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Dorade

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Posts posted by Dorade

  1. Unlike some of you I don't agree that the old xp system is better BUT .... I share the view of most of the community here that we need a free alternative to the trainer tower.

     

    For the ev training we have the ev training routes which take a bit more time than the safari evs area and also we have to wait for the morning/day/night or travel.

    I'm for a free way to train our poke even if it takes slightly more time than the trainer tower, that would make sense.

    It was proposed that we raise the lvls of poke in cerulean cave. Why not ? +1

     

  2. Paying mysterious tickets to get into guild island gives you full access for the whole season (and to be honest, I think the amount of mysterious ticket requested for it is preventing most guilds from using this mechanics).

    If that is what you propose for shadow area then why would people even bother doing dungeon to get 30min a day. And if you limit the time to something similar to the dungeon ladder reward then i think no amount of mysterious ticket would make it worth.

  3. 13 minutes ago, Jqs said:

    You only get access to the Hunting grounds if you complete a run with a necessary minimum score. We may get top3 every month but the whole guild of 100 members does not get access. There is only about 10-15 of us who run monthly to achieve the score. Your information there is incorrect.

    I wasn't saying it was actually the case. I just took your comment and extrapolated it to the pve system to show you how much it was not really unfair on the pvp side of things.

     

    So you guys think the system is good as it is ? You wouldn't change anything ?

  4. 12 minutes ago, Jqs said:

    It seems unfair to me that the same 3 guilds, who know the secrets on PvP and how to maximize RT every month take possession of Guild Island every month.
    See how The logic you have here is flawed?

    How is it flawed lol ?

     

    The difference is that the top 3 pvp guilds are on top 3 for a reason. They have the most active members. Every members get access to guild island but to some extent every member participated to that achievement. What is unfair ?

    It's way more fair than a guild of 5 pve experts topping the dungeon ladder, giving access to 95 others dudes that did nothing.

     

     

    15 minutes ago, Jqs said:

    It took months of trial and error for members of our guild to grind for these "secrets" of dungeon you speak of to achieve top score. It does not take a full guild of 100 members to figure these things out. Because people dont now want to put in the effort to figuring things out(which there are tons of resources for finding out information about these dungeons btw) doesnt mean we should be penalized and not reap the rewards for our months of effort.

    So what ? With my suggestion you are still getting the most interesting reward. There is no reason you lose your top 3. How are you penalized exactly ?

  5. 17 minutes ago, Exzxay said:

    About condition 1: dont think that is a really good condition. In my guild are many people who are currently not active, but they were active in the past and might come back its a bit rude to kick them. It would lead in our guild that we create a sub guild where only active members are. As long as you are not in a pvp guild you can easily do that and dodge the first condition.

    This is already the case for the big pvp guilds... i don't see any sub-guilds. And people that were inactive can just ask to join back once they are active again.

     

    19 minutes ago, Exzxay said:

    If i understood correctly your guild still needs to be in the top 3 to get potetial access for the shadow area. This would still not solve the secret problem, but the best guild members would have more time than others, which is a good idea in theory, bu there are some problems.

    No. The only conditions to get access are the one i mentionned before. The ranking on dungeon ladder is there to give progressive rewards so that people that put a lot of efforts to get the best ranking can be rewarded decently.

     

    22 minutes ago, Exzxay said:

     Currently you get 30 min hunting time if you get place 1 in each of the dungeons, 20 min if secound place and 10 min if third place + you get on both spawns extra 10-30 min based on your total score. So the hunting time should depend on the placement on the scoreboard, which means, that fixed times like 3h for the top members should also depend on the placement.

    I didn't know about the 30/20/10min. Maybe 3hours/2hours/1hour is too much then.

    Well the thing is, here we are trying to give access to the shadow area to more people but if top 1 gets 30min... what's left for guilds under rank 3 ? Nothing. Would it be so terrible to give 30min to all top 3 guilds then 20min for like top 5 and 10min for top 10 ? The requirement 1 & 2 are not so easy to get.

    25 minutes ago, Exzxay said:

    3. If you mean with this suggestion that the top 3 placement of the guilds are not important anymore the I have to give a huge -1. This would make it very easily to get the shadow areas, since you just have to gather 4 other people. Each of them spends 80k and you create a new sub guild. Then you do 3 runs, which dont even have to be good and you get 3h for your sub guild. Every guild would have easy access to the area, which is not intended by staff obviously.

    If people do that it will mean that it will be harder than ever to be top 3 so I think in fact it will lead to less people being able to access the area. If we say only top 10 can access for a 10min hunt time (to fit best what we already have now) that means maximum 10 guilds can access. So basically 50 persons if people makes guild of 5 persons. That way less than today with current system. People have no interests in doing that.

    32 minutes ago, Exzxay said:

    But if that concept would be implemented there should also be a pve ladder for all players, so that having a really good score not only in your guild, but also on the server should give you a bonus, like top pvp players get a bonus based on their rating.

    I disagree. The concept of the dungeon is to have a collaborative feature where guilds can act together toward a common goal. If you seek personal glory there is pvp. That is why my proposal is in favor of rewarding healthy guild with good amount of active people.

