Adham Posted November 15, 2016 Share Posted November 15, 2016 [glow=red]Fourth update[/glow] [glow=red]Ability:[/glow] Flash Fire . [glow=red]Nature:[/glow] Naive [glow=green](why Naive not Timid ? ; Because Ninetales will need it's attack and it already have high Special Defense)[/glow] [glow=red]or[/glow] Lax [glow=green](to make Ninetales more resistant against Ground and Rock type moves, Why Lax not Bold ? ; because Ninetales will need it's attack and it already have high Special Defense)[/glow] [glow=red]Item:[/glow] Grip Claw . [glow=green](To increases the duration of Fire Spin)[/glow] [glow=red]or[/glow] Leftovers [glow=green](to recover HP after being hit by a super-effective move)[/glow] [glow=red]EV:[/glow] 252 Sp.Att, 6 Sp.Def, 252 Spd . [glow=red]or[/glow] 110 Sp.Att, 200 Def, 200 Spd . [glow=green](to make Ninetales more resistant against Ground and Rock type moves)[/glow] [glow=red]Moves:[/glow] 1) Fire Spin . [glow=green](to trap the opposing fire type Pokemon and prevent it from leaving)[/glow] 2) Disable . [glow=green](in case of if the opponent used a super-effective move against the user, Disable will disable that move)[/glow] 3) Dig . [glow=green](Ninetales has decent attack, So Dig will do it's damage and more against fire type opponents)[/glow] 4) Flamethrower . [glow=red]Strategy:[/glow] [glow=yellow]1) Send your Ninetales against any fire type Pokemons except the ones who can evade the ground moves, And the ones who have ability: Flash Fire[/glow] [glow=blue]2) Use Fire Spin to trap your opposing Pokemon and prevent it from leaving .[/glow] [glow=yellow]3) If you saw your opponent used a super-effective move against you in the last turn, Use Disable to disable it .[/glow] [glow=blue]4) By disabling your opponent's super-effective move, He will be forced to use the fire type attacks .[/glow] [glow=yellow]5) Start using Dig .[/glow] [glow=red]Tell my your opinions, notes, ideas, And tell me if you like it or not.[/glow] I hope you like it. :Shy: Special Thanks to Administrator Thor, Willturner5, And chili11. Link to comment Share on other sites More sharing options...
Thor Posted November 15, 2016 Share Posted November 15, 2016 what if the opposing pokemon also has flash fire? Do not contact staff members for private support. Share the question on the forums due to being of use to others. Please use proper forum. Unsolicited messages will be trashed. Thanks. Link to comment Share on other sites More sharing options...
Adham Posted November 15, 2016 Author Share Posted November 15, 2016 306679 what if the opposing pokemon also has flash fire? I did not think about that, but if so... what is the problem ?... what is the threat ?! :Cool: Link to comment Share on other sites More sharing options...
Willturner5 Posted November 15, 2016 Share Posted November 15, 2016 306681 306679 what if the opposing pokemon also has flash fire? I did not think about that, but if so... what is the problem ?... what is the threat ?! :Cool: Wouldn't fire spin be useless? Link to comment Share on other sites More sharing options...
Adham Posted November 15, 2016 Author Share Posted November 15, 2016 306685 306681 306679 what if the opposing pokemon also has flash fire? I did not think about that, but if so... what is the problem ?... what is the threat ?! :Cool: Wouldn't fire spin be useless? :Smile: Oh my god, I forgot that, Thanks for informing me :Shy: Link to comment Share on other sites More sharing options...
Chili11 Posted November 15, 2016 Share Posted November 15, 2016 set up? u cant disable 2 atacks. Swords damce or nastly plot and u pretty dead. U say timid 252 sp.atack so 0 atack and - atack per nature and u want to use dig as an atack? mmm questionable.. if u want to trap just combo firespin, curse, perish song, toxic, etc into shadow tag. no need to use ninetails (unless u have a shiny and u think its cool to use it in pvp). Link to comment Share on other sites More sharing options...
