Defusey Posted September 20, 2016 Share Posted September 20, 2016 Does anyone else feel that confusion chance to hurt yourself is more than 50%? and another one I've noticed is ice beam seems to have more than a 10% chance to freeze. Is this just me being unlucky? Or do others feel the same way? Link to comment Share on other sites More sharing options...
Wffej87 Posted September 20, 2016 Share Posted September 20, 2016 Does anyone else feel that confusion chance to hurt yourself is more than 50%? and another one I've noticed is ice beam seems to have more than a 10% chance to freeze. Is this just me being unlucky? Or do others feel the same way? Tbh - I strongly feely like most % chances are currently incorrect. Crit chance being the main one. however i have frozen ppl with ice beam literally 5x straight.... then they unfreeze 1 turn after, and when im in PVP and theres literallt 1 thing that will make the opponent win such as a lucky crit, lucky freeze, lucky paralyze/full para, it ALWAYS happens, its like the game notices thats the 1 thing thats going to make u lose and it just does it... doesnt seem like correct % chances at all as often as it happens. im 29 and ive played pokemon for MANY years, and this game i crit more, freeze more, para more... everything more in 1 battle than i do in 10 battles on a normal pokemon game. Link to comment Share on other sites More sharing options...
Enforcer Posted September 20, 2016 Share Posted September 20, 2016 272561 Does anyone else feel that confusion chance to hurt yourself is more than 50%? and another one I've noticed is ice beam seems to have more than a 10% chance to freeze. Is this just me being unlucky? Or do others feel the same way? I feel that way on confuse ray, literally hurt myself 3 times in a row, multiple times and at that point it is stronger than freeze/sleep and the match is pretty much over. Link to comment Share on other sites More sharing options...
Guest LiquidSnakeK Posted September 20, 2016 Share Posted September 20, 2016 If its one thing I feel, its that when I get confused or hit with scald its a 100% chance to hurt myself or get burned. But when I use it? Its like a 0.000000001% chance to get the burn or they hit themselves :devil: Link to comment Share on other sites More sharing options...
Likuet Posted September 20, 2016 Share Posted September 20, 2016 Ok. Since we know we are capable of fooling ourselves... What we feel doest matter. I feel the same way. But to be credible.. Run some statistics on chance based moves. That actually means something. Link to comment Share on other sites More sharing options...
Astary Posted September 20, 2016 Share Posted September 20, 2016 Hurt in confusion cant be 50%. Recently my poke got hurt 13 times in 14 opportunities! Link to comment Share on other sites More sharing options...
Guest SugarRed9 Posted September 20, 2016 Share Posted September 20, 2016 I really noticed it on confusion. Confusion is supposed to last 1-4 turns with a 50% chance to hurt yourself. But on here it lasts all 4 turns the chance is 60-75% to hurt yourself. Link to comment Share on other sites More sharing options...
Defusey Posted September 20, 2016 Author Share Posted September 20, 2016 272659 Ok. Since we know we are capable of fooling ourselves... What we feel doest matter. I feel the same way. But to be credible.. Run some statistics on chance based moves. That actually means something. I mean when I play about 10 games in one day lose about about 270 rating due to each game hurting myself atleast 70% of the time. I just personally believe there is no way its 50-50 Link to comment Share on other sites More sharing options...
Mcwinsauce Posted September 21, 2016 Share Posted September 21, 2016 It's called confirmation bias. You remember the times where RNG screws you instead of the times it doesn't. Link to comment Share on other sites More sharing options...
Jeremco Posted September 21, 2016 Share Posted September 21, 2016 I Feel the same as you guys, and I think the same when that happens like " my poke miss to much " when i lose due to this, same for when i lose because his only chance was to freeze / para me and he does, or the flinch 4 times in a row ( that happened to me a lot and mostly in a row against air slash by togekiss ) For the confuse ray, following my p.o.v since it is 50% which is litteraly 1/2 chance, we just notice even way more than the others which are 30% ~, for me, following my p.o.v this is logic. But, If I'am a bit more objectives, I should consider all thoses times nothing like miss/para/crit etc happened, and I think we all forget thoses moment because we all think the same " its normal X factor doesnt happens since its only 30% / 40% " So in my opinion, we tend to see and remind the time when we got raped due to the technical low % of possible miss / success ; more than thoses " normal " moment, when nothing happens and the match is played without any "randomluck" interaction. I think if we count each round which didnt implied any para/burn/freeze/flinch etc etc , after few matches, so we might notice that after all everything is well done regarding that, I doubt it is so complicated to enter a % of something when you code a game, unless if the guy was drunk and miss typed everything :p Link to comment Share on other sites More sharing options...
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