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Ambipom Fakeout Bug

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Fakeout Bug

 

if both pokemons on the field faint at the same time and ambi gets switched in; this bug will happen in 10/10 cases

Quote
  • random number generation

An acronym for "random number generator" or "random number generation", it refers to the process by which computers generate apparently random numbers, essentially the computer equivalent of 'chance'.

What bug? I didnt want to sit through 10 minutes of video. and the link didnt show me anything

336048 What bug? I didnt want to sit through 10 minutes of video. and the link didnt show me anything

4:54 to 5:13 in the video. Fake Out fails with no apparent reason.

Ah, this is a well known bug (or at least it is familiar to me). When two pokemons faint at the same time, the moment both players send out their pokemons, it is counted as a turn. Then, when players select moves, it is another turn. I think this is what happens in the video:

 

Both pokes faint at the same time > two pokes are sent to battle > (first) turn ends > both pokes attack > (second) another turn ends.

 

Hence why ambipom's fake out fails. You can confirm this by sending a poke with leftovers after a previous double faint: leftovers activate (which means an end of a turn).

  • 2 weeks later...
  • Author
336048 What bug? I didnt want to sit through 10 minutes of video. and the link didnt show me anything

 

Hello Shane,

 

that's why I linked the video with time-stamps: 4:54 to 5:13 in the video

 

Greetings

 

#Edit; had to the delete video because of copyright stuff (lol)

 

2 pokemon faint at the same time -> ambipom goes in -> turn ends(leftover would activate)-> fakeout fails

Quote
  • random number generation

An acronym for "random number generator" or "random number generation", it refers to the process by which computers generate apparently random numbers, essentially the computer equivalent of 'chance'.

  • Author
336048-snip-

 

had to the delete video because of copyright stuff (lol)

 

2 pokemon faint at the same time -> ambipom goes in -> turn ends(leftover would activate)-> fakeout fails

Quote
  • random number generation

An acronym for "random number generator" or "random number generation", it refers to the process by which computers generate apparently random numbers, essentially the computer equivalent of 'chance'.

336154 Ah, this is a well known bug (or at least it is familiar to me). When two pokemons faint at the same time, the moment both players send out their pokemons, it is counted as a turn. Then, when players select moves, it is another turn. I think this is what happens in the video:

 

Both pokes faint at the same time > two pokes are sent to battle > (first) turn ends > both pokes attack > (second) another turn ends.

 

Hence why ambipom's fake out fails. You can confirm this by sending a poke with leftovers after a previous double faint: leftovers activate (which means an end of a turn).

 

This. I wrote about this in my topic about speed boost being bugged when 2 pokemon died on the same turn as well. As i wrote in that thread, i tested it with leftovers and sandstorm as well. Naturally, it makes sense that it also affects Fake Out.

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