Adham Posted November 15, 2016 Author Share Posted November 15, 2016 306693 set up? u cant disable 2 atacks. Swords damce or nastly plot and u pretty dead. U say timid 252 sp.atack so 0 atack and - atack per nature and u want to use dig as an atack? mmm questionable.. if u want to trap just combo firespin, curse, perish song, toxic, etc into shadow tag. no need to use ninetails (unless u have a shiny and u think its cool to use it in pvp). Thanks for the note about Timid and Dig, I updated the topic. But about "no need to use nintails" , This topic [glow=red]Is meant to be about Ninetales and it's ability: Flash Fire[/glow] Link to comment Share on other sites More sharing options...
Chameleon Posted November 15, 2016 Share Posted November 15, 2016 Well the thing is, I doubt many Fire type Pokemon will stay in against Ninetales when you switch it in, especially when they don't see the sun up. Also you have 0 means of recovery on the Ninetales build. Any fire type Pokemon with some sort of coverage has a considerable chance of getting rid of your Ninetales before the strategy succeeds. It's a very situational strategy and I don't see Ninetales pulling this off too often to be worth using. Besides, I don't think Disable works in PRO yet, correct me if I'm wrong. I like the fact that you're trying to think outside the box though. Link to comment Share on other sites More sharing options...
Adham Posted November 15, 2016 Author Share Posted November 15, 2016 306731 Well the thing is, I doubt many Fire type Pokemon will stay in against Ninetales when you switch it in, especially when they don't see the sun up. Also you have 0 means of recovery on the Ninetales build. Any fire type Pokemon with some sort of coverage has a considerable chance of getting rid of your Ninetales before the strategy succeeds. It's a very situational strategy and I don't see Ninetales pulling this off too often to be worth using. Besides, I don't think Disable works in PRO yet, correct me if I'm wrong. I like the fact that you're trying to think outside the box though. Ninetales is a fast Pokemon so he will do Fire Spin before you switch out your Pokemon, And no need for recovery since i suggested to make a defensive EV and Nature build; So Ninetales will not be killed so fast as you think, And i made this topic to be useful for now or in the future Regardless of Disable isn't working. But yes it is situational strategy, I admit. Link to comment Share on other sites More sharing options...
Idkup Posted November 15, 2016 Share Posted November 15, 2016 this will do pitiful damage to literally everything Gothitelle @ Leftovers Ability: Shadow Tag Nature: Bold 252 HP 252 Def 4 SpD -Calm Mind -Rest -Psyshock -Thunder Wave/Tickle how to trap everything better than whatever the hell that set is... 0 Atk Ninetales Dig vs. 0 HP / 4 Def Arcanine: 112-132 (34.8 - 41.1%) -- guaranteed 3HKO 252 Atk Arcanine Extreme Speed vs. 0 HP / 0+ Def Ninetales: 90-107 (31.3 - 37.2%) -- 0% chance to 3HKO after Leftovers recovery oh and guess what Arcanine can Morning Sun off any damage you do this is even more pitiful against stuff like Volcarona: 0 Atk Ninetales Dig vs. 72 HP / 0 Def Volcarona: 66-78 (20 - 23.7%) -- guaranteed 5HKO (lol) btw... 252 SpA Ninetales Fire Blast vs. 72 HP / 0 SpD Volcarona: 127-150 (38.6 - 45.5%) -- guaranteed 3HKO As always, Volcarona appreciates Quiver Dance bait. 0 Atk Ninetales Dig vs. 128 HP / 0 Def Magnezone: 164-196 (52.3 - 62.6%) -- guaranteed 2HKO 252 SpA Ninetales Fire Blast vs. 128 HP / 0 SpD Magnezone: 288-338 (92 - 107.9%) -- 50% chance to OHKO very funny. seriously this is worse than sap sipper whirlpool azumarill Thanks to MadFrost for the signature! Link to comment Share on other sites More sharing options...
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