Idkup Posted June 4, 2020 Author Share Posted June 4, 2020 I dont think it's fair to compare Pursuit Weavile to Magic Guard Clefable because they are not really all that similar. Sure, if your opponent has a Life Orb Magic Guard Clefable you can take advantage of that rather niche set easily, but adjusting to Pursuit Weavile is a much more difficult task. There really is no problem at all if your opponent knows you have Pursuit on Weavile, it's still going to be a viable asset to the team. It's not like using Pursuit Weavile is a generally unviable gimmick akin to Counter Chansey. When it comes to the moveset, I stand by what I said about Pursuit, Icicle Crash, Knock, Ice Shard being the best. I think Poison Jab is a niche move only used for Pokemon like Azumarill and perhaps Clefable. Even then, It doesn't do that much to the most commonly used Clefable spread: 252 Atk Life Orb Weavile Poison Jab vs. 252 HP / 252+ Def Clefable: 190-224 (48.2 - 56.8%) -- 34.4% chance to 2HKO after Leftovers recovery The fact of the matter is Pursuit is just too good not to use. You can trap the likes of Gengar, Chandelure, Excadrill, Serperior, and the list goes on. Low Kick on Weavile has use for mirror matches, sure, but otherwise I see no reason to use it. Sure, you can OHKO Tyranitar, Heatran and of course Bisharp, but Weavile generally has partners that can deal with those adequately enough anyway. I can agree that Weavile is practically deadweight against stall teams because of Alomomola — a hard counter to it — but against the most common weather teams (rain and sun), Weavile can hold its own. It can deal massive damage with Ice Shard to the sun sweepers because they are all grass types and Knock Off Torkoal's Heat Rock to minimize sun turns. Same deal with Pelipper. Keep in mind that rocks will be up in most of these scenarios, so if you click Ice Shard, it isn't always just a free switch if your opponent predicts it. 252 Atk Choice Band Weavile Ice Shard vs. 0 HP / 0 Def Venusaur: 218-258 (72.4 - 85.7%) -- guaranteed 2HKO 252 Atk Choice Band Weavile Ice Shard vs. 0 HP / 4 Def Victreebel: 264-312 (87.7 - 103.6%) -- 18.8% chance to OHKO 252 Atk Choice Band Weavile Ice Shard vs. 0 HP / 0- Def Shiftry: 312-368 (97.1 - 114.6%) -- 81.3% chance to OHKO Weavile can also threaten rains sweepers with Ice Shard chip damage and by Pursuiting the rain sweepers once the rain expires. Against offense, as I said before, there are drawbacks from just clicking the priority move. If you're looking at the typical offensive team, you have priority in the form of Dragonite Extreme-Speed, Bisharp Sucker Punch, or Lucario Bullet Punch/E-Speed. If they go for the priority move, and you go into something that can take the hit — they lose massive momentum. I understand that it is a double-edged sword if they instead predict and go for something like Swords Dance, or Dragon Dance, however. I have seen a common core of Weavile and Rotom-W which allows for immediate momentum into Weavile and an easy Pursuit. I'd say this is one of the most powerful cores in the metagame right now. I'd say it plays a huge role in the metagame as of now. I'm also trying to get behind the reasoning of putting something like Tornadus-Therian — a Pokemon that has barely even seen use yet — on S rank. It isn't that powerful and you could argue it sucks against offense because of priority users. While it has a nice speed tier and good defensive and offensive stats, Rotom-Wash also dominates the metagame and you have to rely on flimsy Hurricane/Focus Blast's 70% accuracy to do damage. Weavile is also on almost every team. I'm just not to sure about this final decision. Of course Pursuit is viable -- mandatory, I would say, on Weavile. I believe the set you listed is the only viable set, and as such, it would need to be overbearingly powerful for the Pokemon itself to be S-rank. Simply not being deadweight is not enough for a Pokemon to be good in a matchup - are you ever not happy to have