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Stavd

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Everything posted by Stavd

  1. i completely agree with you, wasting a round is not enough...the proper punishment for attempting to put asleep a second poke is instant loss and PvP BAN for two seasons...i believe sneaky players should get BANNED, not rewarded...cause when the system couldn t detect such plays, many players abused it...now it s time to punish sneaky behaviour...
  2. Stavd

    Pvp rewards

    -1...boosting ladder pvpers more will destroy the meta...since double laddering is allowed, we can get coins from two ladders + coins quest from two servers (5 wins per week, 100 , 200 n 300 rating)...giving prizes to 400 and 500 rating will just make the gap bigger...the game should be designed in a way to motivate new players and drawn them to pvp...otherwise the meta will stagnate again...
  3. wq is well designed for its purpose...it happens once a month...that meas u gonna need 1 - 1,5year to collect all 7 legendaries (2 beasts, 2 regis, 2 lake guardians and 1 lati)...that s reasonable, they are legendaries...the problem is that wq gets triggered nicely only for european timezones (i am european and benefited from that)...the solution would be 2wq in the start of month, in order to serve all timezones, or change the form of the quest securing the 24h duration...the second is much more difficult...secondly, i insinst on my proposal to reduce limit for 2nd mystery ticket to 1,5%...i have exposed my arguments in older post...
  4. Player name: stavd Showdown name: stavd Server: Gold Timezone: GMT +2 Rank on ladder: 12th
  5. The threshold of 3% in world quest was making sense when wq required less than 100000ivs per server and had to do with tier6 or tier7 pokes like Magby, Pichu, Plusle etc...After the quest has been redesigned and the iv requirement has raisen above 160000ivs with tier8 and tier9 pokes like Eevee, Heatmor, Scraggy etc is just a task that cannot be achieved....e.g. 160000ivs wq of pokemon eevee means that 3% is 4800ivs...the iv function is uniform for each iv (not for total ivs ofc), and varies between 1 and 31 with mean value 15,5. Thus the sum of total ivs varies between 6 and 186ivs for each pokemon, meaning that mean Eevee has 96ivs...We see that we require 4800/96 = 50 Eevees in order to complete our 3% task...Since Eevee is a tier 9 a rate of 2 - 3 pokemon per hour of hunting is a good rate...So a player would need 18-24 hours of unstopable hunting (no break for food, toilet in order to complete the task)...Even if we have a player lucky enough to maintain the rate of 3 tier8/9 pokes per hour, still the server will probably complete the task in less than 18hours (in most cases between 6 - 12h)...So is physically impossible to claim a 2nd mystery ticket during wq...Thus, it gives no motivation...i propose reducing threshold for 2nd mystery ticket to 1,5%....
  6. The threshold of 3% in world quest was making sense when wq required less than 100000ivs per server and had to do with tier6 or tier7 pokes like Magby, Pichu, Plusle etc...After the quest has been redesigned and the iv requirement has raisen above 160000ivs with tier8 and tier9 pokes like Eevee, Heatmor, Scraggy etc is just a task that cannot be achieved....e.g. 160000ivs wq of pokemon eevee means that 3% is 4800ivs...the iv function is uniform for each iv and the sum of total ivs varies between 6 and 186ivs for each pokemon, meaning that mean Eevee has 96ivs...We see that we require 4800/96 = 50 Eevees in order to complete our 3% task...Since Eevee is a tier 9 a rate of 2 - 3 pokemon per hour of hunting is a good rate...So a player would need 18-24 hours of unstopable hunting (no break for food, toilet in order to complete the task)...Even if we have a player lucky enough to maintain the rate of 3 tier8/9 pokes per hour, still the server will probably complete the task in less than 18hours (in most cases between 6 - 12h)...So is physically impossible to claim a 2nd mystery ticket during wq...Thus, it gives no motivation...i propose reducing threshold for 2nd mystery ticket to 1,5%....
  7. Yea, everything solved...Thaks a lot for the response...I have already spent them...
  8. Player name: stavd Showdown name: stavd Server: Gold Timezone: GMT +2 Rank on ladder: 21th
  9. Hi, This season (October) i laddered on both servers but i got pvp coins reward only on gold (500)...on silver i got nothing and lost all pvp coins i had...normally i should be rewared 490 on silver...please fix this...thanks in advance...
  10. i have not been rewarded the pvp coins on silver account, only on gold...
  11. Also UUBL list should be discussed widely, cannot be decided by pvp council...if it was up to smooge n glogs they would ban pokes like chandelure and diggersby from uu and keep blissey intact...
  12. Congrats to pro team...It seems they work restlessly on improving the game...Keep up the good work and more and more will be joining the game...
