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Bagadzilla

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  1. Dear admins, I tried to start the dungeon from my second account (Engineer7) and I have this:
  2. Player name: Bagadzilla Server: Gold Timezone: GMT -7 Rank on ladder: 23
  3. Kanto: Gyms: 1st 2nd: 3rd: 4th: 5th: 6th: 7th: 8th: Kanto feedback: I really appreciate the experience system. It makes more sense if you need to work hard to get to the end of the story. Afterall, it makes it more fun for people that they appreciate story. You need to think mechanics how to defeat the gyms and staff like this. Before this experience system, you just had one pokemon and you could destroy anything whatever you were clicking. Also, I really liked the new item (experience share), it provides us the opportunity to lvl up two pokes at the same time. The fact that this item provides with more exp the lower level pokemon is also really nice, as that helps us to have similar levels between our favorite pokes in the long run. In otherwords, that allows to proceed to the story and then go back any time, catch a really low level poke and train it fast to catch up with the rest of the roster.
  4. Dear Yverneas, I re-deleted the file, re-download it again. Windows defender-firewall treated a file from the file as a trojan. I put an exception for that file. Then I ran it but it didnt work. I ran it again as an administrator and after the second attempt of running it as administrator it worked. Then I pinned it in my taskbar and I click from there the server and it opens. Thank you for your time and help.
  5. Hi Olker, I did but it doesnt change anything. This is the content of the file when I run as an admin: System.IO.FileNotFoundException: Could not find file 'GameAssembly.dll'. File name: 'GameAssembly.dll' at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileInfo.get_Length() at ClientPatcher.Form1.Stage1() at ClientPatcher.Form1.ExceptionWrapper() Could not find file 'GameAssembly.dll'. mscorlib Void WinIOError(Int32, System.String) at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileInfo.get_Length() at ClientPatcher.Form1.Stage1() at ClientPatcher.Form1.ExceptionWrapper() System.IO.FileNotFoundException: Could not find file 'GameAssembly.dll'. File name: 'GameAssembly.dll' at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileInfo.get_Length() at ClientPatcher.Form1.Stage1() at ClientPatcher.Form1.ExceptionWrapper() Could not find file 'GameAssembly.dll'. mscorlib Void WinIOError(Int32, System.String) at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileInfo.get_Length() at ClientPatcher.Form1.Stage1() at ClientPatcher.Form1.ExceptionWrapper() System.IO.FileNotFoundException: Could not find file 'GameAssembly.dll'. File name: 'GameAssembly.dll' at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileInfo.get_Length() at ClientPatcher.Form1.Stage1() at ClientPatcher.Form1.ExceptionWrapper() Could not find file 'GameAssembly.dll'. mscorlib Void WinIOError(Int32, System.String) at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileInfo.get_Length() at ClientPatcher.Form1.Stage1() at ClientPatcher.Form1.ExceptionWrapper() System.IO.FileNotFoundException: Could not find file 'GameAssembly.dll'. File name: 'GameAssembly.dll' at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileInfo.get_Length() at ClientPatcher.Form1.Stage1() at ClientPatcher.Form1.ExceptionWrapper() Could not find file 'GameAssembly.dll'. mscorlib Void WinIOError(Int32, System.String) at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileInfo.get_Length() at ClientPatcher.Form1.Stage1() at ClientPatcher.Form1.ExceptionWrapper() System.AggregateException: One or more errors occurred. ---> System.IO.IOException: The process cannot access the file 'D:\setup games\PROClient-dev_86\PROClient\PROClient_Data\data.unity3d.new' because it is being used by another process. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share) at ClientPatcher.Form1.<>c__DisplayClass14_0.<Stage1>b__0(PatchManifest entry, ParallelLoopState state) at System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1() at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask) at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object <p0>) --- End of inner exception stack trace --- at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions) at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken) at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally) at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally) at System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, Action`2 body) at ClientPatcher.Form1.Stage1() at ClientPatcher.Form1.ExceptionWrapper() ---> (Inner Exception #0) System.IO.IOException: The process cannot access the file 'D:\setup games\PROClient-dev_86\PROClient\PROClient_Data\data.unity3d.new' because it is being used by another process. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share) at ClientPatcher.Form1.<>c__DisplayClass14_0.