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Hi, I'm kbrooks25 or Softpaw, I've been playing Pokémon mainline and ROM remakes for the better part of 20 years and found you guys last week. I've played non-stop and am now at the Kanto Elite Four and just wanted to post a brief review in case any other new people find the forum like I did. 

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This is by far the best visual remake of Kanto, and the other games, I've seen to date. It's gorgeous. The maps are overwhelmingly vibrant and full of life and detail and it doesn't lose any of the original flavour or life found in the original games. I am constantly blown away by the adaptations of modern Pokémon into the classic 2d sprite formula and it is everything I wanted from the new mainline entries that failed to deliver. There are so many small character inclusions that tie the classic comic and anime characters together with the game in a way that feels completely natural; it's everything I originally wanted from the Gameboy games and is a perfect reimagining of the campaign. Meeting and fighting so many mainline characters in a lore-inclusive way has been an amazing experience.

The gameplay itself feels more akin to the classic Gameboy games than any of the new mainline adaptations, which focus more on Nintendo DS UI setups. It took a while to get used to but is super smooth and the non-intrusive combat window and mobile UI is largely great despite a few issues with menus not closing when touched (best played with a larger phone to avoid this). It's hard and the main story will repeatedly kick you in the teeth but it's not cheesy or overly designed like many newer remakes, the difficulty curve is pretty solid and it rewards creative thinking. The Mewtwo final gym battle is a good example of this as it's obscenely difficult until you realise you can use a sturdy Magnemite with thunder wave to slow him down for your team application. The lack of battle animations is a bit hit-and-miss but there are enough that you don't notice most of the time, especially when farming.

The day-night system is definitely the best version I've seen across all remakes and it adds another layer of immersion that really helps bring the game to life, especially with dynamic lighting and modern weather effects adding extra atmosphere to the game.

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The game is very accessible as a free player, and although there are significant membership/premium benefits it never feels necessary or overwhelming. There are a lot of good cosmetics that reward monotype players and they really make you feel like an expert trainer with your respective element: I use the dark-type cloak/hood and the Absol mount and it's really well made. The region-travel system is solid and the Diglett tunnels enable a psuedo-fast travel until you unlock the subway system. Moving around the map is easy enough and the lack of the Fly HM helps add another layer of decision making to your farming plans. Guilds are also great and the experience bonuses are nice.

My absolute favourite addition is the Trainer Tower system. Classic Pokémon has always had a major issue with pokemon levelling flat-lining and becoming a slog and the Tower system fixes it in a rewarding and challenging way. My only issue with it is that it's very easy to run out of money due to the subway system and bike system requiring 100k, so new players can get roadblocked and can't access it well until much later on, forcing you to grind at Victory Road which *sucks*. The berry system could also do with some upgrading as the inability to find EV-reducing berries on-demand hurts your ability to train Elite Four ready teams, especially as no one really sells berries in the trading economy and there's no GTS system to readily find items so it's very cumbersome. 

Typing feels reasonably good, and the addition of fairy types to Kanto really makes the entire region feel better and the extra options for fighting the Dragon E4 master help a lot. There's a lack of dark types in Kanto though so monotype dark players are quite squeezed; I had to train an umbreon and haven't gotten a second type yet as they're night-locked in Route 7. Having a couple additional ways to access dark types would be a nice addition if you ever get the time. Pancham and/or Corphish would be very strong additions that would help ease some of the roadblocks mono-dark players encounter.

There's also a lot more endgame PvE content than other MMO remakes due to the addition of updated Battle Frontier trainers in Sinnoh and the addition of Dungeons. Also as someone with pretty heavy photosensitivity issues the lack of flashing lights and images is a huge plus.

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Absolutely pick this game up for anyone reading this. It's a 10/10 experience and is a love-letter to the manga, anime, and games. It's an unforgettable experience and the community is amazing. Best played on a large android phone with good ram, I.e. the Honour phone series on Amazon. It runs incredibly well and I've had literally no issues or lag the entire time I've played. Can't wait to see what else the devs release going forward!

 

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Edited by Kbrooks25
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  • 3 weeks later...

Small update now that I'm doing Sinnoh and explored the other areas. Overall the game feels really solid, lots of story bosses to beat and the maps just keep getting better. The Hoenn story was amazing and going to the moon was a very fun and overall not too difficult experience, and the E4 wasn't very hard with the level 100 Kanto pokemon I levelled up. Exploring and seeing the mega evolutions was also great.

