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7m scyther and 6m5 toge
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Allsmell started following Inflation on NPC`s - why we need it
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Name checks out. Pokémon are the real estate/shares of PRO. What's missing from all these arguments is why catching up in money without effort is required. The only real competitive aspect of PRO is PvP. And if you think you can't get PvP able catchable pokes within a month of hardcore playing PRO you are wrong. If you have a GOD or not will matter in maybe 2% of the cases. Winning in PvP is often a case of getting better or understand which IVs matter more, not I need all of them, and funnily enough often people become better with time. The much harder part for new players to catch up on is legendary rerolls, and these are irrelevant to the cash economy and will go up with inflation. Understanding IVs cant help you with legendary speed tiers/other IV thresholds when you don't have the ability to purchase from the market (because their is no market, just casino). Source: haven't played for 5 years, probably still worth more than most of PRO, inflation would have been my friend even more while not playing.
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💀 (AUCTION) STAR WARS PAWNIARD (Jolly, Defiant) 💀
Azxn replied to Azxn's topic in Shiny and Special Pokémon - Gold
Congratulations @Pokehunter279 you won the auction. PM for collection. -
Yuqi05 started following selling good pokes
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milotic 4m toge 6m scyther 6m
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61
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5.25m toge
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i like the idea of dorade tbh. personally i would say combining both things, my idea and dorade´s, could fix a lot of things.
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5m Togepi 5m Scyther
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3.5m toge
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Rachelgardner started following selling good pokes
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3m 250k togepi
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[UPDATE 02.07.2026] L'Échoppe de Metanarchy
Metanarchy replied to Metanarchy's topic in Pokémon Shops - Gold
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Start Price: 25m End Point: 72 hours after the start price is met Minimum Raise: 500k Accepted Payments: Pokedollars Coin Capsules (1 CC = 480k) IV Reroll Tickets (1 IV Reroll = 730k) Apply rule: 15 minutes Time Countdown
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Deadlyz changed their profile photo
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Congratz @Ebyang message me wwhen you are available to trade
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[UPDATE 02.07.2026] L'Échoppe de Metanarchy
Metanarchy replied to Metanarchy's topic in Pokémon Shops - Gold
@Allsmell Of course, feel free to pm me in game or here when you are online - Today
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Unfrosted started following selling good pokes
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Do you have an alternative suggestion? I mean other people such as @Dorade are trying to give their opinions and suggestions id love to see you try that for once. Instead of saying why the idea is bad id love to see you trying to improve it or suggest an alternative solution, also you can be a little nicer while you are at it
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3m toge
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Wegan started following Auction for Very Rare S Celesteela Mount and Greymon 2010 Mount
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Shiny Celesteela Mount START OFFER :2M MIN BID : 100K INSTA PICK : 5M END POINT 24 HOURS AFTER FIRST BID ACCEPTED PAYMENTS POKEDOLLARS CC : 500K IV REROL : 700K Greymon 2010 Mount START OFFER :2M MIN BID : 100K INSTA PICK : 5M END POINT 24 HOURS AFTER FIRST BID ACCEPTED PAYMENTS POKEDOLLARS CC : 500K IV REROL : 700K
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approximately 30 minutes left
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Cool, tell me when u come on. Sil or Gold?
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You’re still missing the point. Boss farming is just one basic method of making money. Veteran players are often reluctant to do it because they already have way better, faster, and more profitable methods that new players can’t access yet. When you heavily inflate NPC and boss rewards, you’re mostly buffing the entry-level income source. The veterans who already moved past that will benefit far less from your inflation, but they don’t need it. They’re already making money much faster through their advanced methods. Meanwhile, the gap in the player-driven market (auctions and trades) stays massive. Even if a new player grinds 4 accounts on bosses and slowly catches up in that one area, the experienced players are still light-years ahead using superior strategies. Their huge capital, rare Pokémon, and high-end income streams keep growing. And when more money enters the game from inflated bosses, guess what happens? Veterans use their existing wealth and advantages to buy up the good Pokémon even faster, pushing auction prices higher and faster than your 2.5% weekly inflation. So the “scissor effect” you keep hoping for doesn’t happen. New players get a little more from basic farming, but veterans pull away even harder in the actual end-game economy. The rich don’t just stay rich — they get richer quicker while the new players are still stuck in the beginner money methods you just inflated. That’s why this plan doesn’t close the gap. It just creates more money at the bottom while the top keeps running with much stronger tools. How does a new player actually compete in auctions and trading against veterans who are barely even touching the content you want to inflate? You're hurting the new player in the end with this, the moment they realize after all their effort in farming bosses with 4 accounts, they are still too poor to afford anything, and the hard-earn money of them is losing value at high speed thanks to your economy inflation idea. Then what's next? Rage will come, from both the veteran and the new player, thanks to the good for nothing introduction of such idea, if it ever actually coming (well it won't, so dream on).