Skip to content
View in the app

A better way to browse. Learn more.

Pokemon Revolution Online

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.
New Trade Zone
Trade Zone is now live
Use the new Trade Zone for auctions and instant-price trades so Pokemon and item offers are easy to find.
Open Trade Zone

Test server does not run

Featured Replies

Dear admins, 

 

I was using the test server normally without any problems. I was playing for 2 days with no problems and today I cannot open the server at all. I tried to delete, redownload and nothing changed.

I have the following error:

image.png.a3638cb18218def72463fd43031d6e76.png

 

The content is the following:

System.IO.FileNotFoundException: Could not find file 'GameAssembly.dll'.
File name: 'GameAssembly.dll'
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileInfo.get_Length()
   at ClientPatcher.Form1.Stage1()
   at ClientPatcher.Form1.ExceptionWrapper()
Could not find file 'GameAssembly.dll'.
mscorlib
Void WinIOError(Int32, System.String)
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileInfo.get_Length()
   at ClientPatcher.Form1.Stage1()
   at ClientPatcher.Form1.ExceptionWrapper()
System.IO.FileNotFoundException: Could not find file 'GameAssembly.dll'.
File name: 'GameAssembly.dll'
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileInfo.get_Length()
   at ClientPatcher.Form1.Stage1()
   at ClientPatcher.Form1.ExceptionWrapper()
Could not find file 'GameAssembly.dll'.
mscorlib
Void WinIOError(Int32, System.String)
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileInfo.get_Length()
   at ClientPatcher.Form1.Stage1()
   at ClientPatcher.Form1.ExceptionWrapper()
System.IO.FileNotFoundException: Could not find file 'GameAssembly.dll'.
File name: 'GameAssembly.dll'
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileInfo.get_Length()
   at ClientPatcher.Form1.Stage1()
   at ClientPatcher.Form1.ExceptionWrapper()
Could not find file 'GameAssembly.dll'.
mscorlib
Void WinIOError(Int32, System.String)
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileInfo.get_Length()
   at ClientPatcher.Form1.Stage1()
   at ClientPatcher.Form1.ExceptionWrapper()
System.IO.FileNotFoundException: Could not find file 'GameAssembly.dll'.
File name: 'GameAssembly.dll'
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileInfo.get_Length()
   at ClientPatcher.Form1.Stage1()
   at ClientPatcher.Form1.ExceptionWrapper()
Could not find file 'GameAssembly.dll'.
mscorlib
Void WinIOError(Int32, System.String)
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileInfo.get_Length()
   at ClientPatcher.Form1.Stage1()
   at ClientPatcher.Form1.ExceptionWrapper()
System.AggregateException: One or more errors occurred. ---> System.IO.IOException: The process cannot access the file 'D:\setup games\PROClient-dev_86\PROClient\PROClient_Data\data.unity3d.new' because it is being used by another process.
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
   at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
   at ClientPatcher.Form1.<>c__DisplayClass14_0.<Stage1>b__0(PatchManifest entry, ParallelLoopState state)
   at System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1()
   at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)
   at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object <p0>)
   --- End of inner exception stack trace ---
   at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions)
   at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken)
   at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
   at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally)
   at System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, Action`2 body)
   at ClientPatcher.Form1.Stage1()
   at ClientPatcher.Form1.ExceptionWrapper()
---> (Inner Exception #0) System.IO.IOException: The process cannot access the file 'D:\setup games\PROClient-dev_86\PROClient\PROClient_Data\data.unity3d.new' because it is being used by another process.
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
   at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
   at ClientPatcher.Form1.<>c__DisplayClass14_0.<Stage1>b__0(PatchManifest entry, ParallelLoopState state)
   at System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1()
   at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)
   at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object <p0>)<---

One or more errors occurred.
mscorlib
Void ThrowIfExceptional(Boolean)
   at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions)
   at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken)
   at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
   at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally)
   at System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, Action`2 body)
   at ClientPatcher.Form1.Stage1()
   at ClientPatcher.Form1.ExceptionWrapper()
System.IO.FileNotFoundException: Could not find file 'GameAssembly.dll'.
File name: 'GameAssembly.dll'
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileInfo.get_Length()
   at ClientPatcher.Form1.Stage1()
   at ClientPatcher.Form1.ExceptionWrapper()
Could not find file 'GameAssembly.dll'.
mscorlib
Void WinIOError(Int32, System.String)
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileInfo.get_Length()
   at ClientPatcher.Form1.Stage1()
   at ClientPatcher.Form1.ExceptionWrapper()
System.IO.FileNotFoundException: Could not find file 'GameAssembly.dll'.
File name: 'GameAssembly.dll'
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileInfo.get_Length()
   at ClientPatcher.Form1.Stage1()
   at ClientPatcher.Form1.ExceptionWrapper()
Could not find file 'GameAssembly.dll'.
mscorlib
Void WinIOError(Int32, System.String)
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileInfo.get_Length()
   at ClientPatcher.Form1.Stage1()
   at ClientPatcher.Form1.ExceptionWrapper()

  • Author

Dear admins, 

 

I was using the test server normally without any problems. I was playing for 2 days with no problems and today I cannot open the server at all. I tried to delete, redownload and nothing changed.

