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Coxyca

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About Coxyca

  • Birthday 01/21/1993

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    3D student
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    3D student

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  1. I've never played PVP in my life and I don't want to see this. Ngl besides the terrible timeloss issue, I don't even think it looks good, quite the opposite actually. A small blue spark would have been enough imo. That said I respect the work that was put into it. What I don't respect is the fact they're banning every discussion about it without notice. That's very insulting. But the very least is to make it optional like OP said. Moves animations are optional, why not this? I understand they want us to see the work they put into the game but it's not the right way. Unless the timeloss is voluntary, in which case I'd love to know why.
  2. Dunno about the aggressive tone but I feel you. This + the fact they're locking every thread about it with no explanation kinda demotivates me to play right now. Might seem exaggerated but considering all the suggestions we've been posting for years - including small ones - and we get this... I don't know, that's just yet another let-down.
  3. +1. Anything that makes PVE smarter is very welcome. It'd also be a good way to give some love to UU Mons (that could actually be a rule - no OU in your party). Disagree with the arbitrary rules though (eq every turn, 2 natures, etc). I know those are just examples but everything should stay 100% Nintendo imo. We already have the 400 EVs / 4+ moves on bosses. I'm sure we can come up with ideas to make things difficult without relying on bruteforce custom rules.
  4. Maybe I'm missing something here but it doesn't solve the issue unless both your sync & repel trick are the same Mon, which isn't optimal at all. Besides I'd rather not farm T8s for the sole purpose of repel tricking. This is just a small convenience option that would be pretty useful.
  5. Hi, Small suggestion here, title is self-explanatory. An option to disable the auto-heal when we use escape ropes would make life a bit better when we're on repel trick sessions. Lots of us use ropes a lot to travel and it can be a little annoying to have to kill our repel tricker again when we don't pay attention. Definitely not a high priority here but would be good to have this someday. Cheers
  6. Didn't have time to finish since I don't have my PC where I am but here's my submission (100x100). I wanted to put a waterfall going from the central lake to the bottom river.
  7. Anything to make Sinnoh great again is welcome so +1 obviously. But I feel like this is linked to the Vermillon thread from a few days ago and they made it pretty clear they wouldn't spend time on this kind of things..
  8. Completely agree with Saturnalien here. It's insane to me that a game with such a great UI experience overall is fine with a PC like this. When I started playing PRO back in 2015 I was amazed at how professional it looked for a Pokémon fangame - you could move things around, you could drag & drop your Mons to link them, etc. The PC was the obvious letdown but I was sure it'd be updated soon enough given how everything else was polished. But here we are. It's 2020 and we still have a PC that is barely more functional than the one in Red & Blue. Also, comparing PC update and megas is bad faith. The later will change gameplay for a small fraction of the playerbase; the former has been asked by both PVE & PVP users forever and would benefit everyone. Anyways, it's interesting to see the waterfall/dive tool suggestion was accepted so quickly and the rest of the page is denied or left unanswered. Shop-related stuff sure seems like a good way to have answers. Maybe we should suggest the new PC is buyable with real money :) We're not necessarily asking for immediate implementation but an explanation as to why some major things are still hanging would be appreciated. It's the bare minimum actually.
  9. You have guaranteed sync at the casino. That said, 250k/day in casino coins isn't a solution. +1
  10. Don't you feel like saying "no" to the guard 30 times a day is a timeloss? That's also why some of us suggested just removing the guard. Shouldn't be too much work and that'd make things a bit smoother.
  11. Bumping this with the hope that we get an answer from the staff. I'm pretty sure this is a suggestion everyone can get behind - this is asked quite often - but I have yet to see a reason for not doing it. Technical constraints, low priority, anything would be fine tbh but an answer would be great, it really is an annoying timeloss.
  12. Why is this an argument? Many Pokes can learn Cut, Dig & Flash and yet we have tools for that. It's just for convenience, people who don't want to "waste coins" can just keep using HM slaves. As for rarity, just have both Waterfall and Dive in the same tool to give it comparable value.
  13. I don't know on what screen you're playing but as OP said there's no "highly detailed pixel art" on a 27"+ monitor. There's nothing to admire except big pixelated tiles. Obviously a +1 although there's no hope at this point, it's definitely in the "will-never-happen" box alongside a new PC.
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