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I respect your point of view and your constructive criticism. I'm the first to constantly criticize when I farm and I don't find anything, especially during events.

 

But then I reflect and think: but this team of volunteer guys who spend their time and part of their lives, allowing us to play something that evidently, if we are here from the queue of blue and red servers, we like... ...but what should they think when they read these posts?

 

My friend, they don't have a magic wand and I'm sure they do their best.

 

The economy works great, I sell common, not exceptional, Pokemon at 25/30k a piece and little by little I get satisfaction... you don't get rich just by finding the rare shiny. I don't feel offended if there is no Italian translation or if there is a rockruff sprite and i cannot catch it. Or if they announce Gen 9 and i cannot catch them. Still trying to get a nice Pidgey, imagine if i care about gen 9. 

 

And then when the frustration is greater than the fun I feel.... I will be grateful for the time spent here and I will look for something else to do. No one binds me here with chains

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52 minutes ago, Jhonvga said:

It's comical how influential players and with long hours of gameplay say that the game is good and enjoyable to play

No one forces you to play PRO, don't use harsh words anymore, PRO is still very good now, everyone has a job, including the staff, they are very dedicated to PRO, PRO can having existed for nearly 10 years, you know why, so don't compare it to other Pokemon online games....

  • Like 1

As player like you i can disagree with you. Since my first acc is made in 2015 i know what was back there.

 

Mention economy:

 

1 - there is guidance for almost everything in game, every player with some brain will do story on all regions for like 3 days if you play smart. You can buy story Pokémon under 40k .

With good management of your money you can end with something in like 4-6 days (bike + fs ,sync Pokémon and etc) and you can start early bosses.

 

2- All the pvp items are way cheaper than the price back then. Also in almost every decent shop you can buy PvP Pokémon for small money . You can buy very usable Pokémon under 300k, some even PvP made.

 

3 - you have 2-3 times more events than in 2015 , you can hunt for forms, pvp Pokémon's and sell them. Also many events give opportunity to earn pve coins with you can turn into cash

 

4 - dungeons. They help a lot with rr and other stuffs 

 

 

About PvP 

 

If you have the experience to speak for that kind of matter, im sure you know how to break the meta and put your work into something creative,fun and well working, so you can have fun vs every copy ( stall and whatever you mentioned above). Or to start guild and make new generation of players that can think out of the box.

 

At the end - ofc everything can be improved but let's not blame the game for our lack of creativity.

 

You can have fun playing many ways, (be part of PvP guild or pve)do many things (lead guild, help players,do dungeons, make events)and put some effort in it.

 

Or just join the beggars part of the community (because we all love them)

 

  • Like 1
1 hour ago, Freddyftw said:

Respeito seu ponto de vista e sua crítica construtiva. Sou o primeiro a criticar constantemente quando farmo e não encontro nada, principalmente durante eventos.

 

Mas aí eu reflito e penso: mas esse time de voluntários que dedicam seu tempo e parte de suas vidas, nos permitindo jogar algo que evidentemente, se estamos aqui na fila dos servidores azul e vermelho, nós gostamos... ...mas o que eles deveriam pensar quando leem essas postagens?

 

Meu amigo, eles não têm uma varinha mágica e tenho certeza que fazem o melhor que podem.

 

A economia funciona muito bem, eu vendo Pokémon comuns, não excepcionais, a 25/30 mil cada e aos poucos vou ficando satisfeito... você não fica rico só por encontrar o shiny raro. Não me sinto ofendido se não houver tradução para o italiano ou se houver um sprite de rockruff e eu não conseguir pegá-lo. Ou se eles anunciarem a 9ª geração e eu não conseguir pegá-los. Ainda tentando conseguir um Pidgey legal, imagine se eu me importar com a 9ª geração. 

 

E então quando a frustração for maior que a diversão que sinto... Serei grato pelo tempo gasto aqui e procurarei outra coisa para fazer. Ninguém me prende aqui com correntes

Good evening, I respect your opinion and in part it is very acceptable. But I will touch on some points, in the same way that I play because I want to, they created the project because they decided and thought it was a good idea.

