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Kaminokage

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Posts posted by Kaminokage

  1. Hello,

     

    I would like to report a bug (not sure if it supposed to work like this, but annoying) with the move Encore on Wild Pokemon.

    I didn't record the battle, since i didn't expect this bug. But i have one screen :

    1534028717-unknown2.png

     

    To explain, i was on Bug catching (i don't think the areas matters), i found a Shuckle, i used Thunder Wave on him and he used Encore locking me on Thunder Wave. I didn't care, no false swiper so i just try to use my Pokeball but the move Encore didn't allow me to use any items.

    So, for me the bug is: the move Encore doesn't allow to use items on Wild battle.

    I just had to wait Encore ends to use my Pokeballs, but i think it's a bug.

     

    Cordially,

    Kaminokage

  2. Publish your collection and win to mine

    Challenge accepted, My Collection of items :3

    1534011402-items.png

     

    For Clothes, i don't use clothes, so i only have the free from quests :')

     

    So, you have more of:

    Black Belt : 10 versus 9

    Black Sludge : 8 versus 4

    Dread Plate : 1 versus 0

    Magnet : 5 vs 2

    Noctural Feather : 1 versus 0

    Rattata Hair : 1 versus 0

    Repel : 39 versus 0

    Rocky Helmet : 2 versus 0 (but mine must be on my PKMs)

    Silf Scarf : 2 versus 1

    Soothe Bell : 3 versus 2

    • Like 2
  3. Hi,

    I'm quite new to pvp in pokemon so sorry if my question looks dumb but i wonder how important are IV's when i see prices of pokemons vary from one to double for an increase of 4-5 points in IV's ?

    I mean does it really matter on a scale of 300 stat points ?

    I mean most of the time, the pokemon with the highest base speed will be the fastest so 25 speed or 31 speed, does it really makes à difference or is it just about over-optimization ?

    For example, is a 27 SPD/27 SPA Greninja good enough ?

     

    Oh and btw side question, i read somewhere (can't find it back tho) that dugtrio and and blaziken are banned. Is it the case for ranked only or casual PvP too ?

     

    Thx :)

    I want to add that price can pass to simple to double just for some IVs, not only for the utility on PVP (sometimes having 25 atk or 31 atk will never change something, depends all the match up of the PKM, it's pretty hard to really know it). In fact, in practice, some IVs changes almost nothing but between a Gengar with 29 and an other one with 31 SPATK, everybody will pick the 31 SPATK, more players will want it, so it will impact the price. One stat can change everything: the SPD, it can make you outspeed or be outspeed and totally changes a battle.

    But also, because of the rarity of IVs, i did a guide about it: https://pokemonrevolution.net/forum/topic/61149-url

    The thing to know is IVs rarity is not a lineary system, more close to exponential system. It means, imagine you have to use 1 hour to pass to 100 IVs to 101 IVs (random number just to give an idea), but to pass to 150 IVs to 151 IVs you will not use 1 hour but 100 hours of farm (it's not exactly like this but this image can help to understand the impact of this system). It's why just for some IVs the price increases a lot.

    On the market, the price rarely follow a exponential system, because of the utility value on PVP, it's hard to pay millions more just for 1 IVs more, so the price on market is a mix between the rarity on IVs and the utility value on PVP; at least in theory xD in practice it follows more the wind direction with the fashion (if an influencer uses Pikachu in a PVP Video, more players will want Pikachu), so the price will be affected by this new demand if the offer doesn't follow; and also by the total amount of money in the economy that can affect a lot the market. In final, it's pretty random xD , and it's why nobody can price check a PKM.

  4. Update :

    A new quest with Trainer Valley is available : https://pokemonrevolution.net/forum/topic/103239-url

    No guide yet, but we can catch Registeel or Regirock for Owned Data, but seems we have to pick one of them only.

