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Likuet

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Everything posted by Likuet

  1. Hello RED community, today I am happy to present you with the launch of a new tournament which will hopefully provide the community with some high level PvP gameplay and content for you to enjoy. We want to provide an environment for best players to compete in for big prizes while providing the community the chance to watch the battles and learn from them. That is why we will collect entry fees (ensures activity), offer meaningfully big prizes (ensures quality players) and most importantly require everyone to record their games and provide the links to them so that community can watch them. Alternatively, matches can also be streamed if both opponents agree. We invite everyone to join the official tournament discord server where you will be able to interact with players and discuss matches and tournament PvP. Link: https://discord.gg/UeVw9DM Tournament format will be Double elimination bracket which will provide people with more chances to win and further reduce the RNG. All series are bo5 exept the finals which is a bo7 with the player advancing from winners bracket starting the series with an automatic 1:0 lead in the series. Example: What you need to know: Entry fee: 500k Rewards: 1st 5M 2nd 2M 3rd 1M Entry fees and rewards will scale according to amount of people wanting to participate in the future. :Registration rules and process: 1. Each player can register themselves and 12 Pokemon that they will use throughout the turnament. To register a pokemon, paritcipant must provide pokemon name and ID. Example: Magnemite, ID: 17893321 2. Pokemon with certain ID can only be used by 1 player. ( Players can not trade pokemon for others to use in this turnament. This will be checked before each series if opponent asks for it) 3. Participants must Join Official tournament discord channel (https://discord.gg/UeVw9DM) and PM any of the hosts the selected 12 pokemon with their IDs and sending an 500k entry fee ingame. 4. Only 1 account per Person can be registered (NO ALTS) 5. The teams of 12 pokemon will be revealed to the public once 16 players register and pay their fees 6. Each player must be able to make a recording of the series, and provide evidence that they are indeed using the registered pokemon by showing their IDs ingame. IF players want to hide their IVs/natures that is within their right 7. The tournament will start shortly after the brackets are revealed :Battle rules: 1. The series will be played as a best of 5 untill the finals which will be best of 7. We hope this will eliminate some RNG elements from the game and make the better player win more often. 2. Each player has 2 bans they can use to prevent opponent from bringing 2 out of 12 registered pokemon to the series. Sufficient time must pass between decleration of bans and the start of the series. Screenshot of decided bans must be provided 3. Players can use any combination of the nonbanned registered pokemon for each battle during the series 4. Each round will take a maximum of 3 days. Opponents must decide on the day and time (IN THE RANGE OF THE 3 DAYS) of their series so that agreement can be Screenshot and provided as proof if players do not show up at the specific time. Date and time must be posted in UTC+0. IF someone doesnt show up for the agreed time they are disqualified unless they manage to find their opponent and finish the battle within the remaining 3 day period. IF no date is set and battles do not finish in 3 days both players are disqualified 5. Time stalling is NOT allowed. (if you are clearly loosing and are wasting time you will be disqualified if evidence is provided) 6. A player can resign the battle or the series at any time to the opponent to not waste time. 7. All PRO ranked PvP rules apply For any additional info contact your hosts Likuet, iRafayel and Fadoka on discord server found here: https://discord.gg/UeVw9DM
  2. We appreciate your effort. The goals of PVP should do the following imo: Create a desire in people to pvp more even if you are top 1 rating so you dont just sit there and wait and making people feel accomplished by reaching milestones. These are both possible by giving good rewards that do not lose value over time. For instance a chance of catching a synced rare pokemon with X amount of points is way more value and longevity than everyone buying toxic orbs which saturate the market soon untill there is no use for buying them with coins. This would also mean you could pvp instead of hunt if you really dont like the grind of hunting. The cosmetics (mounts, clothes) are good but for a player like myself who doesnt care about them, i have little reason to keep pvping. The primary focus should be on pvp which is the only player based content and the only one that doesnt run out of possibilities and as it stands right now the only endgame besides daycare quest and i guess excavation sites, but these 2 get repetitive very quickly. How hard would it be to implement spectator system? Is it even doable? :) That would attract players that want to improve their game to watch some higher rated matches imo. Liku
  3. But till its added dc could be a viable unperfect alternative.
  4. Both DC penalty and pvp coin gain for DC has been fixed in the same patch. I think either or of the two would have been suffucient. I understand the penalty was partially added so somone couldnt just farm points from someone else by him disconnecting immediately, however its not that hard to sacrifice 6 pokemon if you really wanna win trade. Since there is no resign button DC is the only usable option. Thoughts?
  5. It needs team preview badly. The cheesy tactics that only work once can be a major part of the game and reduce the skill needed. It also makes pokemon that can get trapped by goth and or magnezone close to unplayable. Besides this, ability to spectate games with some delay would also be extremely cool. (with battlers permission ofc). Than obviusly all the bug fixes and abilities etc.
  6. if you want perfect balance you might aswell give all pokemon all types all moves and abilities. Then just name them the same too since why not? What game needs and already has is perfect imbalance. Means slight power difference on most of the pokemon which creates diversity, possibilities in teambuilding and such. If you try and balance it out so that less used pokemon become better your just shifting the meta untill people figure out whats the most broken of the new picks. Than you can rebalance once again. This is how games like LOL do it for instance, but they can afford to since there is no real background check that would say this champion is supposed to be stronger than this other one, whereas in pokemon.. a scary dragon should by definition be stronger than a rat. On top of this.. there is a reason why there are tiers like OU, UU etc., allows people to use their favourite pokemon without feeling like it has no use. Its not implemented in Pro yet but it might be in the future, who knows.
  7. Likuet

