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Summer Point Bug?


Skill99linus

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Hello.

 

Whenever Pokemon-unique data—namely caught-date registrations and Pokemon IDs, for the operative examples here—is checked for in the script, there is a chance that it may be null; this is because it takes at least several minutes to save upon procuring that Pokemon. The saving-time gap is ample enough that it's possible that the data hasn't yet been database-registered and made manipulable by the juncture you've spoken to the NPC.

 

As advised, you need to relog to force-save the data if it hasn't already been saved automatically. Unfortunately, the issue can not be amended to insta-save Pokemon data upon capturing them—that frequency of saving would be far too bandwidth-expensive considering the unwieldy amount of Pokemon data that needs to be saved simultaneously—but as a user-friendly duck-tape fix, I've added in a dialogic clause that advises users to relog if the data discernedly isn't saved.

 

Thank you for the report, and enjoy the event. :)

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