11/10/2026When applying a sprite, it is now no longer stuck, causing you to use the select tool, and another spot on the map to deselect it. Added a checkbox below Pokémon sprites to give them the option to hover over water. (Ghosts) Sprites will now follow a complete loop of their path when finishing points. When points do not complete a full loop, the Pokémon will then turn around and head back. Added in a check for water tile while running test. You should no longer drop in on the water, and be able to walk around. Removed the option, layers are above player. Reworked this entire system for test. Removed the "Mark Blocking" feature and replace with tags. Right clicking a tile/set of tiles will allow you to mark it. It will also advise which layer this should be on. (If you began a map with this, go to Edit and hit "Clear old blocking tags") Updated help. Keyboard shortcuts are now cleaner to read. Added in what each layer should contain. Converted it back to 4 layers. Original thought was to add trees in front of buildings on layer 4. However, the shadow does not look natural. While the shadow could always be removed from the tree, its just extra unnecessary work. Middle clicking on the tile to bring you to it on the sheet is now more responsive. Exporting a PNG image should now show the NPC's and Sprites. Muted reachability on checking map. Muted collision on checking map. Muted link on checking map. Check the map now will list how many tiles do not contain a tag. Double clicking this will open a new window with all the used tiles allowing you to tag them, so your not scrolling up and down, middle clicking to go to that sheet. This also saves for future use. Check the map now lists errors first, warnings second, and notes last. This will force NPC has no name to be at the bottom, and not based on alphabetical order. Issues Still working on the shadow of buildings with NPC's. Most should not have an issue. Rocks deemed as collision, block when underwater. Some sprites may not appear underwater even when the box is not checked.