Gh0st2602 Posted yesterday at 11:14 AM Share Posted yesterday at 11:14 AM -1 1 Link to comment https://pokemonrevolution.net/forum/topic/267711-regarding-dead-pvp-queues/page/2/#findComment-1652247 Share on other sites More sharing options...
Tgbnamish Posted yesterday at 11:17 AM Share Posted yesterday at 11:17 AM limited PvP accounts per person is not the reason for dead queue, the fact that silver has way more majority than gold and only 4-5 players are actively matched up in gold.Server merge is the only way to fix it and the devs are already doing some progress.We have to stay patient . 4 Link to comment https://pokemonrevolution.net/forum/topic/267711-regarding-dead-pvp-queues/page/2/#findComment-1652248 Share on other sites More sharing options...
Rhulk Posted yesterday at 12:31 PM Share Posted yesterday at 12:31 PM (edited) I can see the benefit of multi-laddering. you have only 25 spots… If those guys tried to get 2 accounts in there then that’s 25 more people fighting for a spot technically and consistently knocking each other out. It wouldn’t bring a “better queue” just faster matchmaking of the same usual people just on alts with the same teams. the only real way to fix PvP queue in my opinion is a server merge, make token shop worth it, or not to ban the “easy to use” Pokemon that less sweaty (casual) players used. People who were not good in PvP played more when they could use alomo flip turn because it didn’t require years of showdown or tournament style knowledge. But you complain and ban the easy to use Pokemon and then complain when the general population doesn’t wanna play and queue is slow and same 5 people all day running stall or crutching new dull things like Clodsire. another thing that would up the population would be token shop update…. Lets be honest its bad. The main rewards people do chests for are not even in the shop. Iv swap and cosmetics. Add cosmetics to the shop and watch more players start playing for tokens since they know they are guaranteed something after the grind. i mean cmon you can’t even get real reroll tickets to use double reroll, can’t trade in useless “Pokemon bound RR”, and some spend months and open 500-600 chest for nothing at all. Where was the fun in that? Hate if you want on the comment but the PvP population and queue times prove my point. and guild islands lack of “worth the top 3” content… no worth for any guilds to start actually trying to take over the usual same top 3 Edited yesterday at 12:33 PM by Rhulk Link to comment https://pokemonrevolution.net/forum/topic/267711-regarding-dead-pvp-queues/page/2/#findComment-1652262 Share on other sites More sharing options...
Samad1786 Posted yesterday at 12:49 PM Author Share Posted yesterday at 12:49 PM 13 minutes ago, Rhulk said: I can see the benefit of multi-laddering. you have only 25 spots… If those guys tried to get 2 accounts in there then that’s 25 more people fighting for a spot technically and consistently knocking each other out. It wouldn’t bring a “better queue” just faster matchmaking of the same usual people just on alts with the same teams. the only real way to fix PvP queue in my opinion is a server merge, make token shop worth it, or not to ban the “easy to use” Pokemon that less sweaty (casual) players used. People who were not good in PvP played more when they could use alomo flip turn because it didn’t require years of showdown or tournament style knowledge. But you complain and ban the easy to use Pokemon and then complain when the general population doesn’t wanna play and queue is slow and same 5 people all day running stall or crutching new dull things like Clodsire. another thing that would up the population would be token shop update…. Lets be honest its bad. The main rewards people do chests for are not even in the shop. Iv swap and cosmetics. Add cosmetics to the shop and watch more players start playing for tokens since they know they are guaranteed something after the grind. i mean cmon you can’t even get real reroll tickets to use double reroll, can’t trade in useless “Pokemon bound RR”, and some spend months and open 500-600 chest for nothing at all. Where was the fun in that? Hate if you want on the comment but the PvP population and queue times prove my point. and guild islands lack of “worth the top 3” content… no worth for any guilds to start actually trying to take over the usual same top 3 I fully agree. I know allowing players play form alts not gonna increase population of game. Population of game is totally not in our control and new updates like server merge takes time. Until merge happens, even if same players play from alt acc atleast they r playing and atleast queue will not be so dead. So let them play. Atleast players are playing that's the whole point. Link to comment https://pokemonrevolution.net/forum/topic/267711-regarding-dead-pvp-queues/page/2/#findComment-1652267 Share on other sites More sharing options...
Caprifame Posted yesterday at 02:14 PM Share Posted yesterday at 02:14 PM -1 bad idea. Link to comment https://pokemonrevolution.net/forum/topic/267711-regarding-dead-pvp-queues/page/2/#findComment-1652320 Share on other sites More sharing options...