Clefable on your team? Rocks will only be up more often than not if you are a better player than your opponent, which we simply cannot assume is the case. I can see your point of view, but I believe you are operating off the assumption that you will win most 50/50s and can consistently outplay your opponent, which cannot be assumed in a resource intended for newer players. Like I said previously, Weavile is very, very good, but it is not metagame defining. With regard to Tornadus-Therian's tentative ranking (which may, admittedly, be too high): - Unlike Weavile, it has three distinct viable sets: Life Orb, Rocky Helmet, and Assault Vest, all of which are at least A-rank on their own. - It is never dead-weight - can Defog attached to Regenerator ever be bad? - The only reliable defensive answer is Zapdos - Tornadus-Therian can get through anything else with the right coverage moves or Taunt. - It has a plethora of utility options, including Knock Off (which it can actually use as utility - trying to remove an item rather than remove an opposing Pokemon with Weavile tends to end with Weavile knocked out. - It fits on every archetype, except Sun - at least personally, I find it more difficult to justify not running Tornadus-Therian than justifying running it, which is often a hallmark of an S-rank Pokemon. - It can generate momentum for free, even through Stealth Rock, with its high speed and the threat of Hurricane (or coverage). - Like Weavile, it is a consistent answer to Gengar that does not sacrifice offensive momentum, which is a rather rare trait. Thanks to MadFrost for the signature! Link to comment https://pokemonrevolution.net/forum/topic/99227-ranked-pvp-viability-rankings-last-updated-6-30-2020/page/5/#findComment-838924 Share on other sites More sharing options...
Baganha Posted June 27, 2020 Share Posted June 27, 2020 Hello, i decided to give some thoughts on what i think could be new nature/sets to be considered for the rankings. Starting of with a small one, i believe adamant on breloom should be considered as it offers significantly more power which ends up mattering in some interesting scenarios, taking into account the focus sash set. Jolly has it perks, outspeeding bish, since like 95%+ run adamant, outspeeding ada diggersby a well as ada dnite, outpacing the fabled 240-244 speed gap that so many mons like to creep themselves with, such as zapdos, jirachi, mew. Adamant however has a chance to ohko mamo with 2 bullet seed hits, guaranteed after rocks damage 252 Atk Technician Breloom Bullet Seed (2 hits) vs. 0 HP / 4 Def Mamoswine: 292-348 (80.8 - 96.3%) -- approx. 56.3% chance to OHKO after Stealth Rock 252+ Atk Technician Breloom Bullet Seed (2 hits) vs. 0 HP / 4 Def Mamoswine: 324-384 (89.7 - 106.3%) -- guaranteed OHKO after Stealth Rock much higher chance to kill azu with 2 bullet seed, guaranteed after rocks damage 252 Atk Technician Breloom Bullet Seed (2 hits) vs. 4 HP / 0 Def Azumarill: 292-348 (85.3 - 101.7%) -- approx. 93.8% chance to OHKO after Stealth Rock 252+ Atk Technician Breloom Bullet Seed (2 hits) vs. 4 HP / 0 Def Azumarill: 324-384 (94.7 - 112.2%) -- guaranteed OHKO after Stealth Rock favorable chance to kill max hp torn after rocks damage 252 Atk Technician Breloom Rock Tomb vs. 248 HP / 8 Def Tornadus-Therian: 236-278 (65.3 - 77%) -- 18.8% chance to OHKO after Stealth Rock 252+ Atk Technician Breloom Rock Tomb vs. 248 HP / 8 Def Tornadus-Therian: 258-304 (71.4 - 84.2%) -- 68.8% chance to OHKO after Stealth Rock chance to ohko excadrill with mach, guaranteed after 1 lo recoil, jolly only has about a 70% after lo recoil 252 Atk Technician Breloom Mach Punch vs. 0 HP / 4 Def Excadrill: 296-350 (81.9 - 96.9%) -- 6.3% chance to OHKO after Stealth Rock 252+ Atk Technician Breloom Mach Punch vs. 0 HP / 4 Def Excadrill: 324-384 (89.7 - 106.3%) -- 56.3% chance to OHKO after Stealth Rock and other stuff like guaranteing an ohko on max hp heatran at +2 with mach and having a 7/8 chance to ohko max hp ttar