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Pokemon Revolution Online

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New Trade Zone
Trade Zone is now live
Use the new Trade Zone for auctions and instant-price trades so Pokemon and item offers are easy to find.
Open Trade Zone

All Activity

This stream auto-updates

  1. Past hour

  2. Fgmumfyt joined the community
  3. Qynvvwnf joined the community
  4. Tr88bband joined the community
  5. Cedrikmars joined the community
  6. IGN: Jafila Server: Silver
  7. Jafila started following Guess Who?
  8. Id=Zemmer Server=GOLD
  9. Trafa1gar Silver Server
  10. Username: Chantaroo Server:Gold
  11. Username: Vinsaint Server: Gold
  12. Doremicho joined the community
  13. Jnjoxcqd joined the community
  14. Tmqwnjgg joined the community
  15. Today

  16. username : nihad7 server: gold
  17. Nihad7 started following Guess Who?
  18. IGN: Lunarine Server: gold
  19. Ypkbgjof joined the community
  20. Gigachadx joined the community
  21. Username- Banbiko server- gold
  22. IGN -Raghav1234 Server - Silver
  23. Reiner096 started following Guess Who?
  24. IGN : Reiner096 server : sliver
  25. Sangresita5 joined the community
  26. IGN - GamerzElite SERVER - Silver
  27. Username: Soulhearts Server: Silver
  28. Hi! I am facing two issues actually. 1. The game freezes too many times. I am on lenovo t490 i7 8th gen 16/512 so I dont think it should freeze that much. 2. I am facing it today. After every couple of minutes, the screen is getting dim as shown in the picture and my character gets stuck while everyone else around me seems moving.
  29. Username: somphong1616 Server: Silver
  30. Username: Rigi Server: Silver
  31. IGN - GHOSTOFF SERVER - SILVER
  32. Ghostoff started following Guess Who?
  33. Musa24 replied to Musa24's topic in General Support
    Muchas gracias, con lo que me dijiste pude conseguirlo Que tengas buen día y disculpa las molestias
  34. 11/10/2026When applying a sprite, it is now no longer stuck, causing you to use the select tool, and another spot on the map to deselect it. Added a checkbox below Pokémon sprites to give them the option to hover over water. (Ghosts) Sprites will now follow a complete loop of their path when finishing points. When points do not complete a full loop, the Pokémon will then turn around and head back. Added in a check for water tile while running test. You should no longer drop in on the water, and be able to walk around. Removed the option, layers are above player. Reworked this entire system for test. Removed the "Mark Blocking" feature and replace with tags. Right clicking a tile/set of tiles will allow you to mark it. It will also advise which layer this should be on. (If you began a map with this, go to Edit and hit "Clear old blocking tags") Updated help. Keyboard shortcuts are now cleaner to read. Added in what each layer should contain. Converted it back to 4 layers. Original thought was to add trees in front of buildings on layer 4. However, the shadow does not look natural. While the shadow could always be removed from the tree, its just extra unnecessary work. Middle clicking on the tile to bring you to it on the sheet is now more responsive. Exporting a PNG image should now show the NPC's and Sprites. Muted reachability on checking map. Muted collision on checking map. Muted link on checking map. Check the map now will list how many tiles do not contain a tag. Double clicking this will open a new window with all the used tiles allowing you to tag them, so your not scrolling up and down, middle clicking to go to that sheet. This also saves for future use. Check the map now lists errors first, warnings second, and notes last. This will force NPC has no name to be at the bottom, and not based on alphabetical order. Issues: Still working on the shadow of buildings with NPC's. Most should not have an issue.
  35. n978260 sever: silver
  36. Username: Godredeye Server: Gold
  37. 11/10/2026Fixed a crash when editing the last 10 encounters. Fixed a crash when reloading the tracker when the game is minimized, and then unminimized. Stats would begin to show, and then crash before sprites loaded. Added a new check for each battle window to carry the pro-logo (red/white pokeball) for it to count as an encounter. This should eliminate any random encounters while roaming as well. This happened very, very rarely still. Added a "New Look" under Appearances. This will bring you to a newly designed tracker, that can be reverted to the original. (Still working on this however, so expect some differences as updates go along)
  38. Ingame Name: Divinegold Server: Silver Goodluck to all players who participate!
  39. Ign:tgbnamish Server:silver

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