I agree that they don't have a "magic wand" but in BR we have a saying, if you're going to do it, do it well! If you can't deliver things without bugs/errors or outside of deadlines, simply don't announce them, but inform them that something new is coming. Of course, things don't always go as planned at 100%, but launching your project at 30-40% is horrible.

about the economy that you say is good, 30k in game you do literally nothing because I already spent 35m in 1 month of hunting in game and I was not properly rewarded and much less profitable (in game) all this investment.

and no one really puts this game in chains, that explains the player retention, which is rubbish, and the pitiful number of players online every day, years ago there was even a queue to be able to play. The quality has deteriorated a lot over time unfortunately.

1 hour ago, Daicamax said:

Ninguém te obriga a jogar PRO , não use mais palavras duras, PRO ainda é muito bom agora, todos têm um trabalho, incluindo a equipe, eles são muito dedicados ao PRO , PRO pode ter existido por quase 10 anos, você sabe o porquê, então não o compare com outros jogos online de Pokémon...


Firstly, good night, secondly, yes, I will be strict! At no time did I offend the staff or say anything personal about them. My severe criticism is how the quality has fallen over time and the lack of updates. No one really keeps me interested in the game, for this simple reason that every day that passes fewer people are actually playing online, outside of events it looks like a solo Pokemon game. I would like you to tell me where I compared PRO with another Pokemon MMO, for me PRO is unique and has the potential to be the greatest Pokemon MMO, I have already given a lot of praise and recommendations for the games, I even have blasted them on YouTube with more than 1k of views about the game, I love the game but the quality has gone down a lot, and there is a lot to improve and I'm not talking about skins or cosmetics, but about new systems, bug fixes, new mechanics, something that really be innovative in game. And yes, I will continue with strong criticisms about PRO because 4k hours spent in game is a lot, I've played several games and all of them I didn't play even half the time I played PRO. And there is nothing in the world that cannot be improved by mistakes and criticism!

39 minutes ago, Vangogsan said:

Como jogador como você, posso discordar de você. Como minha primeira conta foi feita em 2015, sei o que havia lá atrás.

 

Mencione economia:

 

1 - há orientação para quase tudo no jogo, todo jogador com algum cérebro fará história em todas as regiões por uns 3 dias se você jogar de forma inteligente. Você pode comprar Pokémon de história por menos de 40k.

Com uma boa gestão do seu dinheiro, você pode terminar com algo em 4 a 6 dias (bicicleta + fs, sincronizar Pokémon e etc.) e pode começar a derrotar chefes cedo.

 

2- Todos os itens pvp são bem mais baratos do que o preço naquela época. Também em quase todas as lojas decentes você pode comprar Pokémon PvP por pouco dinheiro. Você pode comprar Pokémon muito úteis abaixo de 300k, alguns até feitos para PvP.

 

3 - você tem 2-3 vezes mais eventos do que em 2015, você pode caçar formas, Pokémon pvp e vendê-los. Também muitos eventos dão oportunidade de ganhar moedas pve com você pode transformar em dinheiro

 

4 - dungeons. Eles ajudam muito com rr e outras coisas 

 

 

Sobre PvP 

 

Se você tem experiência para falar sobre esse tipo de assunto, tenho certeza de que sabe como quebrar o meta e colocar seu trabalho em algo criativo, divertido e que funcione bem, para que você possa se divertir contra todas as cópias (stall e o que você mencionou acima). Ou para começar uma guilda e criar uma nova geração de jogadores que podem pensar fora da caixa.

 

No final, é claro que tudo pode ser melhorado, mas não vamos culpar o jogo pela nossa falta de criatividade.

 

Você pode se divertir jogando de muitas maneiras (fazer parte de uma guilda PvP ou PvE), fazer muitas coisas (liderar uma guilda, ajudar jogadores, fazer masmorras, criar eventos) e se esforçar nisso.

 

Ou simplesmente junte-se à parte dos mendigos da comunidade (porque todos nós os amamos)

 

Good evening, let's start from the beginning with your comment regarding your topic where you respond and say that the economy is "healthy", in short 1-4 you almost say to play the game in a try hard way, life orbs and the like really They are cheap, some even come as a boss reward, but some items cost more than 100k rocky helmet / assault gear, there has come a point where the player who has one offers the price he wants and pays whoever he wants!

Regarding having more events... look honestly, it kind of doesn't matter if you get a different larvitar, or a different larvesta, or a claydol from Toy Story, there could really be events that have more influence on the game's longevity.
Ex.: double xp on weekends.
double $ per npc, boss, wild pokemon defeated even once a month for 1 day
2% + chance of shiny/form over a period of time or a day. 

