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Overhauling the PVP point system to incentivise more players


Coono

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Posted (edited)

I love the idea of overhauling the PvP point system. It needs a shake-up to get more players interested. Imagine if PvP was as easy to get into as a game of solitaire. Solitaire is straightforward, with clear goals and rewards, making it fun and addictive. PvP could benefit from a similar approach. If we had a point system where every win, loss, and even participation was rewarded, players might feel more inclined to join in. It could be like how in solitaire, you get satisfaction from every move, even if you don’t win every game. Plus, introducing tiered rewards could keep the competitive spirit alive. Just like how you get different feelings of accomplishment from different solitaire variants, PvP could offer varied experiences and rewards to keep players engaged.

Edited by Eunateyour
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On 7/28/2020 at 3:52 PM, Zearomm said:

Maybe a better solution is creating "two coins", keep the PVP coin like it is now and a "battle coin" that is given for each poke you defeat.

 

Then an alternate shop with non-tradeable itens geared towards helping begginer PVP players, like TMs, Rare Candys, Tutors (looking at you Draco Meteor), Ev Berries/Boosts, maybe some synchable pokes...

Like this idea

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Posted (edited)

+0, I think pvp point for Ko is too much, but I'd like the idea of missions like:

win a match with a pokemon with less than 480bst

win a match using a pokemon with neutral nature

win a match using a monotype team

Etc.

Edited by Barze97

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I totally disagree about winning something when we lose or just because we have killed some pokes in a losing process,it makes absolutely no sense to me,and pvp missions like Iceflake said will be too distracting and confusing.

 

If you want pvp coins,win your battles,that's all,making the game easier and/or more newcomers friendly is a bad idea,pvp battles are fun and exciting because they are ranked and also because we have to be smart on every turn,that competitive and tryhard fire is what we are looking for on ranked battles,being stomped few times or a lot of times is the part of the process,because you will be like :

 

"Okay i need a strong team" "Damn i need a very stong team" "I must to try different teams" "I must study the game" "I must watch top ladders sharing their pvp games to learn from it" "I must ask advices from experienced players" "I must understand why i lose" "I must..." and on and on.

 

It's a long-fun-exciting-time consuming-annoying path to be at the top,but choosing an easy path will not taste the same,you will not be proud of yourself,everything in life is learned the hard way,it's the same thing in video games.

 

Like Kobe Bryant said "We don't quit,we don't cower,we don't run,we endure and conquer" and his quote is exactly the day when we come back with a very strong team and start winning often in ranked pvp with that big smile in our faces after enduring these lost battles.

 

I think that winning 2 pvp coins each win will be a good idea,the weekly quest with ramona npc is good too,extra coins keeps us motivated,and there is extra rewards when reaching 100-200-300...rating,someone from the staff confirmed this to me in-game,because i didn't knew if it was true or not,so to me the pvp system is good as it is,and yeah,pvp coins are harder to win compared to pve coins,but pvp coins shop is less expensive than the pve one,so it makes sense,and if everybody or nearly everybody can easily or "easily" have pvp coins,rerolls will be sold less expensive and that's a bad thing,having a pvp ready leg must be hard and stay hard.

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33 minutes ago, Xouman said:

I totally disagree about winning something when we lose or just because we have killed some pokes in a losing process,it makes absolutely no sense to me,and pvp missions like Iceflake said will be too distracting and confusing.

 

If you want pvp coins,win your battles,that's all,making the game easier and/or more newcomers friendly is a bad idea,pvp battles are fun and exciting because they are ranked and also because we have to be smart on every turn,that competitive and tryhard fire is what we are looking for on ranked battles,being stomped few times or a lot of times is the part of the process,because you will be like :

 

"Okay i need a strong team" "Damn i need a very stong team" "I must to try different teams" "I must study the game" "I must watch top ladders sharing their pvp games to learn from it" "I must ask advices from experienced players" "I must understand why i lose" "I must..." and on and on.

 

It's a long-fun-exciting-time consuming-annoying path to be at the top,but choosing an easy path will not taste the same,you will not be proud of yourself,everything in life is learned the hard way,it's the same thing in video games.

 

Like Kobe Bryant said "We don't quit,we don't cower,we don't run,we endure and conquer" and his quote is exactly the day when we come back with a very strong team and start winning often in ranked pvp with that big smile in our faces after enduring these lost battles.

 

I think that winning 2 pvp coins each win will be a good idea,the weekly quest with ramona npc is good too,extra coins keeps us motivated,and there is extra rewards when reaching 100-200-300...rating,someone from the staff confirmed this to me in-game,because i didn't knew if it was true or not,so to me the pvp system is good as it is,and yeah,pvp coins are harder to win compared to pve coins,but pvp coins shop is less expensive than the pve one,so it makes sense,and if everybody or nearly everybody can easily or "easily" have pvp coins,rerolls will be sold less expensive and that's a bad thing,having a pvp ready leg must be hard and stay hard.

Not enough player base to experience most of these things unfortunately 

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