<Stage1>b__0(PatchManifest entry, ParallelLoopState state) at System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1() at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask) at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object <p0>)<--- One or more errors occurred. mscorlib Void ThrowIfExceptional(Boolean) at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions) at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken) at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally) at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally) at System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, Action`2 body) at ClientPatcher.Form1.Stage1() at ClientPatcher.Form1.ExceptionWrapper() System.IO.FileNotFoundException: Could not find file 'GameAssembly.dll'. File name: 'GameAssembly.dll' at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileInfo.get_Length() at ClientPatcher.Form1.Stage1() at ClientPatcher.Form1.ExceptionWrapper() Could not find file 'GameAssembly.dll'. mscorlib Void WinIOError(Int32, System.String) at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileInfo.get_Length() at ClientPatcher.Form1.Stage1() at ClientPatcher.Form1.ExceptionWrapper() System.IO.FileNotFoundException: Could not find file 'GameAssembly.dll'. File name: 'GameAssembly.dll' at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileInfo.get_Length() at ClientPatcher.Form1.Stage1() at ClientPatcher.Form1.ExceptionWrapper() Could not find file 'GameAssembly.dll'. mscorlib Void WinIOError(Int32, System.String) at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileInfo.get_Length() at ClientPatcher.Form1.Stage1() at ClientPatcher.Form1.ExceptionWrapper() System.AggregateException: One or more errors occurred. ---> System.IO.IOException: The process cannot access the file 'D:\setup games\PROClient-dev_86\PROClient\PROClient_Data\data.unity3d.new' because it is being used by another process. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share) at ClientPatcher.Form1.<>c__DisplayClass14_0.<Stage1>b__0(PatchManifest entry, ParallelLoopState state) at System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1() at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask) at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object <p0>) --- End of inner exception stack trace --- at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions) at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken) at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally) at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally) at System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, Action`2 body) at ClientPatcher.Form1.Stage1() at ClientPatcher.Form1.ExceptionWrapper() ---> (Inner Exception #0) System.IO.IOException: The process cannot access the file 'D:\setup games\PROClient-dev_86\PROClient\PROClient_Data\data.unity3d.new' because it is being used by another process. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share) at ClientPatcher.Form1.<>c__DisplayClass14_0.<Stage1>b__0(PatchManifest entry, ParallelLoopState state) at System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1() at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask) at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object <p0>)<--- ---> (Inner Exception #1) System.IO.IOException: Operation did not complete successfully because the file contains a virus or potentially unwanted software. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.File.InternalMove(String sourceFileName, String destFileName, Boolean checkHost) at ClientPatcher.Form1.<>c__DisplayClass14_0.<Stage1>b__0(PatchManifest entry, ParallelLoopState state) at System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1() at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask) at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object <p0>)<--- One or more errors occurred. mscorlib Void ThrowIfExceptional(Boolean) at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions) at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken) at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally) at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally) at System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, Action`2 body) at ClientPatcher.Form1.Stage1() at ClientPatcher.Form1.ExceptionWrapper() System.IO.FileNotFoundException: Could not find file 'GameAssembly.dll'. File name: 'GameAssembly.dll' at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileInfo.get_Length() at ClientPatcher.Form1.Stage1() at ClientPatcher.Form1.ExceptionWrapper() Could not find file 'GameAssembly.dll'. mscorlib Void WinIOError(Int32, System.String) at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileInfo.get_Length() at ClientPatcher.Form1.Stage1() at ClientPatcher.Form1.ExceptionWrapper() System.AggregateException: One or more errors occurred. ---> System.IO.IOException: Operation did not complete successfully because the file contains a virus or potentially unwanted software. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.File.InternalMove(String sourceFileName, String destFileName, Boolean checkHost) at ClientPatcher.Form1.<>c__DisplayClass14_0.<Stage1>b__0(PatchManifest entry, ParallelLoopState state) at System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1() at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask) at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object <p0>) --- End of inner exception stack trace --- at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions) at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken) at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally) at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally) at System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, Action`2 body) at ClientPatcher.Form1.Stage1() at ClientPatcher.Form1.ExceptionWrapper() ---> (Inner Exception #0) System.IO.IOException: Operation did not complete successfully because the file contains a virus or potentially unwanted software. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.File.InternalMove(String sourceFileName, String destFileName, Boolean checkHost) at ClientPatcher.Form1.<>c__DisplayClass14_0.<Stage1>b__0(PatchManifest entry, ParallelLoopState state) at System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1() at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask) at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object <p0>)<--- One or more errors occurred. mscorlib Void ThrowIfExceptional(Boolean) at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions) at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken) at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally) at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally) at System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, Action`2 body) at ClientPatcher.Form1.Stage1() at ClientPatcher.Form1.ExceptionWrapper()
