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PvP Council Recruitment


Jorogumo

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The PvP Council is the entity in charge of overseeing the competitive side of PRO PvP. It currently caters to the higher end of the ladder, especially the top 25 players from each server, as well as ladder tournament participants. While we acknowledge that ladder tournaments display a higher skill cap, we cannot deny that the majority of PvP matches are played on the ladder and that the decisions of the PvP Council will impact the entire community.

 

To promote an optimally healthy and competitive PvP environment, the PvP Council must take the necessary tiering actions when something is proven to negatively impact both the ladder and tournament play. This stems from the belief that it first has to become problematic before reaching a ban-worthy status, although exceptions, namely quick bans, can be made if the metagame otherwise runs the risk of being seriously compromised. It must be noted that the PvP Council must provide a justification for changing the status quo, that is, the (pre)existing state of affairs.

 

The burden of proof should always lie with the side making a tiering proposal. That party should explain how something negatively affects both the ladder and ladder tournaments and why banning it is necessary. Conversely, said party should explain why unbanning something is possible and/or how it can positively impact PvP.

 

While on the lookout for ways to improve the metagame, the PvP Council should consider different suggestions, use personal player experience, and keep an eye on new metagame additions. This period of scrutiny and informal observation should be followed by discussion surrounding the potential issue(s) to exchange arguments favoring or opposing metagame change(s). Following the debate period, the PvP Council should internally vote to determine whether any adjustment(s) should be made and, if so, what course(s) of action should be adopted.

 

The bulk of these conversations takes place in the PvP Council channels of the official Pokémon Revolution Online Discord server.

 

For further information regarding the PvP Council structure, please take a look at this thread: Introducing the PvP Council.

 

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Even if you do not meet all requirements, you may still be eligible for the Council position. However, overall, PvP Council applicants must:

  • Have an extensive knowledge and understanding of the PRO PvP metagame.
  • Be able to communicate and debate PvP matters in English efficiently and fluently.
  • Have a relatively clean infraction history, particularly in relation to rank boosting and general behavior, as the infraction history of each applicant will be reviewed.
  • Have an extensive PvP experience in PRO.
  • Carefully follow all the rules of the official Pokémon Revolution Online Discord server.

 

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If you are interested in joining the PvP Council, please fill out the application form below and post it in the PvP Council Application section of the forums.

 

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About you

Main account name:

Alternate account names (only if relevant):

Main server:

 

Your PvP experience

Highest rating ever achieved:

Highest ranking ever achieved:

Number of PRO tournaments (i.e., PRO Ladder Tours or PRO Summer Tours) won:

Highest placement in PRO tournaments:

 

You and PRO PvP

What is your favorite Pokémon to use competitively, and why?

What is your least favorite Pokémon to face competitively, and why?

How would you describe the current PRO metagame (i.e., Normal Ranked PvP) to a new PRO player who is familiar with competitive Pokémon in other games or platforms?

 

About the PRO PvP Council

Why are you interested in applying to join the PRO PvP Council? How do you feel about its current state?

According to you, what should be the role and duties of the PRO PvP Council?

 

About the current PRO PvP metagame

What is your evaluation of the state of offensive, balanced and defensive teams in the current metagame? Do you believe that the PRO PvP Council should intervene and take action to change the situation or not?

In general, what makes something ban-worthy, and why?

In your opinion, is Mega Metagross ban-worthy? Justify your answer.

Discuss one of the current PvP bans and explain why it is deserved or undeserved.

 

 

We ask that you keep your application confidential and avoid sharing your answers with other members of the PRO community. Moreover, helping other applicants with their applications is not allowed and will result in the rejection of your own application.

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Here is the successful application of the newest council member, Nornornor444.

 

About you

Main account name: Nornornor444

Alternate account names (only if relevant): Rosani

Main server: Silver

 

Your PvP experience

Highest rating ever achieved: 529

Highest ranking ever achieved: #5

Number of PRO tournaments (i.e., PRO Ladder Tours or PRO Summer Tours) won: 0

Highest placement in PRO tournaments: 3rd in ladder tournament

 

You and PRO PvP

What is your favorite Pokémon to use competitively, and why?
Clefable. Clefable has all the good moves which makes it a great utility mon. Having great spatking moves along with Moonblast such as Flamethrower, Ice beam, Thunderbolt gives it great coverage. Access to Thunder wave and Knock Off allows it to cripple switch ins. Having Calm Mind gives Clefable a chance to sweep. Unaware Clef does its role in stall team, dealing with set up sweepers as well as Wish Pass.

What is your least favorite Pokémon to face competitively, and why?
Static Zapdos with defog. Self explanatory, no one wants their Mega Metagross to be paralyzed. 

How would you describe the current PRO metagame (i.e., Normal Ranked PvP) to a new PRO player who is familiar with competitive Pokémon in other games or platforms?
It's uncompetitive and boring. PRO Meta is somewhat in between Gen6 and Gen7, with the worst mechanics coming from each gen. Gen6 with no defog makes it better for offensive teams to perform better, meanwhile in gen7 almost everything has defog, even static zapdos. Gen7 has better special attackers than PRO Meta which makes PRO mostly a physical meta. Archetype such as stall almost always has no answer for hard hitting wallbreakers such as Band Ttar, Specs keld, Mega Medicham, Band Crawdaunt etc as well as Stallbreaker Torn, Mew.