     

    So i only change the max Owned data:

    [iCODE]Owned__[/iCODE][iCODE]690[/iCODE]

    [iCODE]Seen___[/iCODE][iCODE]778[/iCODE]

    [iCODE]Evolved[/iCODE][iCODE]357[/iCODE]

     

    And add the Titans to this part:

    For the legendaries dogs, the eon duo, the lake guardians and Titans; in Owned part i put unavailable because you can't have all; but you can have some owned with the different quests. For eon duo, you can have both, you pick in first time the one you don't want, then do the quest to change.

     

    1533921527-capture.png

     

     

    Edit: A guide for the quest has been done by Prehax: https://pokemonrevolution.net/forum/topic/103273-url

    • Like 1
  5. Hello,

    When i use exp boost (25%) ms (50%) and being in a top10 guild (25%) do I have then 100%+ expboost?

    Hello,

     

    You can find on the PRO Wiki the formula for experience :

    http://prowiki.info/index.php?title=Experience_System

    And find here the Experience Calculator i made: http://fsogame.free.fr/tools/calcgainxp.php

     

    To resume, yes the boosts add each others, it's not a multiplication it's an addition / sum.

    The Exp Boost give you +26% (yes it's written 25%, but i tested with an other player he had 26% from Exp Boost). The MS give you +50%. If your guild was on Ladder last season, the bonus is +25%. But you have to add the guild bonus from members, i just allow myself to check your Guild and number of members, actually your guild has 43 members, so you also have a bonus from members of +25%.

    In total : Exp Boost + MS + Guild Ladder + Guild Members = 26% + 50% + 25% + 25% = +126%

     

    In finally, your bonus for exp should be +126%.

     

    If you notice you have a different result ingame, i would be happy to have the number and correct the PRO Wiki.

    • Like 2
  6. ZERO maniac items in all of kanto/johto, beating the record set 3 days ago of ONE

    Oh, if you do only Kanto-Johto, the average is not 80k, but 48k, when i said 80k in average for all Dig Spots, i counted Sinnoh too with an average at 32k alone.

    So, if you only do Kanto-Johto, the average is at 48k.

     

    Btw, i recommand you to continue doing Dig Spots if you want to do money on this game. Actually, the best way to do money on PRO are firsts: the bosses and second the Dig Spots. So, Dig Spots stays the second best way to do money. After, you have farming money in Cerulean Cave, and after that it's some others quests and farming PKM to sell them.

    But, Dig Spots are not only a good way to do money, but also one of the way to have Fossils. And Fossils are a limited resources on PRO, pretty rare. Me, i continue to do Digs Spots only for that even if the rarity of Fossils on each Digs is around 1%.

  7. Hello,

     

    I posted here : https://pokemonrevolution.net/forum/topic/94347-url/?do=findComment&comment=545718 the average money on Dig Spots. For all Dig Spots (Kanto, Johto and Sinnoh), for only the items you can resell to NPC, you make in average 80k.

    So, it's normal to have sometimes more than 100k and others time 20k, in average you will have 80k :)

    If you got multiples times 20k, it's also because in the past you got more than 100k multiples times, the game "compensates" your luck by bad luck sometimes.

  8. Hello,

     

    3 days ago, i was doing my dig spots, and when i arrived to Slowpoke Well, one of the Dig Spot decided to not work. I click on it, and nothing happens, i recorded the bug :

    As we can see in the video, others digs work correctly, just this one decide to not work. I disconnect/reconnect, close the client, changed map, went to see the NPC Explorer who tell me nothing is wrong. But i still had this bug, nothing happens when i click on it, and i spammed :') So, i decided to wait my next run of dig spots, maybe just a temporary bug. But today, when i went on it, still the same bug, nothing happens :(

     

    Sadly, i have no idea how to correct it, and it's why i report this bug here :)

     

     

    Thank you in advance,

    Kaminokage (Silver Server)

  9. This council have to access to ingame PVP datas to see the most used PKM, the PKM with the most win, etc. It would help a lot for decision making.

    I think Walross is creating a website to make this datas public, but not sure about it.

