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Having All Trash Cans Being Interactable


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So, in the main pokemon games, they have trash cans that could have items in them (most of the time, they don't). In PRO, when players first see trash cans (iirc, you can see them when you go into your rival's house), it is not able to be interacted with. When attentive players notice this, they will assume that all trash cans will not have anything in them. However, you do find some trash cans that can have stuff inside such as when in the kitchen of SS Anne. Likewise, there are some instances of trash cans that can be interacted with that have nothing valuable.

 

Now, there are some solutions for this. The first is what the topic title states and just make all trash cans become interactable. Another solution that could be done if the developers didn't want to code every trash can would be to develop a different sprite for trash cans that can be interacted with (or two sprites with having a trash can being full and empty).

 

This isn't really much of a priority or an issue per se, but it is some sort of irk that people could have with the game and it would make PRO be more like the main pokemon games by looking at tiny details.

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118109 So, in the main pokemon games, they have trash cans that could have items in them (most of the time, they don't). In PRO, when players first see trash cans (iirc, you can see them when you go into your rival's house), it is not able to be interacted with. When attentive players notice this, they will assume that all trash cans will not have anything in them. However, you do find some trash cans that can have stuff inside such as when in the kitchen of SS Anne. Likewise, there are some instances of trash cans that can be interacted with that have nothing valuable.

 

Now, there are some solutions for this. The first is what the topic title states and just make all trash cans become interactable. Another solution that could be done if the developers didn't want to code every trash can would be to develop a different sprite for trash cans that can be interacted with (or two sprites with having a trash can being full and empty).

 

This isn't really much of a priority or an issue per se, but it is some sort of irk that people could have with the game and it would make PRO be more like the main pokemon games by looking at tiny details.

 

The problem is the items you said - it called hidden item. The name explain everything. But you said nothing wrong.

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118109 different sprite for trash cans that can be interacted with (or two sprites with having a trash can being full and empty).

 

this is a good idea, i will get working on this today :)

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The problem is the items you said - it called hidden item. The name explain everything. But you said nothing wrong.

 

I know the trash can items are considered hidden, but it is more of the prospect of people not considering that there would be items in them. I feel like people will just accept the notion that the programmers in the game just made trash cans purely a vanity decoration if they get no reaction to them. Also, I haven't encountered an itemfinder (if it is in the game) to actively track down the items so having some visual sprite to hint the player base wouldn't hurt.

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118746
The problem is the items you said - it called hidden item. The name explain everything. But you said nothing wrong.

 

I know the trash can items are considered hidden, but it is more of the prospect of people not considering that there would be items in them. I feel like people will just accept the notion that the programmers in the game just made trash cans purely a vanity decoration if they get no reaction to them. Also, I haven't encountered an itemfinder (if it is in the game) to actively track down the items so having some visual sprite to hint the player base wouldn't hurt.

 

Yup, that will be nice :Heart:

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