I have the following error:

image.png.a3638cb18218def72463fd43031d6e76.png

 

The content is the following:

System.IO.FileNotFoundException: Could not find file 'GameAssembly.dll'.
File name: 'GameAssembly.dll'
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileInfo.get_Length()
   at ClientPatcher.Form1.Stage1()
   at ClientPatcher.Form1.ExceptionWrapper()
Could not find file 'GameAssembly.dll'.
mscorlib
Void WinIOError(Int32, System.String)
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileInfo.get_Length()
   at ClientPatcher.Form1.Stage1()
   at ClientPatcher.Form1.ExceptionWrapper()
System.IO.FileNotFoundException: Could not find file 'GameAssembly.dll'.
File name: 'GameAssembly.dll'
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileInfo.get_Length()
   at ClientPatcher.Form1.Stage1()
   at ClientPatcher.Form1.ExceptionWrapper()
Could not find file 'GameAssembly.dll'.
mscorlib
Void WinIOError(Int32, System.String)
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileInfo.get_Length()
   at ClientPatcher.Form1.Stage1()
   at ClientPatcher.Form1.ExceptionWrapper()
System.IO.FileNotFoundException: Could not find file 'GameAssembly.dll'.
File name: 'GameAssembly.dll'
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileInfo.get_Length()
   at ClientPatcher.Form1.Stage1()
   at ClientPatcher.Form1.ExceptionWrapper()
Could not find file 'GameAssembly.dll'.
mscorlib
Void WinIOError(Int32, System.String)
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileInfo.get_Length()
   at ClientPatcher.Form1.Stage1()
   at ClientPatcher.Form1.ExceptionWrapper()
System.IO.FileNotFoundException: Could not find file 'GameAssembly.dll'.
File name: 'GameAssembly.dll'
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileInfo.get_Length()
   at ClientPatcher.Form1.Stage1()
   at ClientPatcher.Form1.ExceptionWrapper()
Could not find file 'GameAssembly.dll'.
mscorlib
Void WinIOError(Int32, System.String)
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileInfo.get_Length()
   at ClientPatcher.Form1.Stage1()
   at ClientPatcher.Form1.ExceptionWrapper()
System.AggregateException: One or more errors occurred. ---> System.IO.IOException: The process cannot access the file 'D:\setup games\PROClient-dev_86\PROClient\PROClient_Data\data.unity3d.new' because it is being used by another process.
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
   at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
   at ClientPatcher.Form1.<>c__DisplayClass14_0.<Stage1>b__0(PatchManifest entry, ParallelLoopState state)
   at System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1()
   at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)
   at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object <p0>)
   --- End of inner exception stack trace ---
   at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions)
   at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken)
   at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
   at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally)
   at System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, Action`2 body)
   at ClientPatcher.Form1.Stage1()
   at ClientPatcher.Form1.ExceptionWrapper()
---> (Inner Exception #0) System.IO.IOException: The process cannot access the file 'D:\setup games\PROClient-dev_86\PROClient\PROClient_Data\data.unity3d.new' because it is being used by another process.
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
   at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
   at ClientPatcher.Form1.<>c__DisplayClass14_0.<Stage1>b__0(PatchManifest entry, ParallelLoopState state)
   at System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1()
   at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)
   at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object <p0>)<---

One or more errors occurred.
mscorlib
Void ThrowIfExceptional(Boolean)
   at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions)
   at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken)
   at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
   at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally)
   at System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, Action`2 body)
   at ClientPatcher.Form1.Stage1()
   at ClientPatcher.Form1.ExceptionWrapper()
System.IO.FileNotFoundException: Could not find file 'GameAssembly.dll'.
File name: 'GameAssembly.dll'
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileInfo.get_Length()
   at ClientPatcher.Form1.Stage1()
   at ClientPatcher.Form1.ExceptionWrapper()
Could not find file 'GameAssembly.dll'.
mscorlib
Void WinIOError(Int32, System.String)
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileInfo.get_Length()
   at ClientPatcher.Form1.Stage1()
   at ClientPatcher.Form1.ExceptionWrapper()
System.IO.FileNotFoundException: Could not find file 'GameAssembly.dll'.
File name: 'GameAssembly.dll'
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileInfo.get_Length()
   at ClientPatcher.Form1.Stage1()
   at ClientPatcher.Form1.ExceptionWrapper()
Could not find file 'GameAssembly.dll'.
mscorlib
Void WinIOError(Int32, System.String)
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileInfo.get_Length()
   at ClientPatcher.Form1.Stage1()
   at ClientPatcher.Form1.ExceptionWrapper()