    • Like 3
  10. Envy is right in it, price on economy depends a lot of the amount of money in the economy. So you can increase the demand of CC, the price will not raise in all cases. 2 reasons for this : CC price depends on price on the economy, and CC can generated without taking part of the market (i mean, you just have to buy CC with real money if you want it, you literally create an item without using resources from the economy).

    The shinies generated by Staff is one reason why the price dropped a lot, if i remember well it was 200m deleted from Red Server at this time. 200m seems nothing when you look the sum of money of all players, the top 25 Guild on Red had 2,4g if i remember well. So, 200m seems not even 10%. But in fact, the price in the market depends of the money in the economy, the money savings by players is not really in the economy, it's supposed to come back one day, but actually it's not; so the 200m are way more than 10% in practice, i don't have the real number so i can't say more about the real impact.

    And it's the same with all the players that saves money but never use it, their money is not really in the economy, it's supposed to come back to economy one day, or not... in the case of not, of course the price drops a lot. 100-150m seems nothing, but on the every day economy it's a lot, i am sure if one player decides to use 100m to buy some item/pkm on the market, the price on the market will raise by 10-20% easy.

    If players has only 200k to buy CC, you can increase the demands, they will still have 200k to buy it, so the price doesn't raise. Savings money to use it in a big PKM (shiny, epic, etc.) is a good idea. Savings money to stock money is not, it just destroys his own market :x

     

    For real, some players on PRO have a lot of PKM in their account, if one day they decide to sell all their PKM even at lower price than the market just to stock money and stop to play, they can literally destroy PRO economy :x The price on market will not have time to adapt itself between the first and the last PKM the player will sell. When the players will realize money has gone, it will be too late, and at that time the price will be very very low. If someone want to sell a Shiny Starter Epic for PVP, if the active player with the more money has 2m, the first guy can't sell his PKM for more than 2m xD

     

    In the begining of PRO, players knew their PKM had more value that the price on the economy, so they used at this time CC and RC to do their trade, they couldn't sell for pokedollars because there were not enough pokedollars on the economy, it was just a temporary step the time players generate money with ingame quest or Crrulean Cave. But today, nobody want to farm money in Cerulean Cave, no motivation for it.

  11. Update :

    - Tyrogue can evolve to Hitmonchan now (DEF higher than ATK).

    - Tyrogue can evolve to Hitmonlee now (ATK higher than DEF).

    - Burmy ♂ can evolve to Mothim now.

    - Burmy ♀ can evolve to Wormadam now.

    I just tested it, and they evolve correctly at lv 20 with the right terms (ATK/DEF higher than DEF/ATK, male/female).

    1531935514-sans-titre-8.png1531935514-sans-titre-5.png

    1531935513-sans-titre-7.png1531935512-sans-titre-6.png

    So, i just added this 4 mons to Evolved PKM available, and deleted them from: X. Only unavailable

     

     

    Also, i see there is 2 others mons possible:

    - Burmy-Trash ♂ can evolve to Mothim now.

    - Burmy-Sandy ♂ can evolve to Mothim now.

    - Burmy-Trash ♀ can evolve to Wormadam-Trash now.

    - Burmy-Sandy ♀ can evolve to Wormadam-Sandy now.

    But, i admit i don't know exactly how they works, and i heard the sprite doesn't even exist :/ So, if someone know and can test it would be nice :)

  12. What would happen if someone just can't catch that epic h.a garchomp to pvp with? They can't use garchomp at all? Pesonally I believe its better to use a mostly full accuracy moves instead of getting such ability banned.

    1. You don't really need epic for PVP.

    2. With Repel trick, BMS, balanced spawns now, it's way easier to have a correct Garchomp H.A.

    3. There are a lot of Garchomp Jolly H.A. 31 SPD on market, and price are low.

  13. If you check the rules, making use of anything related to evasion or accuracy is forbidden.

     

    One year ago i wanted to make a sand team based around sand veil and after asking a mod i got answered that yes it is bannable using such a strategy.

    It's not bannable.
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