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after life orb has coded, setup sweepers are like invincible. like blaziken, talon flame, bisharp.

 

sometimes you just want to play a defensive team or balanced. not only extremely offensive team.

 

but you can't keep stand there with those invincible sword danced serial killers.

 

thus, choice items are coded now.

 

all defensive users want is Unaware has been coded.

 

please!

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I mean I really want Unaware to be coded as well but there is sadly no ETA when its done.

 

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Stockpile remains banned until it's fixed, it is currently bugged :P

  • random number generation

An acronym for "random number generator" or "random number generation", it refers to the process by which computers generate apparently random numbers, essentially the computer equivalent of 'chance'.

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I mean I really want Unaware to be coded as well but there is sadly no ETA when its done.

 

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Stockpile remains banned until it's fixed, it is currently bugged :P

 

 

Unaware is not unbreakable stone hard thing. you can still break through defensive team contains Unaware mons.

 

i agree pvp playtime could be longer, but it means it'll extend play time to normal length for 6v6 battle.

 

even if Unaware has been coded, defensive teams are still not tough enough.

 

foul play. which is one of best anti-setup sweeper move is not coded.

 

And important thing. defog HM. a ton of defensive flying pokes can learn defog via HM. like skarmory. skarmory is one of best defensive defoger in gen6 environment. skar lasts so long so it can remove hazards safely through the battle. Zapdos, Gliscor, Mew, Togekiss are good Defogers too. but you can't use defog with them in pro.

 

Removing hazards in safe is very important process for defensive team.

 

but there is no good options to remove hazards in pro. Starmie and Tentacruel are not that bulky enough.

 

 

i know it's pretty out of the point.

 

as a defensive user, i'm just saying it's too hard to keep my pokes alive in pro atm.

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