  • Author

Hi Olker,

 

I did but it doesnt change anything. This is the content of the file when I run as an admin:

System.IO.FileNotFoundException: Could not find file 'GameAssembly.dll'.
File name: 'GameAssembly.dll'
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileInfo.get_Length()
   at ClientPatcher.Form1.Stage1()
   at ClientPatcher.Form1.ExceptionWrapper()
Could not find file 'GameAssembly.dll'.
mscorlib
Void WinIOError(Int32, System.String)
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileInfo.get_Length()
   at ClientPatcher.Form1.Stage1()
   at ClientPatcher.Form1.ExceptionWrapper()
System.IO.FileNotFoundException: Could not find file 'GameAssembly.dll'.
File name: 'GameAssembly.dll'
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileInfo.get_Length()
   at ClientPatcher.Form1.Stage1()
   at ClientPatcher.Form1.ExceptionWrapper()
Could not find file 'GameAssembly.dll'.
mscorlib
Void WinIOError(Int32, System.String)
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileInfo.get_Length()
   at ClientPatcher.Form1.Stage1()
   at ClientPatcher.Form1.ExceptionWrapper()
System.IO.FileNotFoundException: Could not find file 'GameAssembly.dll'.
File name: 'GameAssembly.dll'
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileInfo.get_Length()
   at ClientPatcher.Form1.Stage1()
   at ClientPatcher.Form1.ExceptionWrapper()
Could not find file 'GameAssembly.dll'.
mscorlib
Void WinIOError(Int32, System.String)
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileInfo.get_Length()
   at ClientPatcher.Form1.Stage1()
   at ClientPatcher.Form1.ExceptionWrapper()
System.IO.FileNotFoundException: Could not find file 'GameAssembly.dll'.
File name: 'GameAssembly.dll'
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileInfo.get_Length()
   at ClientPatcher.Form1.Stage1()
   at ClientPatcher.Form1.ExceptionWrapper()
Could not find file 'GameAssembly.dll'.
mscorlib
Void WinIOError(Int32, System.String)
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileInfo.get_Length()
   at ClientPatcher.Form1.Stage1()
   at ClientPatcher.Form1.ExceptionWrapper()
System.AggregateException: One or more errors occurred. ---> System.IO.IOException: The process cannot access the file 'D:\setup games\PROClient-dev_86\PROClient\PROClient_Data\data.unity3d.new' because it is being used by another process.
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
   at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
   at ClientPatcher.Form1.<>c__DisplayClass14_0.<Stage1>b__0(PatchManifest entry, ParallelLoopState state)
   at System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1()
   at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)
   at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object <p0>)
   --- End of inner exception stack trace ---
   at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions)
   at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken)
   at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
   at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally)
   at System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, Action`2 body)
   at ClientPatcher.Form1.Stage1()
   at ClientPatcher.Form1.ExceptionWrapper()
---> (Inner Exception #0) System.IO.IOException: The process cannot access the file 'D:\setup games\PROClient-dev_86\PROClient\PROClient_Data\data.unity3d.new' because it is being used by another process.
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
   at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
   at ClientPatcher.Form1.<>c__DisplayClass14_0.<Stage1>b__0(PatchManifest entry, ParallelLoopState state)
   at System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1()
   at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)
   at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object <p0>)<---

