-
Posts
209 -
Joined
-
Last visited
-
Days Won
1
Posts posted by Exclusivez
-
-
-
+1 , missed out on 2 pokemon in 2 days from this
- 1
-
-
I cry, nice pickup
-
Im online now if you want.
I am on now
-
Ok, I am on now @KenzoThePug
-
start the top mawile
-
Username : Exclusivez
Server: Gold
County : USA (GMT-6)
- 1
-
5.2m naive
- 1
-
If you decide to lower start price tag me. Goodluck on sale
-
I transferred my main account back to gold to access guild island. My guild there has access to guild island (Ascension) but now I cant access guild island on either account. Is there anyway to fix this?
- 1
-
Good luck with sales smelly Corsi
-
ty very much sir :3
- 1
-
This is probably the dumbest suggestion to ever see the light of day. There's no nicer way to put it. Banning Chansey makes more sense. Banning Fearow, as was suggested in jest, makes more sense.
With that out of the way:
I. Economy
Talonflame has been gutted for a long time. Randomly increasing the value of a single Pokemon for no good reason (see later sections) would essentially be giving up on any sort of effective economy where value is persistent. When Talonflame was nerfed, everyone knew it was coming eventually. This is the equivalent of giving Kyurem (if it were tradable) (and likely now Garchomp as well) Dragon Dance from Generation 8, arbitrarily skyrocketing its value. This will be abused, no matter how vigilant moderation staff is.
II. Consistency
There are so many things that do not work properly on PRO, but most of the differences with Gen 7 standard mechanics are due to the game not being complete (missing Pokemon, moves) or bugs (U-Turn / Volt Switch). The only precedent for this kind of change is Tail Glow Phione, which was questionable in itself but largely ignored due to its uselesness.
III. Actual Effects on PvP
For reference, Talonflame sets will be listed here:
Talonflame @ Choice Band Ability: Gale Wings Adamant Nature 252 Atk / varying HP / varying Spe - Flare Blitz - Brave Bird - U-Turn - Roost / Will-o-Wisp / Steel Wing Talonflame @ Sharp Beak Ability: Gale Wings Adamant Nature 252 Atk / varying HP / varying Spe - Swords Dance - Brave Bird - Flare Blitz - Roost Talonflame @ Leftovers Ability: Gale Wings Careful Nature varying HP / varying Atk / varying SpD / varying Spe - Taunt - Roost - Brave Bird - Bulk Up / Will-o-Wisp
This is a fundamentally polarizing Pokemon, and not one that allows for interesting developments in the metagame. Choice Band sets can invalidate current offensive builds on a whim, Swords Dance excels at shattering certain builds of Balance, and Taunt makes for an excellent stallbreaker. Much like Manaphy, which people continue complaining about to this day, Talonflame's list of true answers is short and often can be chipped out by status or hazards. Rotom-Wash and Tyranitar cannot take U-Turn forever, and incorrectly evaluating the set can have devastating effects - Tyranitar hit by Will-o-Wisp, Thunderbolt Clefable nailed by Choice Band Brave Bird.
While there is no doubt that Gale Wings Talonflame would not be broken, adding polarizing threats does not make a metagame more fun. We can see this both by looking at what Smogon bans and does not ban, as well as player opinion on PRO as a whole. Recently, Smogon banned Galar Darmanitan and the Dynamax mechanic at large. Galar Darmanitan has never had the presence of Landorus -T in previous generations of OU, so why was it so quickly sent off? While answers to Landorus-T generally come naturally in teambuilding Gen 7 OU, Galar Darmanitan is polarizing. It forces players to run soft checks such as Rotom formes, or subpar Pokemon in hopes to wall it. Talonflame is much the same - while sets like Defensive Garchomp and Defensive Rotom-Wash are strong and popular, they cannot reliably answer Talonflame alone, as it can defeat them over time.
Now, let's take a look at the archetypes PRO players love to complain about.
1. Rain
It's quite self-evident what rain teams do. You pack a Kingdra answer and a Manaphy answer or you lose. People hate this archetype.