And honestly the theme of dungeons is very delicate... and I don't think it should be the main thing to farm certain types of items, I in particular, I think it's ridiculous and I don't like it, I think it has nothing to do with the game, but on the other hand In my guild there was a time when we were in the top 5 of the dungeons, that is, there is an audience, but I think there should be healthier ways of obtaining some things in a way that is not through dungeons, because as I said, I think it's ridiculous I did few Sometimes just to meet and never again! About guild I can't say for sure but the peak of midnight hunters was last year, for a BR-only guild to be in the top 10 during several pvp seasons was gratifying, I would say that maybe at the time we were the biggest BR guild, but Today the reports of some members are similar to mine...

  • Like 1
  • Administrator

I'm writing this post while stuck in a hospital bed since 20 days, so there’s a chance I might make some typos, so please bear with me.

 

21 hours ago, Jhonvga said:

Economy

Extremely heavy economy; [...]Hunt (massive, painful, tiring and takes days, hours... Months!)

 

It's purely logical that the Hunting System is meant to be a main feature of a Pokémon game, exactly like cooking would be for a cooking game. 
However, it’s completely false that Hunt is the only way to earn money. The game provides a wide range of methods to make money, such as:

  • Dig Spots
  • Excavation
  • Dungeons
  • Bosses + Mini Bosses
  • Bug Catching Contest
  • Mono Tournament
  • Rebattling NPCs
  • PokeStops
  • Providing Service (e.g Quest Service, EV TRining, EXP Training, etc)
  • etc (many other).

If you play all that content using a single account, without hunting, you can earn around 1.500.000 Pokedollars every 7 days. 
If you decide to ignore some content, that's going to reduce your income, but that’s intended. It’s up to you how you choose to play the game, but the more content you play and the higher will be your income.


Economy Status

The economy is far from being in good shape, and there’s plenty of room for improvement. However, you’re compltely clueless about the situation and think that simply making content pay more will solve the problem, while not realizing that it will actually make everything 10x worse than it is now.
It's like if your country is facing economic issues and someone suggests "'Hey! Print more money!'" While that might sound like a quick solution, it actually sucks and will make the situation even worse (check Venezuela's history)
 

The reason some content doesn't pay as much as it should is that nerfs were necessary to save the game's economy. Over the years, we've added a lot of content to provide more variety and give players more things to enjoy. However, maintaining control over the large influx of items and resources dropped from various in-game activities, which then entered the game’s economy, was not easy. Some players began exploiting this system.
 

A large number of players began using multiple accounts (e.g., 4x on Silver, 4x on Gold), leading to an overwhelming amount of tradable goods, which damaged the game’s economy. This drastically decreased the price of many items.
For example, if the market has only 50 pieces of an item, it might be priced at $1000. But if millions of that item are generated, the price will drop drastically, to something like $5.

Yeah, it sucks a lot that players that did not abuse this also ended up harmed , finding themselves in the midle of the fire, but it was the only thing doable to save the game.

 

Future of the Economy 

With the upcoming Account Merge, many things are going to change in how the content system works. For example, a lot of the content will no longer have character-based cooldowns but will instead have account-based cooldowns.

 

This means that if you have 4 characters, you will only be able to play Bosses (just an example) with one character, rather than using 2, 3, or all 4 characters.
So, if you have Jhonvga1, Jhonvg2, Jhonvga3, Jhonvga4, you will be able to play Bosses only with one of them.

 

This change will give the Staff more freedom to determine the best rewards for content activities, allowing them to reward players in a better way without worrying about potential "abuse" (which, as said above, is the reason rewards got nerfed).

Please, be patient and stay strong for a little bit more, we're almost there.

 

 

21 hours ago, Jhonvga said:

- PvP
1- Pvp in pro is all about Stall, copied teams,

2- and people playing for other people/helping.

 

 

  1. This is simply not true. It's false and far from the reality.
    • While it may have been the case in the past to some extent, playing Stall is no longer viable in most of the situations today, especially due to the recent PvP changes. The high presence of varied offensive threats makes defensive role compression impossible, or almost. 
       
  2. If you’re aware that someone is playing for others and have evidence to support it (because how would you know without evidence?), just report it to us, and we’ll ban.

 

21 hours ago, Jhonvga said:

- Game[...] 

