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Auto-Repel

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I suggest implementing an auto-repel section somewhere in the settings that you can toggle on and off. This auto-repel feature will be extremely useful to everyone who is or plans on repel hunting because it removes the constant necessity to click yes when a repel finishes. Not only is it much more efficient than the current repel system, since people with hundreds and even thousands of repels won't have to constantly press yes to every single repel, but it also prevents annoying, unwanted encounters. In the small gap where your repel finishes and the next repel icon appears, your player tends to walk a couple extra steps and you encounter random pokes in the area, which is extremely annoying when you find shinies or event pokes in that same small gap. Not only does it basically ruin your luck, but it wastes it on probably a trash poke you don't even want, when it could have been the exact same poke you were repel hunting for if this auto-repel suggestion was implemented. Personally, I have encountered two shinies in these exact same small gaps, one where i was repel hunting gible and a shiny krabby appeared during the small gap, and another when I was repel hunting ralts and a shiny zigzagoon during the small gap. I'm sure this has also happened to plenty others and there really aren't any downsides to this suggestion; it is quick and practical and only benefits the community.

 

 

14 hours ago, Potato2 said:

I suggest implementing an auto-repel section somewhere in the settings that you can toggle on and off. This auto-repel feature will be extremely useful to everyone who is or plans on repel hunting because it removes the constant necessity to click yes when a repel finishes. Not only is it much more efficient than the current repel system, since people with hundreds and even thousands of repels won't have to constantly press yes to every single repel, but it also prevents annoying, unwanted encounters. In the small gap where your repel finishes and the next repel icon appears, your player tends to walk a couple extra steps and you encounter random pokes in the area, which is extremely annoying when you find shinies or event pokes in that same small gap. Not only does it basically ruin your luck, but it wastes it on probably a trash poke you don't even want, when it could have been the exact same poke you were repel hunting for if this auto-repel suggestion was implemented. Personally, I have encountered two shinies in these exact same small gaps, one where i was repel hunting gible and a shiny krabby appeared during the small gap, and another when I was repel hunting ralts and a shiny zigzagoon during the small gap. I'm sure this has also happened to plenty others and there really aren't any downsides to this suggestion; it is quick and practical and only benefits the community.

Sad this has denied already it could be a cool addition to the game

Just a Greek dude.

4 hours ago, GeoMine said:

Sad this has denied already it could be a cool addition to the game

There's nothing cool about easier botting. It will ruin the economy, rare pokemons and similar. You would not want a game like that

I project a storm

A whirlwind of gales and torrents

A cosmic array so vibrant

Born emerging from heat and flames

Tempered by violent rays ~

41 minutes ago, Comrader said:

There's nothing cool about easier botting. It will ruin the economy, rare pokemons and similar. You would not want a game like that

Yeah maybe you are right it whould be cool but things like that will ruin the whole point of mmo games 

Just a Greek dude.

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