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I started some PvP with this team, any suggestion to improve it (pvp noob here)? Actually i'm at 50% WR

 

Hippowdon @ Leftovers

Ability: Sand Stream

EVs: 252 HP / 4 Atk / 252 Def

Impish Nature

- Earthquake

- Rest

- Toxic

- Stealth Rock

 

Garchomp @ Leftovers

Ability: Sand Veil

EVs: 252 Atk / 4 SpD / 252 Spe

Jolly Nature

- Swords Dance

- Dragon Claw

- Earthquake

- Fire Fang

 

Clefable @ Leftovers

Ability: Magic Guard

EVs: 252 HP / 252 Def / 4 SpA

Bold Nature

IVs: 0 Atk

- Moonblast

- Soft-Boiled

- Calm Mind

- Flamethrower

 

Skarmory @ Rocky Helmet

Ability: Sturdy

EVs: 252 HP / 232 Def / 24 Spe

Bold Nature

IVs: 0 Atk

- Toxic

- Spikes

- Whirlwind

- Roost

 

Jellicent @ Leftovers

Ability: Water Absorb

EVs: 252 HP / 4 SpA / 252 SpD

Calm Nature

IVs: 0 Atk

- Recover

- Hex

- Will-O-Wisp

- Energy Ball

 

Gengar @ Choice Scarf

Ability: Cursed Body

EVs: 252 SpA / 4 SpD / 252 Spe

Timid Nature

IVs: 0 Atk

- Shadow Ball

- Destiny Bond

- Focus Blast

- Sludge Wave

Edited by Barze97

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Modest jellicent with hp and speed ivs? that makes no sense , i recommend swapping jellicent for rotom-wash as its completely outclassed by it , either offensively or defensively.

Also hippowdon is useless on this team since you already have a physical wall in skarmory , and sand veil on garchomp does not really justify running and chipping your other pokemon it since its only merit is activating sandstorm , i recommend swapping it for something else.

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Actually i insert the wrong nature sorry, it's a calm jellicent, i use it as a sp.def wall (now i edit the thread).

My starting idea was to create a sand team and that's why i'm using hippowdon, probably i should add excadrill, but what i should eliminate?

Another poke i wanted to try is hp fire Magnezone.

Also i'm planning to use mega garchomp when megas will be released.

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If yu listin here then i suppose you need to give roles while creating team two ghost types doesn't really fit together as well you only have 1 attacker and 1 sp.attacker and the rest of the team is wall your team (expect hippodown and garchomp) can easily be taken down by a alolen muk! As I see you can take gastrodon insted jellicent and or rotom wash.

Next hippodown and garchomp since you already have clef and skarmory you might replace hippodown with any sweeper and if you are making a mega garchomp team then replace clef or skarmory instead of hippodown to a sweeper since mega garchomp has sand force ability you can take tyrantar or hippodown but then you might as well switch to a sand team.

Here's a sand team for getting you started!

 

Hippowdown @ smooth rock

Ability: Sand stearm

Evs: Def-252 Sp def- 4 Hp-252

Nature- impish

Slack off

Earthquake

Super power

Sleath rock

 

Tyraintar @ idk

Nature- idk

Ability- sand stearm

Dragon dance or slealth rock

Earthquake

Fire punch

Stone edge

 

Mega garchomp @ garchompite

Ability- sand force

Nature- jolly

Sword dance

Earth quake

Posion jab/ fire fang

Dragon claw

 

Stoutland @ choice band

Nature jolly

Ability- sand rush

Thunder fang

Super power

Play rough

Stomping tantrum

 

Excadrill @ choice band/ choice scarf/life orb(if you chose life orb the ability should be sand rush)

Ability- sand rush/sand force

Nature jolly

Earth quake

Iron head

Rapid spin(you will have to instantly switch also since it will be banded or scarfed/life orb will hold a different story)

4th attack decide on your own!

 

Landrus @ choice Scarf

Ability- sand force

Nature-naive

Earthquake

Super power

Stone edge

H.p ice or whatever you like

 

My honest opinion I would not recommend garchomp since it is greatly outclassed by all othe mega due to its speed stat you can replace garchomp by gastrodon if you need a special defender for your team and take tyraintar for mega if you are taking mega tyraintar then take dragon dance or whatever next is landrus is you don't own it yet then

You can take rotom(any form) or glisicor for a defoger role or fill that spot by any pokemon you want and finally about the ""idk"" part on tyraintar its if you chose mega tyraintar then item will be tyraintarite amd ability should be jolly or if you still chose mega garchomp then i really don't know the item or nature

Hope it helps(As I don't really know if you might get what i said xd)

Edited by Zroade
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