Lisheylong Posted 4 hours ago Share Posted 4 hours ago A small percentage of Pokémon are useful in PvP content. With that in mind, I believe this idea will impact both gameplay and the overall content of the game (driving players to seek out all Pokémon, not just the metas). The idea consists of: 2 types of PvP PvP 1: Normal PvP — the PvP currently found in the game, with rewards in PvP coins. PvP 2: "Special" PvP — with monthly or quarterly duration, and during this time, there is a rotating and random list of Pokémon that can be used. with a reward at the end for the top 50 participants, unique and non-tradable. e.g., top 1-5 titles, unique mount skins, different rewards for rankings 6-10, 11-20, and 21-50. Primary ideas to make this happen: (1) The Pokémon used during this PvP will be locked on the account (untradeable) for the duration of the season, to prevent sharing on secondary accounts. (2) (This idea could be reconsidered to further improve the game economy) the Pokémon must be OT (original trainer). (3) Pokémon can be used only once per team; the goal is to have a variety of Pokémon with different teams. (4) Scoring is: win = 3 points, loss = 1 point. This encourages players to participate even if they don’t have the ideal Pokémon, improving the participation queue and the overall score. Basically, the initial idea as presented is to improve end-game content and give utility to the large percentage of Pokémon that are not usable in the game. Link to comment https://pokemonrevolution.net/forum/topic/261092-increasing-end-game-options/ Share on other sites More sharing options...
Zizar Posted 4 hours ago Share Posted 4 hours ago (edited) Interesting but it's basically this idea (or ideas like this) VS just making a UU (Underused) or Monotype metagame. Personally, I prefer the later. Edited 4 hours ago by Zizar Link to comment https://pokemonrevolution.net/forum/topic/261092-increasing-end-game-options/#findComment-1606533 Share on other sites More sharing options...
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