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A list of suggestions


Yusunoha

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I've played PRO for a week now and during that week I've noted down any additional suggestions that I was thinking of. instead of creating a topic for each and every suggestion on that list, I've chosed to instead create a single topic for it, otherwise the whole first page of the section will be spammed with topics posted by me. so without further ado, here are the suggestions.

  • Show the day/night cycle when clicking on the ingame clock in the upper-right corner.
    Clicking on the in-game clock will open up a window that shows you the cycles of the day and the hours that they start and end (such as seen here https://i.imgur.com/AyqLjRI.png)
     
  • Stop chat from moving when you scroll up.
    When you scroll through chat, new messages will no longer cause your chat to shift, so it'll be easier to read older messages.
     
  • Add rarity and level of a pokemon in a map
    When checking a pokemon in your pokedox, you'll be shown the general rarity of that pokemon, and the rarity for each map that pokemon can be found at by hovering over the map name. While hovering over the mapname you'll also be shown the general level that this pokemon will have at that map. With this it'll be easier for players to know where the best place is to find a pokemon, and if it's worth to look for a pokemon at that stage of the game.
     
  • Add hotkey for taking screenshots
    When pressing a pre-defined hotkey, a screenshot will be taken from your game and saved in the folder of the program. When you've taken the screenshot, you'll temporarily get the option to share that screenshot in chat, or report it to an administrator.
     
  • Reputation system for players
    Players will be able to give reputation points to other players, as a way of thanking them for their help, or for succesfully trading with other players. Each player is given a maximum of 10 points a week to give away, and you can only give 1 point to each player. With these points you'll be able to see how helpful and trustworthy a player is.
     
  • In-game medal that you can earn for completing certain tasks.
    When completing a certain task, quest or achievement, a player can be given a medal that the player can equip onto their character. When equipped, a small icon with the title of the medal is shown below the player's name in the game. An example for medials would be Kanto Champion, Johto Champion and Hoenn Champion.
     
  • Allow pokemon from the PC to be dragged into chat
    You'll be able to also drag pokemon from inside your computer into the chat. This way it'll be easier for you to trade your pokemon, or get feedback of pokemon. Only a maximum of 6 pokemon can be shared in chat per message.
     
  • NPC no longer auto-trigger after having defeated them once before
    When you've battled and defeated a NPC once, this NPC will no longer automatically start a fight with you. You'll have to talk to this NPC again after a cooldown if you want to re-fight this NPC. With this it'll be easier for players to travel across the worlds without having to constantly re-fight NPC's.
     
  • Add a map-like function to the pokedex/game that show an actual image of the map you're in.
    When you've entered and exited a map, the floor map will be saved to your pokedex. You'll then be able to check the floor map and see how the overall map looks like, and any NPC's or triggerable items. With this it'll be easier for players to get across maps that they've already been through, or find specific things in maps again.
     
  • Allow a player to re-arrange the moves of their pokemon
    You'll be able to re-arrange the moves of the pokemon you've selected. This way the player can place the most-used moves at the top, and the lesser used moves on the bottom, or in any order they like.
     
  • Showing the pokemon in your PC in a list-style instead of a grid-style.
    Currently pokemon in your PC are shown in a grid-style, with a maximum of 15 pokemon per page. A player will be able to also choose to show their pokemon in a list style, which will show all their pokemon in 1 large list. A player will then be able to order the list with certain criteria, such as name, level, or total EV. Additionally, for both styles the player will be able to give specific search criteria for type, nature or ability. The search function of the PC will also be the same as in the pokedex, so a player is no longer required to type out the full name of a pokemon, and while typing in search, the PC will automatically start listing pokemon that contain the entered search criteria.
     
  • A player-centered town which contains several new contents for the game.
    This town will be on a whole new island, which will be small and will not contain additional maps nor a gym. This town will be accessible through the HM Fly which can be used in any town currently in the world (when using Fly from this town, you'll be send back to the town you were previously in.)
     
    In this town players will be able to buy houses in which they can live in. There'll be 3-4 different types of houses a player can buy, where each type will be a higher price than the previous, but it'll also be bigger. The first house will basically be one small room where a few pokemon can walk around. You'll be able to buy some basic furniture such as a table and some chairs. The second house will be a house with a bedroom ontop, where you can sleep and rest your pokemon. You'll also be able to buy a computer and a television and some extra furniture. The third house will also have a backyard attached to it, where a few more pokemon can roam around, but where you can also grow berries.
     