One or more errors occurred.
mscorlib
Void ThrowIfExceptional(Boolean)
   at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions)
   at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken)
   at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
   at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally)
   at System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, Action`2 body)
   at ClientPatcher.Form1.Stage1()
   at ClientPatcher.Form1.ExceptionWrapper()
System.IO.FileNotFoundException: Could not find file 'GameAssembly.dll'.
File name: 'GameAssembly.dll'
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileInfo.get_Length()
   at ClientPatcher.Form1.Stage1()
   at ClientPatcher.Form1.ExceptionWrapper()
Could not find file 'GameAssembly.dll'.
mscorlib
Void WinIOError(Int32, System.String)
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileInfo.get_Length()
   at ClientPatcher.Form1.Stage1()
   at ClientPatcher.Form1.ExceptionWrapper()
System.IO.FileNotFoundException: Could not find file 'GameAssembly.dll'.
File name: 'GameAssembly.dll'
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileInfo.get_Length()
   at ClientPatcher.Form1.Stage1()
   at ClientPatcher.Form1.ExceptionWrapper()
Could not find file 'GameAssembly.dll'.
mscorlib
Void WinIOError(Int32, System.String)
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileInfo.get_Length()
   at ClientPatcher.Form1.Stage1()
   at ClientPatcher.Form1.ExceptionWrapper()
System.AggregateException: One or more errors occurred. ---> System.IO.IOException: The process cannot access the file 'D:\setup games\PROClient-dev_86\PROClient\PROClient_Data\data.unity3d.new' because it is being used by another process.
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
   at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
   at ClientPatcher.Form1.<>c__DisplayClass14_0.<Stage1>b__0(PatchManifest entry, ParallelLoopState state)
   at System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1()
   at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)
   at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object <p0>)
   --- End of inner exception stack trace ---
   at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions)
   at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken)
   at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
   at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally)
   at System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, Action`2 body)
   at ClientPatcher.Form1.Stage1()
   at ClientPatcher.Form1.ExceptionWrapper()
---> (Inner Exception #0) System.IO.IOException: The process cannot access the file 'D:\setup games\PROClient-dev_86\PROClient\PROClient_Data\data.unity3d.new' because it is being used by another process.
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
   at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
   at ClientPatcher.Form1.<>c__DisplayClass14_0.<Stage1>b__0(PatchManifest entry, ParallelLoopState state)
   at System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1()
   at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)
   at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object <p0>)<---

---> (Inner Exception #1) System.IO.IOException: Operation did not complete successfully because the file contains a virus or potentially unwanted software.

   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.File.InternalMove(String sourceFileName, String destFileName, Boolean checkHost)
   at ClientPatcher.Form1.<>c__DisplayClass14_0.<Stage1>b__0(PatchManifest entry, ParallelLoopState state)
   at System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1()
   at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)
   at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object <p0>)<---

One or more errors occurred.
mscorlib
Void ThrowIfExceptional(Boolean)
   at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions)
   at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken)
   at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
   at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally)
   at System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, Action`2 body)
   at ClientPatcher.Form1.Stage1()
   at ClientPatcher.Form1.ExceptionWrapper()
System.IO.FileNotFoundException: Could not find file 'GameAssembly.dll'.
File name: 'GameAssembly.dll'
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileInfo.get_Length()
   at ClientPatcher.Form1.Stage1()
   at ClientPatcher.Form1.ExceptionWrapper()
Could not find file 'GameAssembly.dll'.
mscorlib
Void WinIOError(Int32, System.String)
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileInfo.get_Length()
   at ClientPatcher.Form1.Stage1()
   at ClientPatcher.Form1.ExceptionWrapper()
System.AggregateException: One or more errors occurred. ---> System.IO.IOException: Operation did not complete successfully because the file contains a virus or potentially unwanted software.

   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.File.InternalMove(String sourceFileName, String destFileName, Boolean checkHost)
   at ClientPatcher.Form1.<>c__DisplayClass14_0.<Stage1>b__0(PatchManifest entry, ParallelLoopState state)
   at System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1()
   at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)
   at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object <p0>)
   --- End of inner exception stack trace ---
   at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions)
   at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken)
   at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
   at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally)
   at System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, Action`2 body)
   at ClientPatcher.Form1.Stage1()
   at ClientPatcher.Form1.ExceptionWrapper()
---> (Inner Exception #0) System.IO.IOException: Operation did not complete successfully because the file contains a virus or potentially unwanted software.

   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.File.InternalMove(String sourceFileName, String destFileName, Boolean checkHost)
   at ClientPatcher.Form1.<>c__DisplayClass14_0.<Stage1>b__0(PatchManifest entry, ParallelLoopState state)
   at System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1()
   at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)
   at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object <p0>)<---

One or more errors occurred.
mscorlib
Void ThrowIfExceptional(Boolean)
   at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions)
   at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken)
   at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
   at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally)
   at System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, Action`2 body)
   at ClientPatcher.Form1.Stage1()
   at ClientPatcher.Form1.ExceptionWrapper()

Hello @Bagadzilla,

 

Sorry for the inconvenience caused. Most probably this happening because your antivirus is deleting some files which are important to run the game. Can you please delete all files of PRO, create an exception of PRO in your antivirus, extract it and run the client again? 

 

Please inform us how the thing stands after doing these steps. 

 

Kind regards,

Yverneas. 

  • Author

Dear Yverneas,

 

I re-deleted the file, re-download it again. Windows defender-firewall treated a file from the file as a trojan. I put an exception for that file. Then I ran it but it didnt work. I ran it again as an administrator and after the second attempt of running it as administrator it worked. Then I pinned it in my taskbar and I click from there the server and it opens.

 

Thank you for your time and help.

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.