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I feel the current mechanic of losing in game money after losing to NPCs is detrimental to the PRO community. It punishes players that are veterans in the game that hold large sums of money, as well as beginners that have little funds to spare. 

 

Strengths:

- Players with greater purchasing power will have a better ability to explore what PRO offers, being able to use their pokedollars for items, pokemon, and cosmetics.

- Current money losing mechanic discourages people from grinding, all their hard work has been lost

- Able to play PRO without abusing log-in log-out tactics

 

Weaknesses:

- Losing money can be avoided by logging out before battle ends

 

While players can avoid losing money by logging out prior to the end of the battle, it is senseless for any game to tell a player to simply quit when losing, and encourages a rage-quit mentality.

 

- "Players should lose money from money sinks, it's healthy for the economy"

 

Money sinks such as transportation fees, excavation sites, and other investments are indeed healthy for the environment as they also give a positive benefit to the player, such as fast travel, or access to rare encounters. Comparatively, losing money to NPCs is an unhealthy money sink, as it is unreliable (can be avoided by glitching), and does not provide a positive benefit to the player, but rather provides the extra curb stomp on the ground. It does not provide a player with any benefit, and feels like theft. 

 

- "You should just get good at the game, or always bring your best pokemon, you are complaining because you are bad, just win"

 

Much like any other videogame, PRO should be played for fun. It might not be fun to always use the same pokemon, or to constantly keep log outs in mind. Changing up teams, and experimenting with new pokemon can provide new and interesting ways to challenge players, however, I feel players should not be punished for experimenting or using different mons. Every battler wants to learn new strategies and techniques, and we should not be relegated to practice in PVP. 

 

Although I do acknowledge games should punish players for losing such as having to restart the level, the punishment should be one that is healthy, one that can be learned upon, rather than what seems like a time waste.

I think having solely a trainer cooldown is a balanced solution, as it punishes the player by restricting experience and money gained, encouraging the player to attempt to beat the NPC once again, all while being not too harsh. It does not make sense for veterans of the game who have accumulated large amounts of money from beating bosses and other activities, with a great deal of pokemon knowledge, to have to lose so much money for not abusing a glitch. 

 

If losing money can simply be avoided by abusing a glitch, one should consider what the community would think of this money mechanic if the glitch did not exist. I do believe players would not be happy losing a percentage of their earned currency.

 

I understand a Player Bank suggestion has been consider by the PRO team, but seeing as how it was 2 years ago, I would like to suggest a quality of life fix on deleting the money loss penalty for NPC battles. 

 

Please let me know your thoughts.

 

 

  • Developer

Hey, the money-losing penalty is part of the game. You beat NPCs you get money, you lose to NPCs you lose money.

 

13 hours ago, FZERO7 said:

- Losing money can be avoided by logging out before battle ends

 

This will not be possible anymore after reconnect is implemented. Once you logout in a battle you'll log into the battle again. It's just a matter of time until this mechanic is outdated.

 

I am not saying it's a perfect mechanic and I am always open to suggestions but completely removing it won't happen for the time being.

We also capped the money you can lose to $50,000 for veterans that own millions. Users with small budgets lose 5% of their total money which can be obtained again fairly fast. 

  • Like 2

Thank you for your reply :)

 

 

10 hours ago, Eaty said:

Hey, the money-losing penalty is part of the game. You beat NPCs you get money, you lose to NPCs you lose money.

I understand losing money is part of the game, I just feel the penalty for losing is too harsh. The reward given by NPCs are roughly between 500 to 2000, while the risk is losing 50,000 for veterans, making it so for every loss, one would have to win against at least 25 trainers, which I feel is a waste of time. 

 

I would like to ask why there is no penalty for losing against bosses(with the exception of team rocket)? If money-losing is part of the game, shouldn't players lose 50,000, if not more to bosses?

 

 

 

 

 

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