Naero Posted February 16, 2016 Share Posted February 16, 2016 103062 Couldn't it be argued that paying a fee to grind EVs is a bit of a redundant difficulty factor? Honestly I was unaware that there was a section already made for streamlining the training, but that's likely also because I only worried about paying a fee to enter so I could clear main game content. When I searched for EV training in Pro all that came up was random-mon hotspots where you could find most pokemon of a certain EV type in each area. The area likely in disuse because of the dual-cost of time+money if I had to take a guess, when one can peruse the world for free (or for monetary gain from battling random mons) and then the only cost is time. Thank you for your feedback. The problem with dissolving the fee, however, is that the effort wald is used primarily as a convenience area. The purpose of convenience areas is to accelerate a task that may take longer otherwise in a natural environment; as that saves one dimension of investments in time, it usually isn't much of a stretch to have some stipulation in charging resources or requiring other caveats to have access to the facilitatory resource—a monetary cost, in this case. It indeed isn't the only EV-training area—or even the only prosperable one—but it is one of the few areas (barring the Diglett's Cave for Speed EVs, mostly) that is unadulterated in the EV-yield brackets of its inhabitants and it is designed to save time as such. When users appraise the cost-worthwhileness behind these services, they interbalance the cost and time it takes, but it doesn't even seem to be examined and judged as such here; rather, it seems to be overlooked. It really is not until players try to jump into the PvP scene or prepare for boss battles that they really take a more meticulous approach towards EV-training. It's why I restricted the area to 8 badges, and it is also why I believe the cost is a negligible issue in the grander scheme since players will be collecting Pokemoney more prolifically with access to higher-training areas; otherwise, I feel that it is hair-splitting to invest time into EV-training when it simply boils down to well-constructed teams (type-wise) to steamroll through the gyms. The price can continually be re-examined, but I think the bigger issue is convincing the players to invest in it to begin with. It seems that many are too reluctant to even try out the area beforehand because they are skeptical about whether the cost is worthwhile or not; as such, they become quick to discard the effort wald out of consideration and find cost-free EV-training hot spots. To help get their feet in the door, would it help if the area was made free to access once per day with them having to pay for any subsequent trips for the rest of the day? Some things are learned best through experience, and it may take these once-daily freebies for that experience to be established before they can properly evaluate whether it is worthwhile or not. Do not contact staff members for private support. Share the question on the forums due to being of use to others. Please use proper forum. Unsolicited messages will be trashed. Thanks. Link to comment Share on other sites More sharing options...
Sparklylemonade Posted February 16, 2016 Share Posted February 16, 2016 With the vast array of EV training methods currently, I honestly feel that there's no need to revise it. It adds play time, replayability and a wall that PvP players must climb in order to be effective. Making the game easy-mode isn't a solution to anything, at best I'd say the power items is the only real possibility. In addition, you have many players who operate daycares for this type of thing, if you find it too much work, use them instead? Link to comment Share on other sites More sharing options...
Coxyca Posted February 16, 2016 Share Posted February 16, 2016 Besides I can't see what's the problem with the usual EV training. The only stat which doesn't have a 100% encounter rate in a particular spot is DEF, but even that one can be done kinda quickly in the Victory Road for instance. Link to comment Share on other sites More sharing options...
Starlight Posted February 17, 2016 Share Posted February 17, 2016 Sweet Scent + Horde Battle + Pokerus + Power item. With that combination, you can complete EV training one Pokemon in 5 minutes lol Super Training in official games is literally useless on the generation it debuted in, because the same generation also introduce Horde Battle. Super Training can take almost an hour to finish, meanwhile, like I said, Horde Battle makes EV training can be done in 5 minutes. However, I do think a Super Training-like facility is a more viable option to program into this game. They haven't even give us Double Battle, I don't think we'll see Triple/Rotation/Horde Battle anytime soon. 103132 To help get their feet in the door, would it help if the area was made free to access once per day with them having to pay for any subsequent trips for the rest of the day? Some things are learned best through experience, and it may take these once-daily freebies for that experience to be established before they can properly evaluate whether it is worthwhile or not. In terms of making people use the Safari Effort Wald, this seems like a good idea, but does the area also suffer from the 20 minutes limit like normal Safari? I don't think 20 minutes is enough to EV train 1 poke and see the difference compared to the areas outside. Or instead of increasing the time limit, maybe, if possible, highly increase the encounter rate in Safari Effort Wald? So that you get more encounter (and thus more EV) in 20 minutes compared to the outside areas. Of course, if any update is being done to the Safari Effort Wald, there needs to be an announcement in both the game and the forum. I think there's actually quite many people who don't even know the Safari Effort Wald exist. Most people who know didn't bother to mention it because the place just isn't worth it, especially with the expensive cost to enter multiple times until the EV training is finished. After all, not everyone with 8 or even 16 badges is rich. Speaking of Safari, even the normal Safari isn't crowded with people despite all the rares inside, because 5k cost builds up quickly, 4 visits and that's 20k, and getting 20k back without selling a good poke (if you even have any) or without access to Cerulean Cave (which requires an immense 200k and tons of dex data) can take more than 80 minutes. tl;dr : entry cost isn't the only thing that requires modification to make people willing to use the Safari Effort Wald :) Link to comment Share on other sites More sharing options...
Pokerespect Posted March 2, 2016 Author Share Posted March 2, 2016 It was a suggestion for an alternate method to train stats. Perhaps a mini-game would have reallocated the grind to a forum that would be more entertaining in a long run situation. While I didn't anticipate it to be exactly like the DS's platform, I was interested to note that Admins and Devs in the chat had remarked they never even knew that Super Training existed. That's why they told me to take it to the forums. I asked for consideration or theory on the idea, it wasn't just generation of a complaint about farming. Take it as you will, but I felt it was a resource that could potentially be tapped later on. Link to comment Share on other sites More sharing options...
Pokerespect Posted March 2, 2016 Author Share Posted March 2, 2016 103132 103062 Couldn't it be argued that paying a fee to grind It really is not until players try to jump into the PvP scene or prepare for boss battles that they really take a more meticulous approach towards EV-training. It's why I restricted the area to 8 badges, and it is also why I believe the cost is a negligible issue in the grander scheme since players will be collecting Pokemoney more prolifically with access to higher-training areas; otherwise, I feel that it is hair-splitting to invest time into EV-training when it simply boils down to well-constructed teams (type-wise) to steamroll through the gyms. The price can continually be re-examined, but I think the bigger issue is convincing the players to invest in it to begin with. It seems that many are too reluctant to even try out the area beforehand because they are skeptical about whether the cost is worthwhile or not; as such, they become quick to discard the effort wald out of consideration and find cost-free EV-training hot spots. To help get their feet in the door, would it help if the area was made free to access once per day with them having to pay for any subsequent trips for the rest of the day? Some things are learned best through experience, and it may take these once-daily freebies for that experience to be established before they can properly evaluate whether it is worthwhile or not. You made a good point in that usually people don't think about it until they start to jump in and realize it's actually a problem. Also, on your second point I underlined, that wouldn't be a bad idea by any means. I would also make sure that it is advertised a bit more when people pass by it. I was paying a lot of attention to my initial playthrough of the game and still had absolutely no Idea it was there, I must have blinked lol, and perhaps that may help it to be noticed? Link to comment Share on other sites More sharing options...
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