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Patcher Error(Windows 10 64-bit)

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This game has worked fine for me in the past on this computer, and I'm trying to come back to it.

Windows 10 64-bit

Followed the instructions from similar posts in the past, like moving the folder directory, downloading from different mirrors, running as administrator, turning off firewall and antivirus, i've even tried running the game through a sandbox program, every time i come across the same error, patcherror report as follows:

 

 

 

System.AggregateException: One or more errors occurred. ---> System.IO.FileNotFoundException: Could not find file 'C:\Users\Jesse\Desktop\PRO\GameAssembly.dll.new'.

at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)

at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)

at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)

at ClientPatcher.Form1.<>c__DisplayClass13_0.<Stage1>b__0(PatchManifest entry, ParallelLoopState state)

at System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1()

at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)

at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object <p0>)

--- End of inner exception stack trace ---

at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions)

at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken)

at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)

at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally)

at System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, Action`2 body)

at ClientPatcher.Form1.Stage1()

at ClientPatcher.Form1.ExceptionWrapper()

---> (Inner Exception #0) System.IO.FileNotFoundException: Could not find file 'C:\Users\Jesse\Desktop\PRO\GameAssembly.dll.new'.

File name: 'C:\Users\Jesse\Desktop\PRO\GameAssembly.dll.new'

at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)

at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)

at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)

at ClientPatcher.Form1.<>c__DisplayClass13_0.<Stage1>b__0(PatchManifest entry, ParallelLoopState state)

at System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1()

at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)

at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object <p0>)<---

 

---> (Inner Exception #1) System.IO.FileNotFoundException: Could not find file 'C:\Users\Jesse\Desktop\PRO\PROClient_Data\data.unity3d.new'.

File name: 'C:\Users\Jesse\Desktop\PRO\PROClient_Data\data.unity3d.new'

at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)

at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)

at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)

at ClientPatcher.Form1.<>c__DisplayClass13_0.<Stage1>b__0(PatchManifest entry, ParallelLoopState state)

at System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1()

at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)

at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object <p0>)<---

 

---> (Inner Exception #2) System.IO.FileNotFoundException: Could not find file 'C:\Users\Jesse\Desktop\PRO\PROClient_Data\il2cpp_data\Metadata\global-metadata.dat.new'.

File name: 'C:\Users\Jesse\Desktop\PRO\PROClient_Data\il2cpp_data\Metadata\global-metadata.dat.new'

at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)

at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)

at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)

at ClientPatcher.Form1.<>c__DisplayClass13_0.<Stage1>b__0(PatchManifest entry, ParallelLoopState state)

at System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1()

at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)

at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object <p0>)<---

 

One or more errors occurred.

mscorlib

at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions)

at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken)

at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)

at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally)

at System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, Action`2 body)

at ClientPatcher.Form1.Stage1()

at ClientPatcher.Form1.ExceptionWrapper()

This game has worked fine for me in the past on this computer, and I'm trying to come back to it.

Windows 10 64-bit

Followed the instructions from similar posts in the past, like moving the folder directory, downloading from different mirrors, running as administrator, turning off firewall and antivirus, i've even tried running the game through a sandbox program, every time i come across the same error, patcherror report as follows:

 

 

 

System.AggregateException: One or more errors occurred. ---> System.IO.FileNotFoundException: Could not find file 'C:\Users\Jesse\Desktop\PRO\GameAssembly.dll.new'.

at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)

at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)

at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)

at ClientPatcher.Form1.<>c__DisplayClass13_0.<Stage1>b__0(PatchManifest entry, ParallelLoopState state)

at System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1()

at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)

at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object <p0>)

--- End of inner exception stack trace ---

at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions)

at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken)

at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)

at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally)

at System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, Action`2 body)

at ClientPatcher.Form1.Stage1()

at ClientPatcher.Form1.ExceptionWrapper()

---> (Inner Exception #0) System.IO.FileNotFoundException: Could not find file 'C:\Users\Jesse\Desktop\PRO\GameAssembly.dll.new'.

File name: 'C:\Users\Jesse\Desktop\PRO\GameAssembly.dll.new'

at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)

at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)

at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)

at ClientPatcher.Form1.<>c__DisplayClass13_0.<Stage1>b__0(PatchManifest entry, ParallelLoopState state)

at System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1()

at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)

at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object <p0>)<---

 

---> (Inner Exception #1) System.IO.FileNotFoundException: Could not find file 'C:\Users\Jesse\Desktop\PRO\PROClient_Data\data.unity3d.new'.

File name: 'C:\Users\Jesse\Desktop\PRO\PROClient_Data\data.unity3d.new'

at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)

at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)

at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)

at ClientPatcher.Form1.<>c__DisplayClass13_0.<Stage1>b__0(PatchManifest entry, ParallelLoopState state)

at System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1()

at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)

at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object <p0>)<---

 

---> (Inner Exception #2) System.IO.FileNotFoundException: Could not find file 'C:\Users\Jesse\Desktop\PRO\PROClient_Data\il2cpp_data\Metadata\global-metadata.dat.new'.

File name: 'C:\Users\Jesse\Desktop\PRO\PROClient_Data\il2cpp_data\Metadata\global-metadata.dat.new'

at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)

at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)

at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)

at ClientPatcher.Form1.<>c__DisplayClass13_0.<Stage1>b__0(PatchManifest entry, ParallelLoopState state)

at System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1()

at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)

at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object <p0>)<---

 

One or more errors occurred.

mscorlib

at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions)

at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken)

at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)

at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally)

at System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, Action`2 body)

at ClientPatcher.Form1.Stage1()

at ClientPatcher.Form1.ExceptionWrapper()

 

Hi @Trexxenn

 

I'm sorry for the inconvenience.

I would like to inform you that your issue and it has been forwarded to our developers, as they are the one that create the client, that will look into that.

Unfortunately, there is not an estimated time as for when i will be able to give you any news about it, however we will personally update you as soon as we will have any information about that. Please, be patient in the while.

 

Have a wonderful day !

image.gif

 

  • Author

of course i get a completely unique problem lmfao.....thanks for letting them know at least

  • Author

been a number of days and i was just wondering if there's been any progress on what is causing my interested patchererror. i've been redownloading and reinstalling once a day to see if anything's changed, i want to play this so bad.

  • Author

I did a full factory reset of my operating system and now the game installs and patches correctly. I'm playing now, and this thread can be removed

I did a full factory reset of my operating system and now the game installs and patches correctly. I'm playing now, and this thread can be removed

I'm really happy to see that your issue has been solved. If you have any further questions, please don't hesitate to ask.

With that said, i will now close the thread.

Have a wonderful day !

image.gif

 

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