  6. Dear admins, I was using the test server normally without any problems. I was playing for 2 days with no problems and today I cannot open the server at all. I tried to delete, redownload and nothing changed. I have the following error: The content is the following: System.IO.FileNotFoundException: Could not find file 'GameAssembly.dll'. File name: 'GameAssembly.dll' at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileInfo.get_Length() at ClientPatcher.Form1.Stage1() at ClientPatcher.Form1.ExceptionWrapper() Could not find file 'GameAssembly.dll'. mscorlib Void WinIOError(Int32, System.String) at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileInfo.get_Length() at ClientPatcher.Form1.Stage1() at ClientPatcher.Form1.ExceptionWrapper() System.IO.FileNotFoundException: Could not find file 'GameAssembly.dll'. File name: 'GameAssembly.dll' at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileInfo.get_Length() at ClientPatcher.Form1.Stage1() at ClientPatcher.Form1.ExceptionWrapper() Could not find file 'GameAssembly.dll'. mscorlib Void WinIOError(Int32, System.String) at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileInfo.get_Length() at ClientPatcher.Form1.Stage1() at ClientPatcher.Form1.ExceptionWrapper() System.IO.FileNotFoundException: Could not find file 'GameAssembly.dll'. File name: 'GameAssembly.dll' at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileInfo.get_Length() at ClientPatcher.Form1.Stage1() at ClientPatcher.Form1.ExceptionWrapper() Could not find file 'GameAssembly.dll'. mscorlib Void WinIOError(Int32, System.String) at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileInfo.get_Length() at ClientPatcher.Form1.Stage1() at ClientPatcher.Form1.ExceptionWrapper() System.IO.FileNotFoundException: Could not find file 'GameAssembly.dll'. File name: 'GameAssembly.dll' at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileInfo.get_Length() at ClientPatcher.Form1.Stage1() at ClientPatcher.Form1.ExceptionWrapper() Could not find file 'GameAssembly.dll'. mscorlib Void WinIOError(Int32, System.String) at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileInfo.get_Length() at ClientPatcher.Form1.Stage1() at ClientPatcher.Form1.ExceptionWrapper() System.AggregateException: One or more errors occurred. ---> System.IO.IOException: The process cannot access the file 'D:\setup games\PROClient-dev_86\PROClient\PROClient_Data\data.unity3d.new' because it is being used by another process. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share) at ClientPatcher.Form1.<>c__DisplayClass14_0.<Stage1>b__0(PatchManifest entry, ParallelLoopState state) at System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1() at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask) at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object <p0>) --- End of inner exception stack trace --- at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions) at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken) at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally) at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally) at System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, Action`2 body) at ClientPatcher.Form1.Stage1() at ClientPatcher.Form1.ExceptionWrapper() ---> (Inner Exception #0) System.IO.IOException: The process cannot access the file 'D:\setup games\PROClient-dev_86\PROClient\PROClient_Data\data.unity3d.new' because it is being used by another process. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share) at ClientPatcher.Form1.<>c__DisplayClass14_0.<Stage1>b__0(PatchManifest entry, ParallelLoopState state) at System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1() at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask) at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object <p0>)<--- One or more errors occurred. mscorlib Void ThrowIfExceptional(Boolean) at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions) at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken) at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally) at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally) at System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, Action`2 body) at ClientPatcher.Form1.Stage1() at ClientPatcher.Form1.ExceptionWrapper() System.IO.FileNotFoundException: Could not find file 'GameAssembly.dll'. File name: 'GameAssembly.dll' at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileInfo.get_Length() at ClientPatcher.Form1.Stage1() at ClientPatcher.Form1.ExceptionWrapper() Could not find file 'GameAssembly.dll'. mscorlib Void WinIOError(Int32, System.String) at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileInfo.get_Length() at ClientPatcher.Form1.Stage1() at ClientPatcher.Form1.ExceptionWrapper() System.IO.FileNotFoundException: Could not find file 'GameAssembly.dll'. File name: 'GameAssembly.dll' at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileInfo.get_Length() at ClientPatcher.Form1.Stage1() at ClientPatcher.Form1.ExceptionWrapper() Could not find file 'GameAssembly.dll'. mscorlib Void WinIOError(Int32, System.String) at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileInfo.get_Length() at ClientPatcher.Form1.Stage1() at ClientPatcher.Form1.ExceptionWrapper()