    Effect %'s in pvp

    Ok. Since we know we are capable of fooling ourselves... What we feel doest matter. I feel the same way. But to be credible.. Run some statistics on chance based moves. That actually means something.
  8. You need regenerator slowbro. You need rapid spinner/defoger and stelth rocker+ special sweeper
  9. With such heavy stall oriented teams you will be very good with a team that beats goth + has 2 stallbreakers.
  10. Likuet

    counter sand team?

    SLowbro is the eAsiest to get out of all mentioned and works very well too since you spend the turn scalding instead of slacking off/roosting the damage.
  11. Likuet

    Pvp Rewards

    Its just a phrase.. like cutting corners.
  12. Likuet

    Pvp Rewards

    Or. You could just get into the top 25 and get the clothes like everyone else did. Stop trying to cheat your way to rewards.
  13. Weather effects shouldnt set up if pokemon that sets them up dies on the switchin to entry hazards.
  14. Can we get a voltswitch and u-turn fixes? I want to pick my switchin after they switched out like it is in the original games. :(
  15. We need this badly. If at all possible getting some type of replay system down the road would be beneficial as well. I don't know how hard it would be to implement but I would imagine pretty hard.
  16. I suggest furret breeloom combo. Frisk surf dig thief cut furret. Falseswipe hedbutt spore breloom. You need spore anyway.
  17. Likuet

    shared boxes

    Meh. Sad to hear. I don't like the stance on scamming in the game (I think scamming is good for the game) but I am in a minority so w/e. Tnx for your input.
  18. Likuet

    shared boxes

    Well. I play other games where a lot more is on the line and I trust people. You learn how to do it fast. I don't know what kind of friends you have. There is no risk reward in this game. This would implement it in a certain way.
  19. Likuet

    shared boxes

    You shouldn't invite untrustworthy people than. On top of that there would be an option for you to move Pokemon you want from personal to guild box.
  20. Didn't find this in search but I feel it would be a good idea to have guild shared boxes where guild members could put any Pokemon in or take them out. It would make having guilds actually useful instead of paying 400k essentially for permanent ingame chat. Thoughts?
  21. That is actually a fair enough point, beldum is the first pokemon on which you need to actually invest some money in just to get the chance of catching, so it could be understandable that the community responded with mostly complaints. But then again it's a tier 9 pokemon (according to the recent changes in spawns, tier 4 extremely rare according to the previous spawn rating) so the risk of "everyone having metagrosses" isn't really there. Also we're not talking about a drastical increase like 1 pokeball and boom done, there are mid-ways between 1 pokeball and over 90 ultraballs (or 150 balls, or... or...), an average catch ratio hard-enough and not obnoxious could be around 20-40 ultraballs with extreme values not going over (with an extremely rare probability) 60 or under 5. I think we can all agree that 120k (100 ultraballs) just for the chance of catching one (let it go it being a good one, if you're interested I can post the probability of your first encounter being epic it's crazy xD) is a bit too much to get even in extremely unlucky cases. I know What you mean. I understand your point. I the real problem in my opinion is that metagross isnt even that good. Its one of the hardest pokemon to get. Probably the hardest. (unless you hunt for H.a. tier 9 pokemon). I think the mechanics of difficulty that beldum has should be attached to better pokemon that will get more use in PVP. There are some pokemon with just stupid rarity for useful they actually are (shinx, jotho starters <- i kinda understand this one, corpish) are and others that are very powerful and fairly common (looking at regen slowbro, gyarados, weavile). I think at preset its fairly balanced however I do feel like the main reason for difficulty to get pokemon should be usefulness of PVP, popularity of pokemon, lore in that order of impact. This is just my opinion. I understand your point that beldum could still be hard to get but as of right now there are many people hunting for it. Than it will be even more just because of the change. The influx of beldums is at an OKay point as it is even with many people being unhappy with the difficulty.
  22. I feel like your post is the most close thing to "nonsense whining" in the thread :) the spawn rate of beldum isn't influenced by its capture rate, so the amount of time in which you can get a good one isn't shortened by a slight change in the capture rate ^^ We all posted our opinions with some arguments to support them, try to do the same instead of barking aggressively while you're feeling the same way as the majority of the community does ^ it's not like there are 0 interaction between the players and the staff, if the community as a whole perceive that beldum catch rate is obnoxious and frustrating I don't see why the staff wouldn't want to avoid player running from beldums (by still keeping its distinguishing hard catch-ratio). Ok what i was trying to say its the overall difficulty, which is spawn+catch rate. The amount of money that you use to catch it is diminished if you change catch rate. I for one think its good for the game that there are pokemon that you need to invest money into to get. On the other point. The community doesnt know what it really wants most of the time. Its focused on near future and short term and generally doesnt think long term. It wants beldum catch rate to go up but when it will than suddenly everyone will be unhappy about everyone having metagrosses. It also diminishes the effort some people already put in to catch a good one.
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