instead of jolly's 3/8 chance, these are just some examples where brelooms extra power comes into play. Other nature and one set that i think could be considered for the viability rankings is impish chomp and mixed lo rocks. I understand that jolly helmet chomp is nice to still be able to check faster threats like drill, dnite, max speed manaphy/jirachi as well as max speed heatran but impish brings so many benefits as well that jolly cant, that i feel like its unfair to not have it as a recomended nature for one its much better checking mons relying on priority like bish and scizor a choice locked azu. chomp has to be significantly healthy just to check a bish's sucker at +2 +2 252+ Atk Life Orb Bisharp Sucker Punch vs. 252 HP / 0 Def Garchomp: 331-391 (78.8 - 93%) -- guaranteed 2HKO which compared to the impish calcs +2 252+ Atk Life Orb Bisharp Sucker Punch vs. 252 HP / 176+ Def Garchomp: 253-298 (60.2 - 70.9%) -- guaranteed 2HKO having an average 35% is still enough to live hits like cb azu jet, mach from conk, bp from banded scizor (relying a bit on rolls form bish and scizor but rolls are in chomps favor) avoiding 2hko from banded ttar crunch and a favorable chace to not get 2hko from ada lo drill are just some other perks in investing extra bulk on chomp, not saying its better set (tho with the upcoming of megas it certainly will be) but i think it has its merits. Naive is a bit out there, and will be more effective once chomp gets his mega but since in general pro doesnt have the most reliable switches to mixed attackers unless you have a direct counter to that mon, this could prove to make chomp a rather interesting anti-meta/lure stealth rocker, with options like flamethrower/fire blast to effectively deal with phys def skarm and even spdef ferro if you pack an lo, and this is talking with minimal investment in special attack. 4 SpA Garchomp Fire Blast vs. 252 HP / 4 SpD Skarmory: 176-208 (52.6 - 62.2%) -- guaranteed 2HKO 4 SpA Garchomp Fire Blast vs. 252 HP / 252+ SpD Ferrothorn: 176-208 (50 - 59%) -- 67.2% chance to 2HKO after Leftovers recovery The most interesting option with this set imo is actually max spatk lo with draco meteor, the idea to pretty much get up rocks with it and not let the pressure be gone from common hazard removers in the game, 252 SpA Life Orb Garchomp Fire Blast vs. 252 HP / 4 SpD Skarmory: 302-356 (90.4 - 106.5%) -- 37.5% chance to OHKO 252 SpA Life Orb Garchomp Fire Blast vs. 252 HP / 252+ SpD Ferrothorn: 291-348 (82.6 - 98.8%) -- guaranteed 2HKO after Leftovers recovery 252 SpA Life Orb Garchomp Draco Meteor vs. 252 HP / 0 SpD Rotom-Wash: 188-224 (61.8 - 73.6%) -- guaranteed 2HKO after Leftovers recovery 252 SpA Life Orb Garchomp Draco Meteor vs. 0 HP / 0 SpD Landorus-Therian: 242-285 (75.8 - 89.3%) -- guaranteed 2HKO 252 SpA Life Orb Garchomp Draco Meteor vs. 252 HP / 0 SpD Landorus-Therian: 242-285 (63.3 - 74.6%) -- guaranteed 2HKO 252 SpA Life Orb Garchomp Fire Blast vs. 252 HP / 88 SpD Tangrowth: 338-398 (83.6 - 98.5%) -- 75% chance to OHKO after Stealth Rock Earthquake is still the better option as the ground stab as it hits targets like ttar, tentacruel and jirachi harder. If your name isnt togekiss, odds are youre going to have to take a lot of damage to remove the hazards. Bold manaphy - cm rest manaphy while overshadowed by its more potent setup option, tail glow, still proves to be an insane wincon given the proper support. It doesnt get much for manaphy to start setting up and basically put your opponent in a tight position, after a cm or two only mons like breelom, raikou, thundurus, serperior, ferrothorn, celebi and gastro/seismitoad are going to hold it back. I kinda of compare it to crocune, which yeah it has its advantages like better bulk and pressure depending on the situation, but manaphy is no slacker as long as you play your rain turns well with rest, its a mon thats gonna snowball much faster than suicune, which helps against more offensive mu that try to use stuff like rotom to force the rest or something. Calcs are similar to crocrune so i dont think its necessary to show mana's bulk. Thats it for now, giving a brief look, these seem to be the most important updates i believe, after the next update im sure there'll be lots to discuss. cheers Link to comment https://pokemonrevolution.net/forum/topic/99227-ranked-pvp-viability-rankings-last-updated-6-30-2020/page/5/#findComment-851633 Share on other sites More sharing options...