  7. Dear admins, I was using the test server normally without any problems. I was playing for 2 days with no problems and today I cannot open the server at all. I tried to delete, redownload and nothing changed. I have the following error: The content is the following: System.IO.FileNotFoundException: Could not find file 'GameAssembly.dll'. File name: 'GameAssembly.dll' at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileInfo.get_Length() at ClientPatcher.Form1.Stage1() at ClientPatcher.Form1.ExceptionWrapper() Could not find file 'GameAssembly.dll'. mscorlib Void WinIOError(Int32, System.String) at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileInfo.get_Length() at ClientPatcher.Form1.Stage1() at ClientPatcher.Form1.ExceptionWrapper() System.IO.FileNotFoundException: Could not find file 'GameAssembly.dll'. File name: 'GameAssembly.dll' at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileInfo.get_Length() at ClientPatcher.Form1.Stage1() at ClientPatcher.Form1.ExceptionWrapper() Could not find file 'GameAssembly.dll'. mscorlib Void WinIOError(Int32, System.String) at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileInfo.get_Length() at ClientPatcher.Form1.Stage1() at ClientPatcher.Form1.ExceptionWrapper() System.IO.FileNotFoundException: Could not find file 'GameAssembly.dll'. File name: 'GameAssembly.dll' at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileInfo.get_Length() at ClientPatcher.Form1.Stage1() at ClientPatcher.Form1.ExceptionWrapper() Could not find file 'GameAssembly.dll'. mscorlib Void WinIOError(Int32, System.String) at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileInfo.get_Length() at ClientPatcher.Form1.Stage1() at ClientPatcher.Form1.ExceptionWrapper() System.IO.FileNotFoundException: Could not find file 'GameAssembly.dll'. File name: 'GameAssembly.dll' at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileInfo.get_Length() at ClientPatcher.Form1.Stage1() at ClientPatcher.Form1.ExceptionWrapper() Could not find file 'GameAssembly.dll'. mscorlib Void WinIOError(Int32, System.String) at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileInfo.get_Length() at ClientPatcher.Form1.Stage1() at ClientPatcher.Form1.ExceptionWrapper() System.AggregateException: One or more errors occurred. ---> System.IO.IOException: The process cannot access the file 'D:\setup games\PROClient-dev_86\PROClient\PROClient_Data\data.unity3d.new' because it is being used by another process. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share) at ClientPatcher.Form1.<>c__DisplayClass14_0.<Stage1>b__0(PatchManifest entry, ParallelLoopState state) at System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1() at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask) at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object <p0>) --- End of inner exception stack trace --- at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions) at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken) at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally) at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally) at System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, Action`2 body) at ClientPatcher.Form1.Stage1() at ClientPatcher.Form1.ExceptionWrapper() ---> (Inner Exception #0) System.IO.IOException: The process cannot access the file 'D:\setup games\PROClient-dev_86\PROClient\PROClient_Data\data.unity3d.new' because it is being used by another process. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share) at ClientPatcher.Form1.<>c__DisplayClass14_0.<Stage1>b__0(PatchManifest entry, ParallelLoopState state) at System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1() at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask) at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object <p0>)<--- One or more errors occurred. mscorlib Void ThrowIfExceptional(Boolean) at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions) at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken) at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally) at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally) at System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, Action`2 body) at ClientPatcher.Form1.Stage1() at ClientPatcher.Form1.ExceptionWrapper() System.IO.FileNotFoundException: Could not find file 'GameAssembly.dll'. File name: 'GameAssembly.dll' at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileInfo.get_Length() at ClientPatcher.Form1.Stage1() at ClientPatcher.Form1.ExceptionWrapper() Could not find file 'GameAssembly.dll'. mscorlib Void WinIOError(Int32, System.String) at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileInfo.get_Length() at ClientPatcher.Form1.Stage1() at ClientPatcher.Form1.ExceptionWrapper() System.IO.FileNotFoundException: Could not find file 'GameAssembly.dll'. File name: 'GameAssembly.dll' at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileInfo.get_Length() at ClientPatcher.Form1.Stage1() at ClientPatcher.Form1.ExceptionWrapper() Could not find file 'GameAssembly.dll'. mscorlib Void WinIOError(Int32, System.String) at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileInfo.get_Length() at ClientPatcher.Form1.Stage1() at ClientPatcher.Form1.ExceptionWrapper()
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