Financebro Posted 2 hours ago Share Posted 2 hours ago Hey everyone, i came up with a simple idea to fix some of the money issues we have in the game nowadays and i would appreciate your thoughts about this. As we can see in latest auctions, prices for pokemon have skyrocket in the last few years, due to players putting up enourmous hours in this game and optimizing their economy simulator called "pokemon revolution online" as best as possible. Don`t get me wrong, it is obviously fine to do so, but we shouldnt denie the consequenzes of those actions aswell. One of those being that players who started recently, cannot afford any usable meta-pokemons. "okay but that is just fair because they played a lot for it like in any other game, where you have to grind" - Not really. Back in the days of pro it was way easier to get money and also good pokemon for the same ammounts of hours you put in as nowadays. We`ve also had more staff hosted events with big rewards such as summer reroll, getting epic iv`s on your legendarys so you don`t have to waste 40 rerolls, and many other things, than nowadays. So i came up with the idea of adding inflation to the game, to reduce the value of pokedollars and making pokemons more accessible for people who just started playing. How should that inflation be added? - Well mostly due to the game itself. increase the cost of transport and every npc stuff each week, make bosses give more money, etc. pp. Just to be clear, there is inflation happening atm, due to these economy simulator players, as we can see in auctions for example. I just want inflation added to the NPC`s, so the game itself. This way we make it easier for people starting nowadays to access good pokemon aswell and be part of the pro community. I am also thinking about a rather heavy inflation to the NPC´s, due to the state of the game atm. Maybe like 2.5% a week. Link to comment https://pokemonrevolution.net/forum/topic/274998-inflation-on-npcs-why-we-need-it/ Share on other sites More sharing options...
Karyyy Posted 51 minutes ago Share Posted 51 minutes ago We should scale it with total time played Link to comment https://pokemonrevolution.net/forum/topic/274998-inflation-on-npcs-why-we-need-it/#findComment-1710595 Share on other sites More sharing options...
Financebro Posted 39 minutes ago Author Share Posted 39 minutes ago 7 minutes ago, Karyyy said: We should scale it with total time played i think that might be a bit tooo much tbh. and total time played doesnt always mean a lot of money. i would rather want to see a slow progress. But good idea! Link to comment https://pokemonrevolution.net/forum/topic/274998-inflation-on-npcs-why-we-need-it/#findComment-1710597 Share on other sites More sharing options...
Vuuu38 Posted 11 minutes ago Share Posted 11 minutes ago I get where you're coming from, but I think this idea is fundamentally flawed. You're absolutely right that the gap between older players and newer players has grown, and that accessibility to meta Pokemon is a real issue. But adding heavy inflation to NPC systems is not just a questionable fix - it’s very likely to make things worse. Inflation doesn’t magically help newer players. It disproportionately benefits players who are already efficient at generating money. If bosses give more rewards, experienced players will simply scale their income even faster, while newer players - who can’t farm as efficiently - fall further behind. At the same time, increasing NPC costs (transport, services, etc.) directly punishes those same newer players you're trying to help. So instead of closing the gap, this system would stretch it even more. Also, suggesting a 2.5% weekly inflation rate is extremely unrealistic. Compounded over time, that’s massive and would very quickly destabilize the entire economy. Prices wouldn’t just “adjust” - they would spiral. The core issue here isn’t that the currency needs to lose value. The real problem is that access to good Pokemon is too limited relative to demand. You're trying to fix a supply problem with a monetary solution, and that mismatch is where this idea breaks down. If the goal is to help newer players catch up, then the solution should focus on: Increasing the availability of usable/meta Pokemon (events, rerolls, better drops) Adding proper catch-up mechanics for newer players Creating stronger money sinks that primarily target wealthy players, instead of inflating the entire system Right now, this proposal feels like treating the symptoms while amplifying the disease. I agree with the problem you’re pointing out — but this solution is going in the wrong direction. Link to comment https://pokemonrevolution.net/forum/topic/274998-inflation-on-npcs-why-we-need-it/#findComment-1710600 Share on other sites More sharing options...
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