Ikagawashii Posted July 30, 2016 Share Posted July 30, 2016 The movement system PRO currently has is the best I have ever seen on touchscreen since. There was once a time my character kept on moving in the direction after I stopped holding(some kind of a one-time bug, couldnt reproduce it), but it actually felt good. So I got this idea... Basically, swipe once in a direction and the character keeps moving in that direction untill either: - swiped again to a direction, which changes the direction the character moves in. - or tapped once on the screen, which makes the character stop movement(so quick touch on screen without swiping should make the character always stop movement) Pros: Probably performance increase? + less power consumption on smartphones?(not sure) Relaxed gameplay. We become more willing to move because the time consumed by movement is felt less than it actually is. Cons: - Easy to use this as anti-afk, solution: maybe limit the number of steps the character moves with a swipe. - Becomes difficult to make 1-tile-movements maybe, basically less precise movement(like we start missing the right turn for the door to pokecenter), I think this needs testing to confirm. Link to comment Share on other sites More sharing options...
Pengin Posted July 30, 2016 Share Posted July 30, 2016 Wont be fair to PC users Link to comment Share on other sites More sharing options...
Inspirateur Posted July 30, 2016 Share Posted July 30, 2016 The thing is, you can VERY easily make an anti-afk with this feature, even though it just takes a controler to do so on computer, i'm not sure the idea will be appreciated by the staff :/ But maybe ! [glow=black]A limitless gratitude[/glow] Link to comment Share on other sites More sharing options...
Ikagawashii Posted July 30, 2016 Author Share Posted July 30, 2016 Agreed easy to make anti-afk... Brought me on an expansion idea to counter this problem: the character only moves a certain amount of steps(like 16?). Now that I even think more about it, it becomes difficult to make a one tile move.. Link to comment Share on other sites More sharing options...
Pearljam Posted July 31, 2016 Share Posted July 31, 2016 222850 Agreed easy to make anti-afk... Brought me on an expansion idea to counter this problem: the character only moves a certain amount of steps(like 16?). Now that I even think more about it, it becomes difficult to make a one tile move.. How would that ever be an anti afk mechanism? Put a paperweight on your arrow key (essentially doing what this feature would), i guarantee you'll still be kicked after 7 minutes + ~20 seconds. PRO PVP pokemon directory made by me Pearl's Guitar SHop- My Trade Thread (Blue server) [glow=red]It can't get Eddie Vedder than this.[/glow] Link to comment Share on other sites More sharing options...
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