    One of the furnitures for these houses will be special chairs that you can actually take with you. Whenever your player gets tired, you can bring out a chair and sit down. When you sit down you'll automatically be set to AFK and players will no longer be able to trade or battle you (the green button near your chat will turn orange). The benefit of sitting down in a chair is that your pokemon will slowly regenerate their health and have a small chance of recovering from certain conditions, though fainted pokemon will stay fainted.
     
    The last house is not exactly a house, but rather a guild house for your guild. There's just 1 guild house which will automatically get bigger the more guild members your guild has. The benefit of having a guild house is that you'll easily be able to trade with other guild member, meet eachother easily, leave messages for eachother and basically a place to hang out with your guild.
     
    The benefit of having a house is that you're able to send eachother mail, which you can collect from your mailbox at your house. With the mailbox you'll also be able to participate in a new quest system. NPC's living in the player town can give you quests that you can complete in exchange for rewards, and these quests will be available as soon as you've bought your first house. You won't actually have to talk to these NPC's directly, the quests will be available through your pokedex. Some quests will be daily and their reward will be simple, some rewards will be unlocked by completing a certain task and can only be done once, but the rewards will be higher, and some events will be season specific, which will give you rewards that you can only get at that specific season. Lastly this town will have a bulletin board, where the game administrators can share messages and notifications with the players.
     
    In this town there'll not actually be a generated house for each player, there'll be 3-4 houses that players can enter, and once entered, they'll be in their own private house. The rest of the island will be the guild house, houses for NPC's, a mall which will hold a few stores for some basic items that you can buy, a furniture store, a clothing store to buy clothes and a post office, in which players will be able to send eachother mail (which can be used to message other players who're currently offline).
     
  • Option for evo-trading while trading with other players.
    Some pokemon may require to be traded with others players to be able to evolve them. This addition would make this process easier and faster. During the trade with others players you'll be able to check a box that's called Evo-trade. When this box is checked and you verify the trade, the pokemon you're trading is send to the other player, and straight back to you. With this change the other player no longer needs to re-arrange their pokemon to trade back the pokemon you traded (If a player has 6 pokemon in their team, and they receive a traded pokemon, the traded pokemon is send to their PC. The other player then needs to go to their PC, find the traded pokemon, put it in their team and trade it back) With this feature the trade is instant, so you immediatly get back your pokemon and the other player doesn't lose alot of time helping you. To prevent abuse of this feature (For example you're selling your pokemon to another player, you could tag this box so you'll get the money of the other player, and keep the money) when the feature is enabled, any traded money, items or pokemon actually doesn't get traded, it'll only evolve the pokemon that need to be traded. So if you're trading a pokemon and the other player is trading money, when this feature is enabled, after the trade you'll still have your pokemon and the other player will still have their money.
     
  • Display some sort of icon or display when viewing the pokemon that can spawn in a map, that shows whether a pokemon can be found at that specific moment of the day.
    Normally you can see at what moment of the day a pokemon can be found at a map by viewing the pokedex page of that specific pokemon, with this feature there'll be a small icon added to the pokemon when viewing the window of pokemon that can spawn in a map that shows whether a pokemon can be found or not at that moment of the day. This information could also be given to the player by for example greying out a pokemon in the map window if that pokemon can't be found at that moment of the day. If you do this, another small feature can be added, for pokemon that can be found on both land and water. The circle behind the pokemon will show one half as green, and the other half as blue, instead of showing the pokemon twice, once with a green blackground, and the other with a blue background.
     
  • Display a pokemon you catched in chat with information.
    When you're farming for a pokemon with a specific star, ability, nature of item it can take quite a while before you finally catch it. Before that happens, you'll probably have to catch a few dozen of those pokemon before you get the chosen one. But you can only have 6 pokemon in your team at a time, so all those pokemon get send straight towards your PC. But after each pokemon you catch, you'll want to know if it's the one pokemon you've been farming for, but to be able to do that, you'll constantly have to go to your PC.
    So what if a feature is added, once you catch a pokemon, a message gets posted in chat with the pokemon you caught, and if you click the name of the pokemon a window opens up with the information of the pokemon you just caught. This message is only viewable by you, and perhaps there could also be an option to directly release the pokemon aswell if it doesn't have the statistics that you were looking for.
     
  • Evolving a lvl100 Pokemon using Rare Candies.
    I'm sure it has happened to most of us while training a pokemon that you accidentally overleveled a pokemon upto lvl100 and you're no longer able to evolve the pokemon. With this suggestion players will still be able to evolve a pokemon with a level of 100 using rare candies.
     
    But it's not as simple as using 1 rare candy and you're done. Using a rare candy doesn't guarantee an evolution, so you might need to use several rare candies to be able to evolve a pokemon.
     
