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New PvE Mechanic suggestion : PokeRecycler

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Hello,

I was thinking about a new mechanic the other day regarding hunting : The  PokeRecycler

Most of us probably have hundreds if not thousands of mons that need to be binned or have been binned already, but what if you could make your hours / days (weeks?) of hunting worth ?

As the name may induce it, it would work pretty like the item recycler but for pokemons. 

I've had two ways of use in mind but I don't know which one would be the most fair without hurting the current market too much.


Idea 1 :
I'll use arbitrary numbers for examples, but let's say you have 1500 OT binnable gligars, which would represent maybe a month or two of hunt I assume (I INSIST on the OT thing)
if you bin 1500 OT gligars you have to pick a reward between : gligar lock iv ticket / nature change ticket / ability change ticket 
you could add thresholds like 10k gligar would allow you to transform one into a form gligar ( let's say for example 5m option + you must own an OT form before just like chroma's discount) 
and 100k gligars would allow you to transform one into shiny for example (also paying option)

Obviously transforming them would make them untradeable. 

The main issue I have with this is that it could affect staff rewards to some extent, especially on the long run after people start to get more and more cool mons staff rewards would get less interesting, though it would still be an achievement to bin that many mons. 

Also I don't know dev wise if that couldn't cause many issues since if they have to create tickets for each huntable mons item list would be too big
 And last point I don't know if this should be limited to rare tier encounters or not. 

The idea would be to find a decent number to not make this impossible to reach without making it more worth than spending a few millions on a pvpable one in trade chat / auctions


Idea 2 : 

Much closer to Item recycler, releasing 6 or 10 times the same species give you a reward ranging from hunting items (normal balls / pvp items / repels of each tier / rare balls / rarest items being master ball etc)

This could be developped with new items like Poke Specific nature ticket or ability ticket (though that would face dev issues just like idea 1) or even a consumable that makes you encounter more of the mon you already dedicated hours hunting (that's evil)




I'd love to get community feedback about those ideas, which one you prefer, which sounds realistic or not (most importantly why!!) 

I only posted this as a suggestion to make hunting a bit more rewarding for those who are keen on getting OT mons or giving chance to players that dont have a lot of money or connections to get cool stuff 

This may have already been suggested before I didn't go through every topics, sorry if it has been suggested already I didn't mean to copy anything.

im more for idea number 2, im afraid idea 1 can even lower the price of the forms 

as a collector, i like the idea 1, i want to have all the forms but i think i can’t xd. i cant hunt all day in events because i must go to work, and that idea really help players like me 🥹

  • 1 month later...
  • Administrator

Hey, thanks for your suggestions.

There are no plans to have any sort of altering for non-legendary pokemon.

Hunting in general is a really important core mechanic in PRO and changing it in the slightest can heavily influence the game and its economy. As you know, hunting can reward time investment but is heavily influenced by RNG. Making hunting highly rewarding and almost guaranteed to pay off purely through time investment would go against the core philosophy of the mechanic itself.

That being said its rather unlikely something like this will be introduced in the future.

Greetings~

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