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Hello X/Y,

 

Outdated theory

the "Protect move" has currently only +3 priority instead of +4 like it should be.

Video proof


  • Blaziken speed: 268
  • Ambipom speed: 357
  • Medicham speed: 258
  • Weavile speed: 383


  • Blaziken speed: 268
  • Ambipom speed: 356 ~ Blaziken's Protect goes second
  • Medicham speed: 258 ~ Blaziken's Protect goes first
  • Weavile speed: 382 ~ Blaziken's Protect goes second


New theory

Fakeout is +4 priority and Detect/Endure/Protect are also coded as +4 priority


Video proof


Helping Hand (+5) vs Fake Out (+4)

Video proof

 



[glow=red]HOW IT SHOULD BE[/glow]

  • Fakeout +3 priority
  • Endure/Detect/Protect +4 priority
  • Helping Hand +5 priority

 


Sincerely,

PreHax

 

 

I have no clue what Shane is gonna do with that information but it seems like Fake Out is coded as +4 priority and not as +3; besides that Fake Out is probably one of the most bugged moves in PRO right now..

Quote
  • random number generation

An acronym for "random number generator" or "random number generation", it refers to the process by which computers generate apparently random numbers, essentially the computer equivalent of 'chance'.

Re: Protect is +3 priority and not +4 like it should be

 

<r><QUOTE author="xrevolutionx94"><s>

</s><POST content="370845"><s></s>370845<e></e></POST> Speed calcs shouldn't matter xD and it seems to be that they have it set as +3 but the one with most speed goes 1st lol this needs to be fixed<e>
</e></QUOTE>

 

I used the speed calculations to show that protect is indeed only +3 and not +4 priority. :P</r>

Quote
  • random number generation

An acronym for "random number generator" or "random number generation", it refers to the process by which computers generate apparently random numbers, essentially the computer equivalent of 'chance'.

#Updated the post; thanks to Setzuen

Quote
  • random number generation

An acronym for "random number generator" or "random number generation", it refers to the process by which computers generate apparently random numbers, essentially the computer equivalent of 'chance'.

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