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Competitive level balancing


Tokime

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Grinding to level 50 is easy. The real struggle is when you're grinding to level 100. Anyways, I think this idea is stupid. The best players are always going to have level 100 pokemon, and those fighting without level 100s shouldn't be disincentivized for leveling their pokemon to higher levels than their opponent's pokemonz

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This really has no negatives, and even if there is a negative you're stretching it.

Is destroying an entire metagame because someone might overlevel a Pokémon really stretching it?

 

There is no meta game to destroy yet. seeing as it just got realised

1. Every pokemon mmo pretty much revolves around 50's comp battling

By every you of course mean the only other relevant Pokémon MMO, correct?

 

Pretty much, its just better for the community to have lvl 50's play.

heck even the handhelds do mostly 50's its just more fun to go to 50, then work on the next thing.

lmao no. Competitive Pokémon on the handhelds has always been 100s without question, the only reason it's done in 6th gen is because it's forced (And it's not like people even have to grind to 100, they just hack them in at that level).

 

ill be honest i didnt know that, but i just assumed that people played 50's from youtube videos as im to busy to play the handhelds/i find them boring

2.As gilan said you'll need multiple of the same kind of pokemon for scouting reasons.

Nothing's stopping you from getting a second Pokémon and levelling it up to 50

 

Yes, but its just annoying when youre sleeping at the wheel and overleveling, there is absolutely nothing wrong with have a little hub that scales pokemon down to 50.

3. it helps the eco by a huge amount, because EV trainers and lvling people dont have to waste as much time, so they can get them lvl'd faster to 50, and then get more yen by being about to do 2 pokemon instead of 1 lvl 100.

Wrong. Mass pumping stuff into a market only devalues it because of how common they become, and over time there will be more and they will devalue even more. I've play multiple games where an economy has taken that direction, and what happens is a neutralizing effect where everything eventually becomes next to worthless and that market crashes. No body will want to trade their comps because they don't feel the effort they put into them are worth how little they can get for them, granted it might be a while before this would happen but still. Even with all of that said, nothing's stopping you from selling 50s without this.

 

I dont see how this is wrong, because the more comps you have and the lower the price there is in the market more people can get into the meta game faster, granted they wont know how much we slaved for it

4.its way better to do 50's because of the level grind, I understand you guys want there to be a challenge to making pokemon, but spending 3 days on just 1 pokemon isn't ok for a pokemon mmo, its different in WoW or any other mmo because you have a character to level up. and thats not even counting the time looking for the correct nature/ivs/ability, because I myself dont want to try and hunt down 2 timid natures stayu's with good iv's or any pokemon like that.

Having the ability to get your team created so quickly completely destroys the point of there even being an endgame, and was the initial downfall of the other Pokémon MMO before they implemented breeding. If getting your team made so quickly is such an issue why are you even playing an MMO over a simulator where you can have your perfect Pokémon instantly (Not to say you still couldn't make 50s without this)?

 

I have no problem taking time to make my team, im just saying that spending weeks on end drives away new players that dont understand you have to put in effort to achieve something

5. Or you could go the other route and make people chose what lvl tier, make like a little tap to chose when battling something, like "100s, 50's ect"

6. but the problem with that is most of the people will chose 50, because less work.

Again nothing's stopping you from playing 50s without it. All this does is allow people to use 100s exclusive Pokémon like Tyranitar and Dragonite in 50s, making the existence of 100s irrelevant, which leads to the only competitive Pokémon being sold in the market 50s blah blah blah refer to my reply on market crashing

 

Well if people want to play 100's then they'll play 100's im just saying that let the people that dont have time to do as much work have a little fun and just add a little hub button

and also you guys dont have to make everything hard to obtain, I like a challenge as much as the next person, but no one should have to spend 1 week on getting the perfect pokemon, its just a turn off for people that have busy lives, and with school starting up soon for most you'll lose a lot of kids/college students that cant play aa mmo all week for the right pokemon.

It's an MMO, not singleplayer Pokémon with friends. Having stuff require effort to obtain is what makes the market go 'round (Not to say you still can't make 50s without this. Again).

 

meh fair enough guess im bais because i got shit on after all the work i put in on the other mmo and i dont want that to happen again.

 

tl;dr just add a hub button for scaling to 50, it makes people happy that mess up

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