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Special ways to influence IVs


Rainbowkitty

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not sure what you mean by in total. In total of what? And no, you still need to log in occasionally to obtain the IVs. Similar to collecting berries except much longer. So far, my favorite idea was the boss battle one with a random stat boost reward that way its just not free easy stats. So you still have to hunt a ton and get decent starting IVs and top it off with that stat boosts or just stock up on stat boosts over the weeks or months and put it on a low stated IV.

 

The post wasnt aviable for me at the time I posted my comment. I thought you get this IV thing without any effort.

Of course I'm talking to myself, sometimes I have to talk with an intelligent person.

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This way playtime = better pokes. New players trying to get into pvp will stand no chance against the god pokemon. It also ruins hunting entirely. Settling for something that just has decent IVs and correct nature/ability then fixing it later goes entirely against what PRO is about.

 

Well based on what I've seen, this game revolves around how much time and effort you put into it. Which is what my suggestion is based on. Yes you can settle on something decent and fix it later, but it would still take a large amount of time. More time than it would take hunting for something with good IVs. It's not meant to be a shortcut. It's meant to be an addition. And you also seemed to be worried about balance, but the whole point of this entire idea itself is about balance. The whole point is that ALL players will eventually end up with an even playing field. You said new players won't stand a chance, but that logic theoretically applies with the way it is now. Players who have played longer and spent more time hunting is more likely to have strong pokemon than a player who is new. Besides, there's a ranking system and obviously people with god pokemon would be at the top and new players would be at the bottom with the rest of the new players. They will climb in time as their pokemon slowly gets stronger.

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I don't see how a free IV from time to time makes this game reward effort, since it does the exact opposite. It doesn't matter how long it would take or how much it would cost. Either it's another way of killing the market once again or just a money sink like the casino, and it would probably do a bit of both. About "ALL players will eventually end up with an even playing field", this would completely ruin the whole point of the game: farming until you have great pokemon for pvp that you can either use, sell/trade to get even better by smart marketing and I have one suggestion to "even the playfield". Simply hunt until you get something better. I don't understand the point of playing if you sync a pokemon and then just wait for it to become good. Yes, new players don't stand a chance BECAUSE they are new, and it should be rewarding to invest both time and effort into the game. And finally, people with epic pokemon don't automatically get high rating and automatically win games. If a new player who doesn't even know anything about competetive pokemon gets a full team of epics he will almost guaranteed lose vs any good player in the entire game unless the new player counters the entire team or/and is lucky. Epic pokemon are more a tool for good players to beat other good players. Obviously most of the ladder players have good pokemon, but not a single one of them would lose vs a new player as obvious as it sounds. Good luck with this thread, but there's no way of this happening after the community already shut down the whole "IV changing/rerolling" thing except for legendaries (which I'm also against, but I'll save that for another thread).

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I don't see how a free IV from time to time makes this game reward effort, since it does the exact opposite. It doesn't matter how long it would take or how much it would cost. Either it's another way of killing the market once again or just a money sink like the casino, and it would probably do a bit of both. About "ALL players will eventually end up with an even playing field", this would completely ruin the whole point of the game: farming until you have great pokemon for pvp that you can either use, sell/trade to get even better by smart marketing and I have one suggestion to "even the playfield". Simply hunt until you get something better. I don't understand the point of playing if you sync a pokemon and then just wait for it to become good. Yes, new players don't stand a chance BECAUSE they are new, and it should be rewarding to invest both time and effort into the game. And finally, people with epic pokemon don't automatically get high rating and automatically win games. If a new player who doesn't even know anything about competetive pokemon gets a full team of epics he will almost guaranteed lose vs any good player in the entire game unless the new player counters the entire team or/and is lucky. Epic pokemon are more a tool for good players to beat other good players. Obviously most of the ladder players have good pokemon, but not a single one of them would lose vs a new player as obvious as it sounds. Good luck with this thread, but there's no way of this happening after the community already shut down the whole "IV changing/rerolling" thing except for legendaries (which I'm also against, but I'll save that for another thread).

 

I feel like you are getting everything completely wrong. I'm not sure where you are getting the idea of having free IVs cause obviously free permanent stats is terrible. Like I said you need to spend time and effort to do certain objectives often. Like you said time and effort should be rewarding which is the point of this idea. It's suppose to take more time and effort than hunting. And it does matter how much time it would take because there's a thing called efficiency. And your suggestion for evening the play field does the exact opposite of evening the play field. Believe it or not, some people can actually be never lucky and may never get a stronger pokemon. Even if a player does get a better stated pokemon then the opposing player would be at a disadvantage. That is not evening the play field at all. This is not meant to be free. It requires extra effort and time. The part about new players you understood completely wrong. I'm talking about new players and their resources vs older players and their resources not new player knowledge vs older player knowledge. Obviously a player with experience is gonna do better with a player without experience. I have no clue where you are going with that. And the IV resetting thing was terribly implemented. That idea was on an entirely different level. The game should be about if you spend the time and effort then you should get it. Not entirely on if you spend the time and effort you get a chance of getting it.

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