  13. You clearly see i quoted dopxmine post, not jorogumo...jorogumo writes down in detail how ash gren will influence the meta...overcentralization is not enough reason to ban a poke...190, 200, 240 or 264, 307 are some speed limits in pro which were forced in order to deal with some pokes...also the appearance of some pokes forced changes in natures and evs distributions e.g. manaphy turned ferros from relaxed full def to sassy full spdef and made tyranitars hold assault vest and be spdef invested...the fact that i have to go my clefable 190 speed and lose bulk in order to avoid facade means that conk should get banned?...the fact that rain teams made ferro sassy makes manaphy bannable? the fact that my rotom should exceed 219 speed to counter jolly belly drum azu, makes azu bannable? the fact that my skarmory or ferro should hold shed shell to avoid trapping, and lose rocky helmet benefits, make magne bannable? the game is centralized around pokes that are the major threats at that moment...that changes from time to time ofc...should we banned all pokes that game is build around them? and finally i want a staller to speak the naked truth ''i want bb gren banned cause hazard and rain teams will completely destroy my cores'' and stop distorting reality...i need to say again that i am in favour of banning bb gren for the mere reason that will make rain unstoppable, especially if matched with mega swampert..
  14. indeed ash greninja hurts balance....destroys stall...ho counters it easily due to st.rocks and priority moves...that s why stallers complaining most..hazard abusers and rain players are they that benefit the most, due to the pressure that poke apply and the massive damage its h.pumps inflict in rain, which destroy even chansey...thats why stallers cry and rain players are happy....imagine mega swampert + specs bb greninja +manaphy...don t try to distort reality by refering to the weakness of h.o. when mach punch or rocks + e.speed destroy bb gren....anyway, i am not against banning that poke, but i am completely against the logic ''everything that can t be walled gets banned"...the fact that decisions are clearly influenced by stall players empower that logic, which should stop immediately...to sum up i agree with banning bb gren, i completely disagree with the core of the arguments displayed...
  15. the damage of stealth rocks + priorities show that against h.o. bb gren can kill 0-1 poke before dying and is not able to turn the tables in battle, while if utilised correctly in a hazzard team can make stallers bleed...
  16. 252+ Atk Choice Band Dragonite Extreme Speed vs. 0 HP / 4 Def Greninja-Ash: 203-239 (71.2 - 83.8%) -- guaranteed 2HKO and 12,5% damage from rocks.... 4 SpA Life Orb Lucario Vacuum Wave vs. 0 HP / 0 SpD Greninja-Ash: 172-203 (60.3 - 71.2%) -- guaranteed 2HKO 252 Atk Life Orb Lucario Extreme Speed vs. 0 HP / 4 Def Greninja-Ash: 139-165 (48.7 - 57.8%) -- 96.9% chance to 2HKO 252+ Atk Life Orb Bisharp Sucker Punch vs. 0 HP / 4 Def Greninja-Ash: 109-129 (38.2 - 45.2%) -- guaranteed 3HKO 252 Atk Life Orb Technician Breloom Mach Punch vs. 0 HP / 4 Def Greninja-Ash: 351-416 (123.1 - 145.9%) -- guaranteed OHKO This is the damage ash greninja takes from priority moves of h.o. teams...
  17. against h.o. gren ,even evolved, won t be able to do much, especially against teams that run drago, breloom, gyara, azu...also it won t survive enough rounds to have the luxury to apply hazzards...the same time against stall, if utilised correctly can wear out the opponent core and hit the final blow if necessary...that s the main reason h.o. players dont even bother to comment here, whilst players that use stall cores are all against ash greninja...i have to make clear though, i am not against the ban...cause under certain circumstances rain teams will become invincible with ash greninja...
  18. gren will find it difficult even to evolve against h.o...breloom (mach punch), lucario , drago (e.speed), azumarill that tanks at leat one hit...a set up gyara etc...h.o. teams probably will bother less...on the other hand stall cores will face a lot of pressure, especially if gren teams are designed to utilise hazards...
  19. h.o. teams are full with priority moves (like 5 in party) and can eliminate gren much easier than stall...just check banded dnite e.speed damage...actually h.o. are the only teams that can deal with gren easily especially if it holds choice specs...the stallers gonna suffer, that s why they are complaining... the only reason i consider the possibility of banning ash - greninja is that it will make rain teams invincible, especially if it is paired with mega swampert and manaphy...
  20. i believe ash - greninja should not get banned....when all megas are added, faster pokemon will appear...also, we have to bear in mind that u can deny transformation to greninja and there are many pokemon that can counter it easily if not evolved (chansey n sassy ferro the most popular), especially if choice locked...i have to admit that this pokemon will bring changes to meta as widely popular stall cores based on mega venu and heatran cannot stop it easily...but still is not that broken to be banned...
  21. i beat horon 6-0 and manage to re - enter the castle, but alucard was not at his place, so i guess there is no way to restart part 2 of quest....or there is sth i can do?
  22. Hi, I failed in dark realm quest part2 and i wanna ask if there is any way to get gengarite now?
  23. When i use my unaware clefable versus magic guard clefs, they cause me more and more damage after each calm mind...that should not happenend if unaware worked...propably same will happen with other buffing pokes...
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