Idkup Posted June 30, 2020 Author Share Posted June 30, 2020 (edited) Changelog 6/30/2020: As I have been actively laddering this season, this update is rather large. A lot of Pokemon's rankings have been shifted downward, D rank has been removed, and C rank's definition has been clarified. Here is the full log of changes: rotom-wash -> A+ tornadus-t -> A+ azumarill -> A bisharp -> A chansey -> A ferrothorn: relaxed / sassy garchomp: jolly / naive gengar -> A greninja -> S heatran: timid / calm / modest landorus-i -> A gliscor -> A+ magnezone -> A- serperior -> A- tangrowth -> A+ togekiss -> A- breloom: jolly / adamant hippowdon -> B+ hydreigon -> B+ infernape -> B kommo-o -> B+ skarmory -> B+ suicune -> B+ thundurus-t -> B+ azelf -> B conkeldurr -> B- entei -> B heracross: jolly / adamant -> B nidoking -> B salamence -> B scolipede -> B staraptor -> B starmie -> B aerodactyl -> C+ alakazam -> C+ chandelure -> B+ gyarados -> B- darmanitan -> C+ jellicent -> C+ kabutops: jolly / adamant krookodile -> C mantine -> C milotic -> C- slowbro -> B arcanine -> C- empoleon -> C gastrodon: sassy / relaxed -> B- gligar -> UNR jolteon -> C- haxorus -> C- machamp -> UNR medicham -> C omastar -> C nidoqueen -> C- porygon-z -> UNR tyrantrum -> C venomoth -> C- venusaur -> B- articuno -> C- blissey -> C- florges -> C- gardevoir -> C- mienshao -> UNR stoutland -> C- whimsicott -> C- flygon -> UNR mesprit -> UNR noivern -> UNR scrafty -> UNR torkoal -> B- weezing -> UNR cradily -> UNR donphan -> UNR emboar -> UNR exeggutor-alolan -> UNR gallade -> UNR honchkrow -> UNR lanturn -> UNR magmortar -> UNR marowak -> UNR miltank -> UNR qwilfish -> C- ninetales -> UNR rhyperior -> UNR rotom-mow -> UNR sableye -> UNR sandslash-alolan -> C- sharpedo -> UNR shaymin -> C- slowking -> C- snorlax -> UNR victreebel-> UNR yanmega -> UNR poliwrath -> C- It would take ages to explain all of these changes, so I'll go over a select few. Rotom-Wash -> A+ Rotom-W is as good as ever, but it is not on the same level as the two Pokemon that now occupy S-rank. Tornadus-T -> A+ I underestimated how unreliable Hurricane is. Tornadus-T is still great, but it cannot function as a sole check to the wide variety of threats it covers in theory. Chansey -> A, Skarmory -> B+, et al. Stall is no longer the strongest archetype in the game. The onslaught of new threats has made its life a little more difficult. Gengar -> A Gengar faces stiff competition from Greninja and Tornadus-Therian, which can fill similar attacking roles while providing much more utility to the team. Greninja -> S This Pokemon is broken and should have been banned two years ago. Greninja has scarce few answers for its massive attacking movepool. When faced with these answers, it can simply set Spikes on the switch and proceed to get out. Hidden Power Grass and Ice Beam allow Greninja to deny every relevant Defog user in the game (sorry Mantine and Empoleon), which makes it very effective at keeping Spikes up, unlike most other users of the move. This quality allows it to tear down defensive teams by itself - the amount of Ferrothorn, Heatran, and even Chansey that I've been able to smash with Specs Latios's Psychic thanks to Spikes pressure from Greninja has been absolutely absurd. When playing Spikes Greninja, there is no need for a dedicated stallbreaker. Simply keeping up offensive pressure is sufficient. As for why I didn't come to this conclusion earlier? For a decent amount of time, I considered Gunk Shot necessary on Greninja. As nice as the coverage