Dunnin Posted July 8, 2021 Share Posted July 8, 2021 (edited) 1) A huge chunk of the game is spent battling. I understand that animations for every single move are a lot of work. I want to suggest to prioritize 2 turn moves like fly, dig, ect.. they are common and boring to watch. Even releasing them 1 or 2 at a time at each patch, it's something... 2) Clicking on a pokemon in battle could open the dex to give you some info on that specific pkmn. 3) Allow the player to save a view of everything he visits so he can revisit the sketch to look for something or study a route. Maybe those painters pokemon could be a part of it, like a quest. Maybe add a variety of them with different tail colors. Edited July 8, 2021 by Dunnin Link to comment https://pokemonrevolution.net/forum/topic/179624-animations-dex-in-battle-cartography/ Share on other sites More sharing options...
G3n3r4l Posted July 8, 2021 Share Posted July 8, 2021 1 hour ago, Dunnin said: 1) A huge chunk of the game is spent battling. I understand that animations for every single move are a lot of work. I want to suggest to prioritize 2 turn moves like fly, dig, ect.. they are common and boring to watch. Even releasing them 1 or 2 at a time at each patch, it's something... I mean yea +1 to move animations, they take effort and time though, so yea i'd love to see them added, but it's understandable if it takes more time. 1 hour ago, Dunnin said: 2) Clicking on a pokemon in battle could open the dex to give you some info on that specific pkmn. This ^ big +1 to this, great idea, i find myself many times just looking through dex to find the pokemon, and yea searching it isn't hard, but being able to click it is just easier. 1 hour ago, Dunnin said: 3) Allow the player to save a view of everything he visits so he can revisit the sketch to look for something or study a route. Maybe those painters pokemon could be a part of it, like a quest. Maybe add a variety of them with different tail colors. Yea that's a thing already, it's called a screenshot, there's also many maps of routes already on the Wiki if you look for that, a lot of the later on routes don't have maps, but most do i think. Otherwise said i don't fully see the purpose of this, why do you need to look through a route/study it? scan optimal hunting area? Link to comment https://pokemonrevolution.net/forum/topic/179624-animations-dex-in-battle-cartography/#findComment-1006681 Share on other sites More sharing options...
Dunnin Posted July 8, 2021 Author Share Posted July 8, 2021 11 hours ago, g3n3r4l said: Yea that's a thing already, it's called a screenshot, there's also many maps of routes already on the Wiki if you look for that, a lot of the later on routes don't have maps, but most do i think. Otherwise said i don't fully see the purpose of this, why do you need to look through a route/study it? scan optimal hunting area? Many routes are nowhere to be found or you have to spend some time searching. For example finding your way to sootopolis again can be a bother. Or planning to rebattle trainers and more. And I think an exta small quest for the story with some pokemon that were cool in the anime movies would only be interesting. Link to comment https://pokemonrevolution.net/forum/topic/179624-animations-dex-in-battle-cartography/#findComment-1006816 Share on other sites More sharing options...
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