  6. 4 hours ago, Exzxay said:

    So there is no point in finding "the secret" if the only relevant factor is active guild size. A guild with 20 top dungeon player and an average score of 5000 would be crushed by a guild with 22 active dungeon players, who only does the dungeon for reroll shards and have an average score of 4750. This would be even more unfair than the group of 5 that carry an entire guild, since skill, knowledge and effort is irrelevant.

    Do you think the purpose of the dungeon is only to have a few players "knowing" the secret ? I think it is really unhealthy.

    How can you say skill, knowledge and effort is irrelevant ?

    Once a few players knows "the secret" then it's only a matter of effort. And for a guild with "no skills, no knowledge", the efforts is even more important, because you've to re-unite a party of players, willing to do pve, etc...

    Nevertheless you have a point, a guild with 40 members should have the same possibilities to access the shadow area than a guild with 100 members.

    But ... a guild with only 5 members knowing the secret and crushing the rest of the guilds is also super unfair.
     

    4 hours ago, Exzxay said:

    The access to the shadow area should include more ways to enter, but it shouldnt punish players who take the time and create advanced strategies. It should punish the players who get a bad score but still can enter the shadow spawns with the same time as the players who made the top score. In my opinion it should be determined by effort and skill who can enter the shadow spawns. So if you dont do much you shouldnt get much. If the effort is connected with the dungeon score or with other things like wq for mysterious ticket is in my opinion not relevant. Thats why i think that a player, who is interessted in the shadow forms and would put some effort in there, should have better opportunities than someone else, who is just in a guild and does nothing. 

    I agree with your point.

     

    What about a new suggestion :

     

    Conditions to get access to the shadow area :

    - Condition 1 : for a guild to unlock access to the shadow area, they need to have a % of players having completed (beaten the boss room) the dungeon at least once during the season. Without this condition, even if one member has got the best score ever in dungeon, he cannot enter the area.

    - Condition 2 : for a guild member to have access to the shadow area you need to have completed the dungeon at least 3 times during the season even if your guild has completed the required %.

     

    Reason to optimize your score in the dungeon :

    - Guilds are ranked on dungeon ladder with current system but this ranking is not the one granting the access to the shadow area. You have to meet conditions 1 & 2.

    - top 3 guilds members - up to 3 hours per day + for 300k you can buy from a npc, once per season, a non tradeable ticket to get access to the shadow area for 3h. The count-down starts as soon as the ticket is bought. (#Moneysink, #Walrossmustloveit)

    - top 10 guilds members - up to 2 hours per day

    - any guild that unlocked access to shadow area (whatever its ranking) - 1 hour per day

     

    I think that way, both efforts and skills are rewarded.

    If you put a lot of efforts without being part of the handful of players knowing the secret you can access

    If you spent a lot of time to discover the dungeon secrets you get the highest reward

    The most active guilds are rewarded whatever their amount of members

    The player base having interests in doing the dungeon will be significantly larger but the required % to get access can be tuned season after season.

     

     

     

    • Haha 1
  7. I agree. What don't we use a rating system ? People earns rating in the dungeon, the same way current score is computed and only their best score is counted. Then it sums up with all the other guild members.

    That way, if a guild has 50 active members and they all do the dungeon, even if they don't perform super optimized dungeon runs, they can actually tie with other guilds where a few members have the secret for an optimized run.

    Also, if a player joins a guild during the season, his rating will only count at the start of a new seaon (i.e the next month).

    It seems more fair that way.

    • Haha 1
    1. Very Hyped
    2. Charizard, tyranitar and arcanine from pasts events and skarmory and aggron this year.
    3. Way too many forms released. Some poke already got a lot of form like ralts evo line
    4. Which Pokémon do you think deserves a form, and for which event would you prefer it to be introduced?
    5. Hippowdon maybe in next halloween to match ancient egypt style of hawlucha and lucario. Conkeldurr maybe in easter with 2 massive trees instead of the two cement beam, mandibuzz in next halloween cause that poke is dark, prolly with a full sprite made of bones and finally excadrill because even after rework i'm not happy with excadrill form, maybe a summer excadrill sprite with a beach volley ball on its nose or something.
    6. We already have a lot of mounts, i'm not sure we need more or different ones.
  8. Hello,

    In a recent announcement Shinohara explained that the following positions were open for recruitment :

    image.png.493e1ee1b17f906f1ed87fba1fc22b51.png

    Yet these days it takes nearly 2 and half months to get a trade report taken care of.

     

    My suggestions is the following :

    - either open recruitment for more trade moderators

    or

    - raise the auction house priority in the devs todolist because I sincerely believe that once we have this auction house, we should be able to need less trade moderator and the sales of all players should run smoothly

  9. I'm against... I know PRO has already made one step in that direction by adding a spanish support but the fact everybody has to speak english kinda force the communication between the players. If you add vietnamese or portugese to the game, i'm pretty sure it will build sub-communities of players that only talk that language and would not mix with the english speakers. That would be a shame.

     

    Edit : Btw i'm not a native english speaker

    • Like 2
  10. More filters and stuff for the pc is already on the devs tasklist.

    So that would be another filter maybe.

    We could imagine the possibility to put a limited amount of "tags" on the poke. You put the tag manually on each mon you want and the filter will only display the pokemon featuring the tag.

     

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