is, it does not deal with Rotom-Wash, one of the most prominent Defog users in the game - allowing it to remove Spikes set by Greninja fairly reliably - resulting in no progress being made by the Greninja player. Hidden Power Grass removes this issue entirely (Grass Knot cannot be used due to its pitiful base power against Rotom). Proper handling of its weakness to priority is also of utmost importance - I tried to fit Greninja on extremely offensive teams that already tend to struggle against priority. With these issues resolved, Greninja is a terrifying force - an offensive Pokemon with an excellent speed tier, no true answers, and the ability to destroy defensive teams on its own. Landorus-I -> A As much as people want this Pokemon banned, it's frankly just a worse Greninja. Its lower speed tier is not made up for by its marginally increased breaking power, while Greninja's Ice Beam is a much more spammable attack than Landorus's Earth Power. Stealth Rock is better than Spikes, but also has many more viable users. If Greninja is enough to demolish stall, there is not as much of a need for a slower option which is considerably worse against offense. Gliscor -> A+ Gliscor is incredibly easy to fit on virtually any team. With the correct set, it can handle a number of top-tier threats for any team - Bisharp, Clefable, Gengar, Heatran, et al. It is never the best counter for something, but its durability allows it to serve as a fairly solid check. Poison Heal and the ability to stallbreak with Taunt set it apart from Landorus-T. Edited June 30, 2020 by idkup 1 Thanks to MadFrost for the signature! Link to comment https://pokemonrevolution.net/forum/topic/99227-ranked-pvp-viability-rankings-last-updated-6-30-2020/page/5/#findComment-852899 Share on other sites More sharing options...
Idkup Posted June 30, 2020 Author Share Posted June 30, 2020 Hello, i decided to give some thoughts on what i think could be new nature/sets to be considered for the rankings. Starting of with a small one, i believe adamant on breloom should be considered as it offers significantly more power which ends up mattering in some interesting scenarios, taking into account the focus sash set. Jolly has it perks, outspeeding bish, since like 95%+ run adamant, outspeeding ada diggersby a well as ada dnite, outpacing the fabled 240-244 speed gap that so many mons like to creep themselves with, such as zapdos, jirachi, mew. Adamant however has a chance to ohko mamo with 2 bullet seed hits, guaranteed after rocks damage 252 Atk Technician Breloom Bullet Seed (2 hits) vs. 0 HP / 4 Def Mamoswine: 292-348 (80.8 - 96.3%) -- approx. 56.3% chance to OHKO after Stealth Rock 252+ Atk Technician Breloom Bullet Seed (2 hits) vs. 0 HP / 4 Def Mamoswine: 324-384 (89.7 - 106.3%) -- guaranteed OHKO after Stealth Rock much higher chance to kill azu with 2 bullet seed, guaranteed after rocks damage 252 Atk Technician Breloom Bullet Seed (2 hits) vs. 4 HP / 0 Def Azumarill: 292-348 (85.3 - 101.7%) -- approx. 93.8% chance to OHKO after Stealth Rock 252+ Atk Technician Breloom Bullet Seed (2 hits) vs. 4 HP / 0 Def Azumarill: 324-384 (94.7 - 112.2%) -- guaranteed OHKO after Stealth Rock favorable chance to kill max hp torn after rocks damage 252 Atk Technician Breloom Rock Tomb vs. 248 HP / 8 Def Tornadus-Therian: 236-278 (65.3 - 77%) -- 18.8% chance to OHKO after Stealth Rock 252+ Atk Technician Breloom Rock Tomb vs. 248 HP / 8 Def Tornadus-Therian: 258-304 (71.4 - 84.2%) -- 68.8% chance to OHKO after Stealth Rock chance to ohko excadrill with mach, guaranteed after 1 lo recoil, jolly only has about a 70% after lo recoil 252 Atk Technician Breloom Mach Punch vs. 0 HP / 4 Def Excadrill: 296-350 (81.9 - 96.9%) -- 6.3% chance to OHKO after Stealth Rock 252+ Atk Technician Breloom Mach Punch vs. 0 HP / 4 Def Excadrill: 324-384 (89.7 - 106.3%) -- 56.3% chance to OHKO after Stealth Rock and other stuff like guaranteing an ohko on max hp heatran at +2 with mach and having a 7/8 chance to ohko