2. Stall
Stall is hated because of its ability to drag out games which feel hopeless for the losing side. It's also more complicated to answer than Rain, but just as polarizing nonetheless.
Why combat this by bringing back a similarly polarizing and uninteractive Pokemon? There are plenty of more interesting options if bulky Balance truly needs a boost - Victini? Tornadus and Thundurus? Even Volcanion can make Balance's somewhat difficult Rain match-up much, much stronger.
Lastly, we've seen this all already. We know what Talonflame does. It would be better to bring in truly new Pokemon rather than unleash an old tyrant once again.
tl;dr: don't change Talonflame's value again; be consistent with Gen 7 as much as technical limitations allow, who the heck thinks Talonflame would be a positive influence on the metagame
+1
- 2
-
I am STRONGLY against this. Why would we ever want to GO BACK a gen for just 1 ability. Either everything would need to have gen 6 mechanics or nothing. It makes 0 sense. Galewings was nerfed for a reason. It was dominate even WITH all the legendary pokemon PRO is missing. I literally cant think of a single good reason this would be allowed. Imagine someone new trying out the game. "Oh this is gen 7 mechanics nice... wait why does this talonflame have priority at half hp?" I'm sorry, this is just a terrible idea
- 8
-
PLAYER CATEGORY
Smartest: Idkup
Friendliest: ImHanjoo
Funniest: Airwreck (best meme maker of all time)
Coolest: Raintakeshi/Necro
Comeback Player of the Year: Accept
Most Talkative: MisakiTokura
Most Trustworthy: Aggs
Most Helpful: Kboww
Most Missed: Dawtz
Most Influential: FastedCorsi
Most Intriguing: Iriztha
Most Experienced Player: Kaminokage
Best/Funniest Username: W4lr055k45t4n13
Most Professional Guide Maker: XanthinaRose
Most Professional Discord Moderator: Ichi
STAFF CATEGORY
Best Mapper: Sax
Best Artist: Urahara
Best Content Scripter: Firling ( I carry him in Overwatch) ;)
Best Community Coordinator: Shinohara
Best Moderator: Mutantnair
Best Trade Moderator: Daredevil
Best Tester: White Baron
Best Game Master: Logan
Best Admin: Red
Best Developer: Shaolan
Best Staff Username: SuckerPunch
Most Professional Staff: Fruchtd
Most Dedicated Staff: Eaty
Funniest Staff: Chris
Friendliest Staff: Mercurius
Most Honorable Former Staff: Fluffles
Most Missed Former Staff: Noisia
-
Player name: Exclusivez
Showdown name: Exclusivez
Server: Gold
Rank on ladder: 25 xD
- 2
-
Very good idea +1
-
Wow goodluck my friend :3
-
Sold insta ty :D
-
Player name: Exclusivez
Showdown name: Exclusivez
Server: Gold
Rank on ladder: 20
- 1
-
Sold insta ty
- 2
-
Player name: Exclusivez
Showdown name: Exclusivez
Server: Gold
Rank on ladder: 20
- 1
-
I think 90 seconds or 75 seconds is fine. There are new rules in place to stop people from time stalling anyway why shorten the timer? I have been playing pvp for about 2 years on PRO and I think I have been time stalled for maybe 5 matches. Cutting it down to 45 seconds is WAY to short IMO. People must strategize their future moves as well as the occasional damage calc on showdown. For example, when playing Hyper Offense, you often plan out the whole entire game in the first few turns so having more than 45 seconds is crucial. I do agree with most here that the time should be similar to showdown but i think that is impossible until new battle ui. I do think there should be a forfeit button added as well. It would save some people a lot of time. Most of the people complaining are probably losing to stall teams which dont have a super fast way to kill their opponents. Adding a forfeit button would help those people save time by ending the match immediately.
wts epic bold 20+ hp fire venu / godly 26+ all crawdaunt(,sold out)
in Selling Pokémon - Silver
Posted
4.4