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Lpeuvmya

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  1. Hello, this is the interface I made. I thought about keeping the visual personality that PRO already has and not changing the interface we already know so that it would be easy for developers to implement, so we would have this update as soon as possible. So based on that I did that, I hope you like it. IMAGE 1 - Components of a battle The first part is the basic idea you already have in PRO: - Keep the PRO buttons "Fight", "Pokemon", "Items" and "Run". - Keep the dialog field - Keep the VS. and the players name The second part is of additional effects and status: - Each pokemon that is about a buff condition or debuff in the statuses, will have this information informed leaving the Pokémon Life Bar, I created as Internet Browser Guides, with colors to represent if it is a buff or a debuff. (Example: Darkrai used Nastly plot and his special attack increased by 2 times, a blue colored tab will pop up with the status increased). However, the "status guides" should always keep the order that is already in the PRO. Attack, Defense, Speed, Sp. Attack and Sp. Defense. - The effects like disable and taunted will appear in "white" tabs The third part is about the climate, the field and the log: - The climate is simple will have in the upper right corner a dialog box informing the turns of the weather and some field effects like trick room - For spikes and toxic spikes of the visual form that is already present in the PRO, being visualized only in the field below the pokemons - The log would appear and indicate the turns, it will be responsible for the time the player has for pvps matches and is recorded in percentages how much each pokemon suffered damage and etc (I thought about the pokemon showdown log and I based it here ) IMAGE 2 - Choosing the Attack ( Z-Move e Mega Evolution The first part is about Z-move and Mega evolution, I thought of elaborating them as a tape that appears from behind the UI as if it were a folded paper. A pokemon can not have a Z-move and Mega then evolve the "ribbon" both for mega evolution and for the Z-move would be in the same location. In the options to choose the attack would be elaborated in two stages that I will speak in the next image, however the attacks would be maintained in the same way that is in the PRO but distributed lying down. And last but not least the button to go back to return to the previous menu. IMAGE 3 - Choosing the Target The last part would be the second stage to choose the desired target. And that's it. Some more points - I worked with the gray background so that the development team can choose the fields at will - The items would work the same way we have today in the PRO, but organized in a lying way, in the same way that the attacks

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