max hp ttar instead of jolly's 3/8 chance, these are just some examples where brelooms extra power comes into play. Other nature and one set that i think could be considered for the viability rankings is impish chomp and mixed lo rocks. I understand that jolly helmet chomp is nice to still be able to check faster threats like drill, dnite, max speed manaphy/jirachi as well as max speed heatran but impish brings so many benefits as well that jolly cant, that i feel like its unfair to not have it as a recomended nature for one its much better checking mons relying on priority like bish and scizor a choice locked azu. chomp has to be significantly healthy just to check a bish's sucker at +2 +2 252+ Atk Life Orb Bisharp Sucker Punch vs. 252 HP / 0 Def Garchomp: 331-391 (78.8 - 93%) -- guaranteed 2HKO which compared to the impish calcs +2 252+ Atk Life Orb Bisharp Sucker Punch vs. 252 HP / 176+ Def Garchomp: 253-298 (60.2 - 70.9%) -- guaranteed 2HKO having an average 35% is still enough to live hits like cb azu jet, mach from conk, bp from banded scizor (relying a bit on rolls form bish and scizor but rolls are in chomps favor) avoiding 2hko from banded ttar crunch and a favorable chace to not get 2hko from ada lo drill are just some other perks in investing extra bulk on chomp, not saying its better set (tho with the upcoming of megas it certainly will be) but i think it has its merits. Naive is a bit out there, and will be more effective once chomp gets his mega but since in general pro doesnt have the most reliable switches to mixed attackers unless you have a direct counter to that mon, this could prove to make chomp a rather interesting anti-meta/lure stealth rocker, with options like flamethrower/fire blast to effectively deal with phys def skarm and even spdef ferro if you pack an lo, and this is talking with minimal investment in special attack. 4 SpA Garchomp Fire Blast vs. 252 HP / 4 SpD Skarmory: 176-208 (52.6 - 62.2%) -- guaranteed 2HKO 4 SpA Garchomp Fire Blast vs. 252 HP / 252+ SpD Ferrothorn: 176-208 (50 - 59%) -- 67.2% chance to 2HKO after Leftovers recovery The most interesting option with this set imo is actually max spatk lo with draco meteor, the idea to pretty much get up rocks with it and not let the pressure be gone from common hazard removers in the game, 252 SpA Life Orb Garchomp Fire Blast vs. 252 HP / 4 SpD Skarmory: 302-356 (90.4 - 106.5%) -- 37.5% chance to OHKO 252 SpA Life Orb Garchomp Fire Blast vs. 252 HP / 252+ SpD Ferrothorn: 291-348 (82.6 - 98.8%) -- guaranteed 2HKO after Leftovers recovery 252 SpA Life Orb Garchomp Draco Meteor vs. 252 HP / 0 SpD Rotom-Wash: 188-224 (61.8 - 73.6%) -- guaranteed 2HKO after Leftovers recovery 252 SpA Life Orb Garchomp Draco Meteor vs. 0 HP / 0 SpD Landorus-Therian: 242-285 (75.8 - 89.3%) -- guaranteed 2HKO 252 SpA Life Orb Garchomp Draco Meteor vs. 252 HP / 0 SpD Landorus-Therian: 242-285 (63.3 - 74.6%) -- guaranteed 2HKO 252 SpA Life Orb Garchomp Fire Blast vs. 252 HP / 88 SpD Tangrowth: 338-398 (83.6 - 98.5%) -- 75% chance to OHKO after Stealth Rock Earthquake is still the better option as the ground stab as it hits targets like ttar, tentacruel and jirachi harder. If your name isnt togekiss, odds are youre going to have to take a lot of damage to remove the hazards. Bold manaphy - cm rest manaphy while overshadowed by its more potent setup option, tail glow, still proves to be an insane wincon given the proper support. It doesnt get much for manaphy to start setting up and basically put your opponent in a tight position, after a cm or two only mons like breelom, raikou, thundurus, serperior, ferrothorn, celebi and gastro/seismitoad are going to hold it back. I kinda of compare it to crocune, which yeah it has its advantages like better bulk and pressure depending on the situation, but manaphy is no slacker as long as you play your rain turns well with rest, its a mon thats gonna snowball much faster than suicune, which helps against more offensive mu that try to use