 

While adding new content is crucial for any video game, I believe our content team is doing their best to make the game as enjoyable and fun as possible for players in terms of content (see Dungeons, for example).
That being said, there's still a lot of exciting things in the works:

  • We’re not just getting 1, not 2, but 3 Gen (Gen 7, 8, and 9) and it’s not as simple as it sounds. PRO is a pixel-based game, while the upcoming generations are 3D-based. We can’t simply download files from the official games, so there’s a huge amount of work behind the scenes that our Artists are doing.
  • A totally new region (and also something more!) to host these new generations.
  • New game features, systems, challenges and game modes;
  • New PVP rewards to incentivize PVP;
  • etc.

There's a lot of content on the way.

 

Regarding Rockruff, to my knowledge, we never announced that it was huntable.
Not everything added to the client is immediately obtainable. It simply means it’s ready to be used when necessary. It could be a week, two weeks, or even months after an update before it becomes available.
Sometimes, a Pokémon is added but not released because we may not be fully satisfied with the result and want to avoid reworking forms (like we did with Drillbur) as much as possible to prevent causing problems for players (e.g., a player buy a HW Drillbur, but then we rework the form cuse we think it does not fit the game, and the player received a damage).

 

As for the claim that "PRO only does cosmetics," it’s a misconception of the players who.

We have around 20 artists organized into groups: for example one for cosmetics, one for event forms, one for the client, one for tiles and NPCs, etc.
While we release "800" cosmetics, there are also artists working on Astrella and other game features simultaneously. So no, cosmetics are not delaying any other content.

 

On the topic of item descriptions, yes, there can be errors. If you notice one, please report it to help us fix it, rather than just complaining. We can’t fix issues we’re not aware of.

 

Finally, regarding translations: no, 50% of our community is not from Brazil. Nothign wrong with Brazilians. We love all players unconditionally, but where did you even get that number from??
In this specific moment, the actual distribution is around:

  • 12-13% from Brazil;
  • 25-30% from the USA;
  • 15-17% from Vietnam;
  • India 12-13%;
  • etc

You can get real numbers here: https://dashboard.pokemonrevolution.net/dashboard
Keep in mind that some players play on both servers, so the numbers may be slightly inflated (this applies to every country).

 

We simply cannot and will not translate the game into languages other than English.
Translating the entire game, including dialogues, moves, quests, etc, would take even years.
If we translated it into Portuguese (Brazil), we’d have to do the same for other languages like Chinese, Vietnamese, and Indian languages.
This would not only takes year, but would also case significa delays to updates (since we would need to translate every single update). Keep in mind that even games much bigger than ours don't offer translations for the same reason.
We hope you understand.

 

21 hours ago, Jhonvga said:

I already saw 300 players on! Xmas itself had some high peaks, but for short periods, the rest of the event remained at an average of 450 players

 

 

It's currently 4 AM in Europe so everyone is sleeping, and 9 AM in Asia (China, Vietnam, India) is 8-10AM, so kids are at school, adults are at work.

This leaves only America (continent) available to play, and yet we have 650 players online:

image.png

383 + 267 = 650.

650 players online while everyone in Europe sleep + Asia is at school/work is not a bad number.

 

During December + XMAS:

  • 14 December: 6 AM EU (so all Europe Sleeping + Asia at school and work, and late evening in America) image.png
    455 + 394 = 850 players online
     
  • 9 December: 4 AM EU (so all Europe Sleeping + Asia at school and work, and only America up) image.png
    542 + 429 = 971 players online 
     
  • 25 December: 1:40PM EU (late night for America, EU+Asia available)
    image.png 
    This is 25 December, where people should be celebrating with their family.
    914 people online.
     
  • 1, 2 and 3 December:
    image.png
    1564 players online at the same time (940+624)
     
  • 4th January: 
    image.png
    1429 Players online at the same time

 

I don't know where you're getting your numbers from, but at this point, it’s just misinformation.

It's the same as when you previously claimed that 50% of the PRO community was from Brazil or that current PVP is heavily centered around stall. 

You're throwing out numbers randomly without taking the time to research or verify anything.

 

We have two servers, while other games (pokemon fanmade) only have one, so only counting the players on one server is pointless.

  • 'OMG, Gold has only 400 players online!'
  • Yeah, no shit, but if Silver has 550, that’s 950 players in total. Sure, some players may be online on both servers, but from my 6 years of experience as staff, I can tell you that number is no more than 30-50.

     

 

 

 

 

  • Like 8

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