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Hello,

 

As the staff doesnt want to make legendaries like Mew, Celebi, ... tradeable (for whatever reason) they should be banned from pvp because its unfair (one could catch a top calm mew with amazing stats, the other one gets crap nature with low ivs).

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Lol, the only reason why lower legends like Mew and Celebi are ingame are because they have base stats less than 600. There are quite a few regular pokes with base stats greater than 600 that are stronger than mew and celebi.

Former Team Rocket Leader....

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Neither of them are even definitively stronger than any pokes in OU tier or above. Enough with the salty tears. Just because you let your team get swept by a calm mind mew doesn't mean the rest of us don't know how to deal with it. Diversify your team brah :Cool:

Theres always a way to counter something. No matter what it is, just use your knowledge and counter it. It'll give you the win.

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its not about it being op or sth... its just unfair that that some player can use it due to nature + ivs and others cant because they had bad luck... therefor it should get, with all other NON-TRADABLE pokemon, banned from pvp

Ya i get the idea, its not fair when someone have really epic legendary when other got a very useless one.

Its not about how OP it is, or can be countered in PVP or whatever, just like TS stated in this comment

270677 its not about it being op or sth... its just unfair that that some player can use it due to nature + ivs and others cant because they had bad luck... therefor it should get, with all other NON-TRADABLE pokemon

 

People with decent or epic legendary have more option in team building than those who got very trashy legendary, which is very beneficial for in any sectors. Its clear that its not fair for others because doesn't matter how hard they tried they will never get a better legendary for the rest of their pokemon career. It's very different case with tradeable pokemon, you can always get better one by hunting or buy from anyone else.

 

I think staff should give more attention for this issue.

271224 So, why not make them re-catchable with certain requirements or make them tradeable instead?

You can find your answer here

 

" Making all legendaries obtainable/tradeable

 

[...] In PRO, legendaries are considered rare rewards that players can only obtain after completing long quest-lines and investing enough time and effort. We purposely will not make them readily obtainable like other games might - our goal is to keep legendaries unique and properly "legendary," so it doesn't make sense to compare PRO to other Pokemon games in that regard.

 

Additionally, legendaries will always be untradeable. This was the compromise that allows them to be in-game without melting the game's economy. We already had a well structured and thought out discussion even before starting to make PRO even (2 years ago) regarding legends and this plan wont change due to the MMO structure. "

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