario, as it makes more sense...a difficult access to megastones will ruin the game and disappoint players, as they will lose interest and abandon the idea of megas...stones should be available in coin, pve and pvp shop...the price should be slightly higher to give the impression of an accomplishment, but not unreachable for new players, because they are the one the game wants to attract...

  13. today during gold server crash, at about 11:52gmt, i lost an epic aerodactyl i had just caught...the pokemon had not yet an id number, when i lost connection due to crash., and i haven t got a screenshot... i would like to ask if there is a way to get it back...thanks in advance...

    • Like 1
  14. yes, i read the update log from Eaty...It seems that my case was the third of those he mentioned as causes for pvp bug, switching move (volt - switch) combined with choice locked items...so, i guess since this bug is fixed, those kind of situations will be avoided in future...

  15. the propability does not depend exclusively on the tier of the pokemon you hunt...it has to do with the tier of other pokemon that spawn in the same area...for example dratini has 1,12% to spawn in guild island and 0,88% in love island (night), and there is tier8 in both locations...although in guild island there is only one tier1 poke (wingull) comparing to guild

    island that 2 tier1 pokes spawn at night (poliwag and psyduck)...

  16. Gold Server can't even complete one in the given 24 hours and you want two back to back after 12 hours?

    The way wq is structured is the main problem. Because is legendary or 90% trash, since sync have 48% fail and there is also huge chance for bad ivs. It has been proposed many times to change the structure and make it lengendary (50%) or pokeball with iv reroll (50%). The way quest works has made lucky players to abandon it because they have caught all legendaries and unlucky players (like me, 1 legendary and 3 thrases in 4 completed quest) have no motivation to compete for another thrash. Additionally, staff trigger a quest with a tier 8 non repel pokemon with 901 ivs required, which is 9-11 heatmor at least, that makes up to 7 - 8 hrs of consecutive hunting for an average luck player (super lucky got 2-3 hr and real unlucky players spent 8 hrs for 2-3 heatmors). Then we get back to the initial question. Why to submit myself through this suffering if:

    a) i have already caught all legendaries.

    b) i have done the quest multiple times with no reward (cause a gentle volcarona 5 ivs speed or a brave lucario 1 iv attacks are no reward for 8 hrs of hunting) and i don t trust my luck.

    So it is the design of the quest and the way it is treated by staff, that will lead to its permanent death. The majority of people will ignore the quest, cause the one way (having caught all legendaries) or the other (consecutive disappointments) will luck motivation to spent 3 -10 hrs of their lives on this.

  17. The arrival of megas are the best news since Sinnoh region became a part of the game. It is important though to clear your intentions about megas availability in pvp. You see most people are hunting these days to be ready for the next update. It will be disappointing to hear that the mega form of the poke they caught will be pvp banned.

    To my opinion, Mega Blaziken will be banned due to Speed Boost and Mega Gengar due to Shadow Tag. Allowing these pokes will have an impact in game, because then pokes like Wobbuffet, Dugtrio or Gothitelle should be allowed too. The question arise for the other Uber Megas and especially Mega Metagross and Mega Salamence? It will be good to know in time if they are going to be banned...Just think how expensive Beldum hunt is, with almost 50 ultra balls needed per poke...which means 60k just for the balls you need to catch one...if you take into consideration the time you need to hunt for a tier 8 poke etc, you can understand that this is the most expensive hunt in pro...Why bother doing it for a poke that get banned?

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