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Explaining the recent bans of Greninja, Mawilite, and Sablenite and the unbanning of Mega Metagross


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The purpose of this post is to provide the playerbase with the reasoning behind each recent ban – and the unbanning of Mega Metagross. Further details can be found in the PvP Council Discord server. I will not focus on generic traits or stats unless prompted to do so by a specific argument. Likewise, I will avoid referencing other metagames (think: XY/ORAS OU or SM/USUM OU) and I invite you to do the same. We should solely focus on what is in the metagame.

 

 

 

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Why is Protean Greninja banned?

 

 

1. Greninja controls the hazard game to a suffocating degree.

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2. Greninja has almost no guaranteed (offensive or defensive) switch-ins.

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3. Greninja gives its user the knowledge advantage.

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4. Greninja objectively hinders the development of certain playstyles and archetypes.

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5. Greninja pairs up too well with too many Pokémon, including Megas.

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6. Greninja has had a profoundly negative impact on the metagame.

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7. Greninja restricts team building and limits innovation.

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Relevant replays from the latest PRO Ladder Tour

 

Replay #1

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Replay #2

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Replay #3

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Replay #4

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Why is Mawilite banned?

 

 

1. Mega Mawile only has a handful of checks and counters.

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2. Mega Mawile is extremely difficult to prepare for in a sufficient manner.

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3. Considering its toolkit, Mega Mawile tends to perform too well against all playstyles.

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4. Mega Mawile constantly pressures the opponent to avoid giving it a free turn or a set-up opportunity.

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5. There is a massive disparity between the low cost of running Mega Mawile and supporting it properly and the high cost of running Pokémon like Will-O-Wisp Heatran, Moltres, Arcanine, etc. while also covering their many weaknesses.

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Relevant replays from the latest PRO Ladder Tour

 

Replay #1

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Replay #2

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Why is Sablenite banned?

 

Mega Sableye tangent:

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1. Mega Sableye controls the hazard game to a suffocating extent.

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2. Mega Sableye is centralizing to an unhealthy extent in terms of teambuilding and metagame development.

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3. Thanks to Magic Bounce and its overall toolkit, Mega Sableye is able to remove many ways of crippling Stall and defensive teams in general.

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4. Mega Sableye promotes unhealthy match-up reliance.

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Relevant replay from the latest PRO Ladder Tour

 

Replay

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Why was Metagrossite unbanned?

 

Mega Metagross tangent:

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1. It has yet to show any signs of breaking the metagame.

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2. It has its fair share of checks – and even some counters.

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3. It suffers from “4-Moveslot Syndrome,” which limits it to 4 moves out of all the ones it would like to run.

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4. It does not yet restrict teambuilding to an unhealthy extent.

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5. It can be dealt with by all major playstyles within reason, although some must sacrifice more.

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I did not look for any replays from the latest PRO Ladder Tour because I understand that some players still wish to use those Mega Metagross teams – while Greninja, Mega Mawile, and Mega Sableye are already banned.

 

Instead, let me briefly address the “Greninja vs Mega Metagross” comparison from the Greninja petition thread.

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If you are genuinely curious about why usage stats and win percentages should never be the sole determining factor when it comes to bans, you may watch BKC’s recent video: “The Widespread Misinterpretation of a Pokemon’s Winrate.

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