Dorade Posted yesterday at 06:25 PM Share Posted yesterday at 06:25 PM 5 hours ago, Rhulk said: another thing that would up the population would be token shop update…. Lets be honest its bad. The main rewards people do chests for are not even in the shop. Iv swap and cosmetics. Add cosmetics to the shop and watch more players start playing for tokens since they know they are guaranteed something after the grind. I disagree, cosmetics and mounts from chests shall remain a luck factor. We have pvp coins shop for cosmetics and mounts that you can grind. People already don't grind for the pvp coins shop stuff, what makes you think they will for the ones from chests ? We can have "guaranteed" something by balancing the rates and rewards. As I mentionned earlier, the main issue is having useless TMs that are destined to rot in bag. Although I kinda agree with the fact I don't understand why all news ways of getting rerolls are always soul-bond rerolls that cannot be used with double reroll thing.... i mean... why...?!!!! Link to comment https://pokemonrevolution.net/forum/topic/267711-regarding-dead-pvp-queues/page/2/#findComment-1652477 Share on other sites More sharing options...
Tgbnamish Posted yesterday at 06:32 PM Share Posted yesterday at 06:32 PM (edited) 5 hours ago, Samad1786 said: I fully agree. I know allowing players play form alts not gonna increase population of game. Population of game is totally not in our control and new updates like server merge takes time. Until merge happens, even if same players play from alt acc atleast they r playing and atleast queue will not be so dead. So let them play. Atleast players are playing that's the whole point. No just no,Making same person play in alt accounts to ladder is a horrible idea,only beneficial to those who play more PVP matches and easy farm for them.If you belive that PvP is dead in gold then you should move to silver server for better experience. Majority of the community will disagree in your suggestion. Edited yesterday at 06:32 PM by Tgbnamish 2 Link to comment https://pokemonrevolution.net/forum/topic/267711-regarding-dead-pvp-queues/page/2/#findComment-1652479 Share on other sites More sharing options...
Nlyax Posted 13 hours ago Share Posted 13 hours ago (edited) From friends I have spoken to of which are always top of rankings. There are just not enough new content towards PvP, they do not really care for the cosmetics etc either. These players need huge meta shake ups where there is lots more Pokemon that are viable and definitely need the new gens. So I’d say for the most part people will get their rank and play a little bit extra but there is just not a lot to keep them playing all season long. Because if they don’t care for the cosmetics which are rng based anyways and they already have epic/godly legendaries there is not much left for them to do. Edited 13 hours ago by Nlyax Link to comment https://pokemonrevolution.net/forum/topic/267711-regarding-dead-pvp-queues/page/2/#findComment-1652743 Share on other sites More sharing options...
Poopsmagoops Posted 4 hours ago Share Posted 4 hours ago Sorta disagree with your “the only reason is this is happening quote” like a lot actually. a ton of pvp players play in multiple accounts. The only things they could implement in my opinion outside of merging servers would be rate decay. To make the players who get a rating on their mains and then stop have to play more games and not just camp at whatever rating they have. Link to comment https://pokemonrevolution.net/forum/topic/267711-regarding-dead-pvp-queues/page/2/#findComment-1652923 Share on other sites More sharing options...
Hazepro Posted 58 minutes ago Share Posted 58 minutes ago (edited) There needs to be organic growth which would not be solved by allowing multiple ladder accounts per player. If the game grows in population, the amount of people who play pvp will also grow and so this goes beyond just pvp. In my personal opinion and the opinion of many people whom I have spoken with, these are right now the most important aspects to add/fix: Gold and Silver servers merge Better noob friendly systems for people who are newer to pokémon such as ( displaying if the move is super effective, neutral or not very effective to help with learning type match ups, an in game system that displays the win rate/usage rate of pokémon in pvp to help with teambuilding) Improved quality of life systems such as more languages for people who can't speak english (recruiting volunteers to translate from english) being able to click on a specific route in the pokedex and it showing you where it is on the map, an auction house to better facilitate commerce and trading which also helps new players get information on how much things are worth because right now the commerce is split amongst the forum, discord and the game itself and it would be much easier to simply have to check one place and not all 3. Allowing people to spectate pvp matches in order to learn from more experienced players while watching gameplay specific to the PRO pvp meta. More regular ingame tournaments and pvp events Some of these changes are much harder to implement than others and have different levels of priority. I want to end by saying that I greatly admire what the staff does for the game and the amount of work it takes to develop a great game such as this one. This is in no way me criticizing or throwing shade at anyone. These are simply aspects of the game that myself and many others I know have struggled and continue to struggle with while trying to learn the game and pvp. I just wanted to voice my opinion which comes from a place of passion for this game. Edited 18 minutes ago by Hazepro 1 Link to comment https://pokemonrevolution.net/forum/topic/267711-regarding-dead-pvp-queues/page/2/#findComment-1653051 Share on other sites More sharing options...
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