 

After having dug into endgame content and preparation I've realised there's not much casual repeatable PvE which hurts the replayability quite a lot. Other MMOs have the battle frontier, where for no charge you can just login and drop into loopable PvE and relax. Everything here is much more stressful and difficult and it's quite scattered around, and you have to pay 15k pokedollars to play with the battle tower which isn't relaxing or sustainable. The PvP was okay but there's a very long queue and it's not really what PvE players are interested in. The game would benefit from some basic frontier-style battle areas that don't require tons of setup, you could even make it award just 1 or 2 PvE coins after completion etc. Dungeons are fun but have issues as finding people to play them is very awkward and they're very punishing to do.

I discovered there is a "suspicious NPC" roulette gauntlet but it's locked into a member only area based on the little information I could find online, and the battle tower seems to only have the $15k pokedollar superboss option with Cynthia. Many of the bosses also have a very long cooldown time so it's not very farmable casually. If there's anything I've missed let me know as I really enjoy the PvE.

Overall it's been a very fun experience and I'm likely going to finish the Sinnoh region fully, but if there's no proper content like above then I'll migrate to another game and will check back every so often. It's still worth a one-time playthough though, so is a good timesink until the end for anyone reading. Good luck with your development.

 

ghost-pokemon-1440-x-900-evk087c291pffn2p.jpg

Edited by Kbrooks25
11 minutes ago, Kbrooks25 said:

Small update now that I'm doing Sinnoh and explored the other areas. Overall the game feels really solid, lots of story bosses to beat and the maps just keep getting better. The Hoenn story was amazing and going to the moon was a very fun and overall not too difficult experience, and the E4 wasn't very hard with the level 100 Kanto pokemon I levelled up. Exploring and seeing the mega evolutions was also great.

 

After having dug into endgame content and preparation I've realised there's not much casual repeatable PvE which hurts the replayability quite a lot. Other MMOs have the battle frontier, where for no charge you can just login and drop into loopable PvE and relax. Everything here is much more stressful and difficult and it's quite scattered around, and you have to pay 15k pokedollars to play with the battle tower which isn't relaxing or sustainable. The PvP was okay but there's a very long queue and it's not really what PvE players are interested in. The game would benefit from some basic frontier-style battle areas that don't require tons of setup, you could even make it award just 1 or 2 PvE coins after completion etc.

I discovered there is a "suspicious NPC" roulette gauntlet but it's locked into a member only area based on the little information I could find online, and the battle tower seems to only have the $15k pokedollar superboss option with Cynthia. Many of the bosses also have a very long cooldown time so it's not very farmable casually. If there's anything I've missed let me know as I really enjoy the PvE.

Overall it's been a very fun experience and I'm likely going to finish the Sinnoh region fully, but if there's no proper content like above then I'll migrate to another game and will check back every so often. It's still worth a one-time playthough though, so is a good timesink until the end for anyone reading. Good luck with your development.

 

ghost-pokemon-1440-x-900-evk087c291pffn2p.jpg

Hi, so the Suspicious Bot gauntlet is in an area called Dock Island. You can get to this area via the ship at Olivine City after beating the Elite 4, membership-free. This is the closest thing we got for a Battle Tower, unfortunately once you lose, there's a 1 week cooldown. The cooldown starts from when you first challenged the Bot.

 

I suggest checking out the Dungeon content of the game if you haven't already. (Pinkan, Forlorn Court at Lavender, Victini Dungeon, Hoopa Dungeon at Cherrygrove) They're really well made and could offer some replayability in trying to get a higher score.

Edited by Raika
48 minutes ago, Raika said:

Hi, so the Suspicious Bot gauntlet is in an area called Dock Island. You can get to this area via the ship at Olivine City after beating the Elite 4, membership-free. This is the closest thing we got for a Battle Tower, unfortunately once you lose, there's a 1 week cooldown. The cooldown starts from when you first challenged the Bot.

 

I suggest checking out the Dungeon content of the game if you haven't already. (Pinkan, Forlorn Court at Lavender, Victini Dungeon, Hoopa Dungeon at Cherrygrove) They're really well made and could offer some replayability in trying to get a higher score.

Hi thanks for the reply, I spent quite a while looking into dungeons but eventually resigned as after 4 days I could not find anyone to play them with. They look like a lot of fun but definitely need much more setup to do than anything Frontier content-ish. Good to hear about the docks though I'll definitely drop in once a week to do that as it looks like a lot of fun! Both myself and other PvE players are mostly interested in simple loopable battle content with no inbetween stuff which is why the classic Frontiers are so commonly held up as the standard elsewhere, so hopefully we get them added at some point. ^-^

Edited by Kbrooks25
Typos

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