stuff like rotom to force the rest or something. Calcs are similar to crocrune so i dont think its necessary to show mana's bulk. Thats it for now, giving a brief look, these seem to be the most important updates i believe, after the next update im sure there'll be lots to discuss. cheers I agree with the bulk of this post, but I do not think the slight additional bulk of Impish Garchomp (which still has no recovery) ever justifies running this set over a corresponding Jolly set with an appropriate speed tier. Most of your suggested changes have been implemented. As for Bold Manaphy, I think the set needs to see some more experimentation. I tried 252 HP Timid CM Manaphy a while back in full stall and it was reasonably functional, but I'm not convinced it's better than Suicune. Thanks to MadFrost for the signature! Link to comment https://pokemonrevolution.net/forum/topic/99227-ranked-pvp-viability-rankings-last-updated-6-30-2020/page/5/#findComment-852902 Share on other sites More sharing options...
Qqq Posted June 30, 2020 Share Posted June 30, 2020 hi , i think i accidently q'd up today and met you in pvp , the greninja was delicious and so was the bird. But i have issues with my team that i would like some help on , may you please pm me and help me out on discord? thanks so much! big fan! 1 [MEDIA=giphy]Tf3mp01bfrrUc[/MEDIA] Link to comment https://pokemonrevolution.net/forum/topic/99227-ranked-pvp-viability-rankings-last-updated-6-30-2020/page/5/#findComment-853255 Share on other sites More sharing options...
Lifeisnoodles Posted August 21, 2021 Share Posted August 21, 2021 On 7/5/2018 at 7:04 AM, idkup said: break[/hr] This thread attempts to accurately present the relative power of Pokemon in PRO's Ranked Battle format. This is not meant to be the end-all, be-all resource for teambuilding, and neither is it intended that you always pick the highest ranked option. Viability exists in tandem with synergy - teams that cannot capitalize on each others' strengths are doomed to fail. With that in mind, this is a good initial resource to use when first approaching Ranked PvP, and should in time be replaced with your own experience. break[/hr] break[/hr] S-Rank - These Pokemon define the metagame. They either perform several roles exceptionally well or possess incredible flexibility. Not being able to answer S-Rank Pokemon consistently is tantamount to throwing games. A-Rank - These Pokemon are extremely good at one thing or decent at several in the metagame, usually requiring little support to function. The ability to deal with A-Rank Pokemon remains of vital importance. B-Rank - These Pokemon are solid picks in the metagame, but tend to require some support to work. C-Rank - These Pokemon possess a single, well-defined niche in the metagame, and will likely only fit on specialized teams. Ambipom-Rank - If you are using any of these Pokemon, you are not playing to your full potential. Within tiers, Pokemon are listed in alphabetical order. break[/hr] break[/hr] S Rank Hide contents Clefable - Bold / Modest / Calm Greninja - Timid / Naive / Hasty A+ Rank Hide contents Dragonite - Adamant / Jolly Excadrill -Jolly / Careful / Adamant Ferrothorn - Relaxed / Sassy Garchomp - Jolly / Naive Gliscor -Jolly / Careful Heatran - Timid / Calm / Modest Landorus-Therian - Jolly / Adamant / Impish Manaphy - Timid Rotom-Wash - Timid / Bold / Modest / Calm Tangrowth - Sassy / Relaxed Tornadus-Therian - Timid / Naive / Hasty Weavile - Jolly Zapdos - Bold / Timid / Calm A Rank Hide contents Azumarill - Adamant Bisharp - Adamant / Jolly Chansey - Bold Gengar - Timid Landorus - Timid / Hasty / Naive / Rash / Mild / Modest / Adamant / Jolly Latios - Timid Tyranitar - Jolly / Adamant / Sassy / Relaxed Volcarona - Timid / Bold A- Rank Hide contents Amoonguss - Bold / Calm / Sassy Lucario - Adamant / Jolly / TImid Magnezone - Timid / Modest Mamoswine - Jolly / Naive / Adamant Latias - Timid / Bold / Calm Scizor - Adamant / Impish / Careful / Jolly Serperior - Timid Thundurus - Timid Togekiss - Timid / Bold B+ Rank Hide contents Alomomola - Impish / Bold / Calm Breloom - Jolly / Adamant Chandelure - Timid Hippowdon - Impish / Careful Hydreigon - Timid / Naive Jirachi - Jolly / Careful / Timid / Calm Kingdra - Modest Kommo-o - Careful / Adamant / Jolly / Impish Mew - Timid / Careful / Calm Ninetales-Alolan - Timid Pelipper - Modest / Bold / Timid Skarmory - Impish / Careful Suicune - Bold / Timid Tentacruel - Timid / Calm / Bold Thundurus-Therian - Timid / Modest B Rank Hide contents Azelf - Naive / Hasty / Timid Celebi - Timid / Bold Cloyster - Naive / Jolly Crawdaunt - Jolly / Adamant Entei - Adamant / Jolly Diggersby - Jolly / Adamant Heracross - Jolly / Adamant Infernape - Naive / Jolly / Timid Nidoking - Timid Raikou - Timid Reuniclus - Bold / Quiet Salamence - Naive / Jolly Scolipede -Jolly / Adamant Slowbro - Bold Staraptor - Adamant / Jolly Starmie - Timid Toxicroak - Jolly / Timid B- Rank Hide contents Conkeldurr - Adamant Gastrodon - Sassy / Relaxed Gyarados - Jolly / Impish Hawlucha -Adamant Kabutops - Jolly / Adamant Klefki - Calm / Bold / Careful / Impish Kyurem - Timid / Modest Mandibuzz - Impish / Bold / Careful / Calm Moltres - Timid Porygon2 - Bold / Calm Torkoal - Bold / Relaxed Venusaur - Modest / Rash C+ Rank Hide contents Aerodactyl - Jolly / Hasty / Naive Alakazam - Timid Chesnaught - Impish Darmanitan - Jolly / Adamant Feraligatr - Jolly Jellicent - Bold Ludicolo - Modest Marowak-Alolan - Adamant Muk-Alolan - Adamant / Careful Metagross - Jolly Quagsire - Relaxed / Bold Ribombee - Timid Rotom-Heat - Timid / Bold Sylveon - Modest / Timid / Calm / Bold Xatu - Bold / Calm C Rank Reveal hidden contents Cofagrigus - Bold / Quiet Cresselia - Relaxed / Sassy Crobat - Jolly / Timid Doublade - Adamant / Brave / Impish Dragalge - Modest / Calm Empoleon - Calm / Bold Krookodile - Jolly Magneton - Timid Mantine - Bold / Calm Medicham - Jolly Omastar - Modest Seismitoad - Relaxed / Careful / Modest Smeargle - Timid Talonflame - Jolly / Careful Tornadus - Timid / Naive / Hasty / Jolly Tyrantrum - Jolly / Adamant Uxie - Relaxed C- Rank Reveal hidden contents Arcanine - Impish / Jolly Articuno - Calm / Bold Avalugg - Impish Blissey - Bold Bronzong - Relaxed / Sassy Espeon - Timid Florges - Bold / Calm Forretress - Relaxed / Sassy Froslass - Timid Galvantula - Timid Gardevoir - Timid Golem-Alolan - Jolly Goodra - Modest / Calm Jolteon - Timid Milotic - Bold / Calm Nidoqueen - Bold / Modest Poliwrth -Relaxed Qwilfish - Jolly Roserade - Timid / Bold / Calm Sandslash-Alolan - Adamant Shaymin - Timid / Bold Slowking - Calm Stoutland - Adamant / Jolly Umbreon - Careful / Calm Vaporeon - Bold / Calm Venomoth - Timid Whimsicott - Bold / Modest Ambipom Rank Hide contents Ambipom Blastoise Charizard Eelektross Electivire Jynx Politoed Slaking Wobbuffet break[/hr] If you would like to discuss a Pokemon's ranking, please make a post which indicates both current and desired rankings, and provides a solid explanation. Keep in mind that viability is not usage - how often a Pokemon is seen on the ladder alone is not a good argument for its placement. Personal anecdotes are also not good arguments for adjusting the placement of a Pokemon. With that in mind, discuss away break[/hr] Thanks to: Ironcoque, anthonyliu, dangarangs, and Fairview for substantial assistance compiling the initial version of this list Jorogumo and sgt bianco for substantial contributions to updating this list Shaui & other staff for letting me take over this thread Aphotyx's old thread for the headers Team Magma for being the best guild in the game Eelektross in amphibom rank!? He destroys steel types like ferrothorn and rotom wash with flamethrower and giga drain, plus no weakness. Link to comment https://pokemonrevolution.net/forum/topic/99227-ranked-pvp-viability-rankings-last-updated-6-30-2020/page/5/#findComment-1025376 Share on other sites More sharing options...
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