 

About the PRO PvP Council

Why are you interested in applying to join the PRO PvP Council? How do you feel about its current state?
I'm interested in applying to the PRO PvP Council because I want to use my knowledge and help shape the meta. Currently, PRO PvP Council has some inactive members not playing the game as much as before, which is why I believe it needs to be shaped. 

According to you, what should be the role and duties of the PRO PvP Council?
The main role of the PRO PvP Council is to help shape the meta, have the meta healthy and enjoyable for players to enjoy.

 

About the current PRO PvP metagame

What is your evaluation of the state of offensive, balanced and defensive teams in the current metagame? Do you believe that the PRO PvP Council should intervene and take action to change the situation or not? 
Hyper offense is not that good in the meta right now, with too many defoggers and static zapdos. The teams are most of the time fat which makes it difficult for hyper offense to perform very well.
Bulky Offense is probably the best archetype in the meta right now, as it has ways to deal with most archetypes. Balance has never been good enough to use on ladder considering balance is always about making predicts to get momentum, and losing momentum due to defensive answers. Balance usually never has the upper hand in the match up which makes the player having to predict a lot to win, and definitely not something a new player should use.
Stall teams in the meta right now is just bad. There are hardly any answer for Specs Keldeo + Banded Ttar, or mega medicham/banded crawdaunt in stall teams. Stallbreaker Torn usually always just wins vs stalls easily. There are too many ways to beat stalls. Volt Turn with rocks pressure is very hard to deal with for stalls. Addition of Mega Sableye would easily make stall very good but it's not really the way. There isn't much PRO PvP Council can do to fix the metagame, as the blame completely goes for not releasing more gen7 mons that could shape the meta more and make the metagame more healthy. 

In general, what makes something ban-worthy, and why? 
The lack of answers in the metagame for a certain mon makes it ban-worthy. Not having many reliable answers, and making teambuilding very limited, such as having to run a certain mon to check something.

In your opinion, is Mega Metagross ban-worthy? Justify your answer.
Mega Metagross is not ban-worthy in the metagame right now. But it is certainly one of the best megas in the game right now. Megagross was not banned in Gen6 but banned in Gen7. One of the major nerf for megagross in gen6 was the mega speed not being added the turn it megas. The difference between 262-350 is huge. Meanwhile in gen7, megagross would have been dominant with the addition of terrains. Mega Metagross can be simply put as 'Broken' with every terrain helping it somehow; Grassy Terrain helps with recovery every turn and half the damage from EQ, Misty Terrain saving it from Will O Wisps, Psychic Terrain for boosted power with Zen Headbutt and immune to sucker punch, Electric Terrain for that added thunder punch to two shot Skarmory and Slowbro. But right now, there are enough checks and ways to deal with megagross even though it's performance is top notch most of the times. 

Discuss one of the current PvP bans and explain why it is deserved or undeserved.
Mega Mawile:- Mega Mawile honestly deserves to just go somewhere else. It's typing is ridiculous, with access to Pre Mega ability Intimidate let's it set up easily on a lot of pokemon. It has a great movepool, going with Play Rough, Fire Fang, Swords dance, Knock Off, Sucker Punch, Iron Head. It doesn't have much switch ins considering -1 252+ Atk Huge Power Mawile-Mega Play Rough vs. 252 HP / 112+ Def Landorus-Therian: 163-193 (42.6 - 50.5%) -- guaranteed 3HKO after Leftovers recovery. Lando-T can only come out once after rocks. 252+ Atk Huge Power Mawile-Mega Play Rough vs. 252 HP / 252+ Def Zapdos: 222-262 (57.8 - 68.2%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery; has to go on a mindgame after with whether Mega Mawile will Play Rough or Sucker Punch, as you don't want to be in the receiving end of Play Rough when you roost and you die, Sucker Punch on your Heat Wave and die, 0 SpA Zapdos Heat Wave vs. 0 HP / 0 SpD Mawile-Mega: 172-204 (71.3 - 84.6%) -- guaranteed 2HKO do this and still die to play rough. 252+ Atk Huge Power Mawile-Mega Knock Off (97.5 BP) vs. 248 HP / 96+ Def Slowbro: 306-362 (77.8 - 92.1%) -- 31.3% chance to OHKO after Stealth Rock. That's not it considering if your only Mawile Switch in is Slowbro, Mawile can simply set up Swords Dance and threat to Ohko. There really isn't enough to deal with Mega Mawile except if someone runs Arcanine with Intimidate and Will O Wisp? Considering competitive Pokemon is a team game and Mega Mawile just has a huge impact with a well built team around it, as it is pretty easy to build a solid VoltTurn around it. Mega Mawile destroys stall entirely unless you slap a Quagsire in it, considering +2 252+ Atk Huge Power Mawile-Mega Fire Fang vs. 252 HP / 252+ Def Skarmory: 304-358 (91 - 107.1%) -- guaranteed OHKO after Stealth Rock. Quagsire still can't though; +2 252+ Atk Huge Power Mawile-Mega Play Rough vs. 252 HP / 252+ Def Unaware Quagsire: 222-262 (56.3 - 66.4%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery. It's lack of speed and not as much versatile makes it not too entirely 'broken' but still a reasonable ban.

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