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Guild cap

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I know there are several topics talking about features for guilds etc..., but what I'd like to poin here is a very simple thing, and I think it is even very easy to code: raise the guild members cap.

I suggest this because I created a guild to put together italian players and in less than 24hours it got full. I'd like to raise the cap because I really think that for guilds made by a lot of active players, 50 slots are way too few.

 

I hope to receive support for this little thing, that is a wish more than a proper suggesion.

 

Thank you for reading.

From 2015: I'm still here

I heard something about increasing the cap, not sure tho

50 people in a guild is kinda alot but If they add it they need to make it that Slots get unlocked with ranks or something like that or Guild perks

  • Author
130489 50 people in a guild is kinda alot but If they add it they need to make it that Slots get unlocked with ranks or something like that or Guild perks

This has been suggested several times and the staff said that there will be a major guild update in the (far) future. What I am asking here is, before any other update, just to have the possibility to raise the guild cap, 'cause I think that the limit of 50 players is too low (I repeat, my guild of italian players is full after 24 hours of its creation).

From 2015: I'm still here

If you more slots quick make another ingame guild and chat ingame in a costum chat channel ;-)

 

  • Author
130536 If you more slots quick make another ingame guild and chat ingame in a costum chat channel ;-)

I have inside a lot of newbies and we lack of money atm so we are a bit in truuble in it, but what I mean is that having a custom chat is uncomfortable because everytime it has to be created from zero. Why should we do this when the cap can be changed by only raising a numbuer? I don't think is a difficult thing :/

From 2015: I'm still here

With 100 members in 1 ingame it's not easy, more like really hard to control it good. With the options we got atm in it.

 

  • Author
130583 With 100 members in 1 ingame it's not easy, more like really hard to control it good. With the options we got atm in it.

I don't think, honestly, 100 people in a guild would ne difficult to manage. The difficult is to manager a guild in which you nerd to kick people everyday in order to invite someone new. Honestly I do like more the logic of an "open" guild, not of an elite guild, just open to a few players.

From 2015: I'm still here

How would you check activity with 100 members in 1 ingame guild tho with the options we got now?

 

If we had more options for the guild then I would approve. But now I'm against it :Proud:

 

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