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Bug Catching - 2 suggestions.


Purplemauth

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1. I feel like this is in the process of being worked on, as now the PC in the contest hall is gone, but a working pc in would be nice, both in the contest hall and in the stop house before starting the catching. That way I can hunt for the pokemon I want in the area with the sync I actually want to use, then if i manage to get a 150+ iv poke I can switch to the sync I want to use for Genesect. Likewise if I have a full team on me and I head to do bug catching and get there, not realizing I have a full team on me, going back to a city to dump my whole team off can be kind of annoying.

 

2. I also am aware that (per Shamac's post on the announcements page) the rewards are being drastically updated in the next client update, can we at least get a slightly better place holder for a couple of them? I got a flame orb for a 200 iv shelmet yesterday and 3 PP ups for a 255 Scyther today. If PP ups are going to be a prize, can I at least get like 10 of them? Cause a flame orb =/= 3 PP ups. If the next client update is a week or two away and it's not worth it, then obviously thats fine but if it's for the forseeable future I think a more appropriate reward should be included.

 

As always thanks for everything staff does behind the scenes. You're appreciated. :Heart: :kiss:

 

 

 

 

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Hello [mention]PurpleMauth[/mention],

 

ain't gonna happen for the first suggestion. The PC shouldn't even be in the contest hall dup to various reasons. The PC infront of the Guard (in the Stophouse) will work in the next client update.

 

As for the second suggestion: you are aware of the fact that you get 25k+3PPs ups in 20 minutes for basically no fee other than a pokeball? The prices are good as they are right now, very very generous.

  • random number generation

An acronym for "random number generator" or "random number generation", it refers to the process by which computers generate apparently random numbers, essentially the computer equivalent of 'chance'.

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Yes I never said it wasn't generous, I'm just saying a flame orb and 3 PP ups as a reward for the same result isnt equal. Obviously its free daily stuff but just saying. Apparently theres a client update out today so this might be all for nothing.

 

 

 

 

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Yes I never said it wasn't generous, I'm just saying a flame orb and 3 PP ups as a reward for the same result isnt equal. Obviously its free daily stuff but just saying. Apparently theres a client update out today so this might be all for nothing.

 

u can unlock genesect with a weedle.

 

whats your point?

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the thing is, if i just went and made every prize good, would it REALLY be a prize? stuff has to be worked for.

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the thing is, if i just went and made every prize good, would it REALLY be a prize? stuff has to be worked for.

 

I do understand that. You can't make every boss give out 3 rare pokemon, there needs to be some other mid tier things and other things will be better that others, yes. Just that I can get 2 pp ups by walking around talking to a pokestop every couple days. That's all lol. I dunno how to say it without me sounding ungrateful. I guess I can't really. I guess at the end of the day it is just free stuff for me to get that doesn't require much effort.

 

Thanks :Grin:

 

 

 

 

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[mention]PurpleMauth[/mention], you can think of it that way:

 

- the BCC is free, so no fee whatsoever

- you can get free 25k and a small reward every 24 hours

- the orbs are made for people who don't PVP and this will also decrease the price a little

- the orbs are worth around 200k? depends on the server

- the difference in prices is clear, but every place has his own unique prices (for example; I prefer the 3rd place Straw Hats over a 1st place Flame Orb)

- in the next client update will be new rewards, such as the Butterfree and Volcarona Wings

- the rewards are overall pretty generous, even 2 rare candy are worth like 15-20k (depends on server)

  • random number generation

An acronym for "random number generator" or "random number generation", it refers to the process by which computers generate apparently random numbers, essentially the computer equivalent of 'chance'.

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