    It'll cost you even more rare candies if the pokemon has evolved before. So let's say you've a charmeleon lvl100, which has evolved from a charmander, and you're trying to evovle it to a charizard, you'll need to use more rare candies than when you're trying to evolve a lvl100 rattata to a raticate.
     
    The total number of candies that you need to use is random and depends on luck, one time just 1 candy is enough, while the other time you may need to use upto 4 rare candies.

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267424
  • Add rarity and level of a pokemon in a map
  • Reputation system for players
  • NPC no longer auto-trigger after having defeated them once before

I will recommend you read this before Read this before making suggestion

267424
  • Add hotkey for taking screenshots

It is already suggestion before, and very low priority, not sure if it will implement or not. I will suggestion you using PrintScreen button or some program as LightShot for using in the current state.

267424
  • In-game medal that you can earn for completing certain tasks.
  • Allow a player to re-arrange the moves of their pokemon

Already in planned to do.

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here's another suggestion that I've been thinking about for a while. in my opinion it'd be a nice addition to the game.

  • Option for evo-trading while trading with other players.
    Some pokemon may require to be traded with others players to be able to evolve them. This addition would make this process easier and faster. During the trade with others players you'll be able to check a box that's called Evo-trade. When this box is checked and you verify the trade, the pokemon you're trading is send to the other player, and straight back to you. With this change the other player no longer needs to re-arrange their pokemon to trade back the pokemon you traded (If a player has 6 pokemon in their team, and they receive a traded pokemon, the traded pokemon is send to their PC. The other player then needs to go to their PC, find the traded pokemon, put it in their team and trade it back) With this feature the trade is instant, so you immediatly get back your pokemon and the other player doesn't lose alot of time helping you. To prevent abuse of this feature (For example you're selling your pokemon to another player, you could tag this box so you'll get the money of the other player, and keep the money) when the feature is enabled, any traded money, items or pokemon actually doesn't get traded, it'll only evolve the pokemon that need to be traded. So if you're trading a pokemon and the other player is trading money, when this feature is enabled, after the trade you'll still have your pokemon and the other player will still have their money.

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and one more suggestion, just like the previous suggestion, just to make things a bit more easier and faster

  • Display some sort of icon or display when viewing the pokemon that can spawn in a map, that shows whether a pokemon can be found at that specific moment of the day.
    Normally you can see at what moment of the day a pokemon can be found at a map by viewing the pokedex page of that specific pokemon, with this feature there'll be a small icon added to the pokemon when viewing the window of pokemon that can spawn in a map that shows whether a pokemon can be found or not at that moment of the day. This information could also be given to the player by for example greying out a pokemon in the map window if that pokemon can't be found at that moment of the day. If you do this, another small feature can be added, for pokemon that can be found on both land and water. The circle behind the pokemon will show one half as green, and the other half as blue, instead of showing the pokemon twice, once with a green blackground, and the other with a blue background.

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here's yet another suggestion after playing some more PRO

  • Display a pokemon you catched in chat with information.
    When you're farming for a pokemon with a specific star, ability, nature of item it can take quite a while before you finally catch it. Before that happens, you'll probably have to catch a few dozen of those pokemon before you get the chosen one. But you can only have 6 pokemon in your team at a time, so all those pokemon get send straight towards your PC. But after each pokemon you catch, you'll want to know if it's the one pokemon you've been farming for, but to be able to do that, you'll constantly have to go to your PC.
    So what if a feature is added, once you catch a pokemon, a message gets posted in chat with the pokemon you caught, and if you click the name of the pokemon a window opens up with the information of the pokemon you just caught. This message is only viewable by you, and perhaps there could also be an option to directly release the pokemon aswell if it doesn't have the statistics that you were looking for.

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  • 3 weeks later...

one more suggestion for the list

  • Evolving a lvl100 Pokemon using Rare Candies.
    I'm sure it has happened to most of us while training a pokemon that you accidentally overleveled a pokemon upto lvl100 and you're no longer able to evolve the pokemon. With this suggestion players will still be able to evolve a pokemon with a level of 100 using rare candies.
     
    But it's not as simple as using 1 rare candy and you're done. Using a rare candy doesn't guarantee an evolution, so you might need to use several rare candies to be able to evolve a pokemon.
     
    It'll cost you even more rare candies if the pokemon has evolved before. So let's say you've a charmeleon lvl100, which has evolved from a charmander, and you're trying to evovle it to a charizard, you'll need to use more rare candies than when you're trying to evolve a lvl100 rattata to a raticate.
     
    The total number of candies that you need to use is random and depends on luck, one time just 1 candy is enough, while the other time you may need to use upto 4 rare candies.

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