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Showing content with the highest reputation on 11/28/25 in Posts

  1. - DAY 6 - Sorry for the delay, I felt very bad today and I needed to check my doctor, so I ended up closing today's a few hours later than usual. INTRODUCTION Hey there, PRO Community. How are you all doing? It's your neighborhood Keita/Shinohara here! I’ve missed you. Life is still a chaotic on my side, no improvements since last time (actually got even worse, yikes), BUT worry not — because won’t stop me from sending a little light your way! Starting 22 November 2024, and every day until 31 December 2025, I'll host the Keita Xmas Giveaway! GIVEAWAY & HOW TO PARTECIPATE This is how it will works Monday to Friday: 1 Coin Capsule Saturday: 2 Coin Capsules Sunday: 3 Coin Capsules To partecipate, post a comment with your USERNAME and SERVER (feel free to add any extra comment if you want, but write those!) Here is the complete day list: RULES (Better Explained) New Players can partecipate! Does not matter if you are new to the game or old! Both Gold and Silver servers can participate. It doesn’t matter which server you play on, everyone is allowed to join every day. A new giveaway thread will be posted daily. Each day has its own post, and only comments on that day’s post count for that day’s giveaway. Winners will be chosen through a recorded spin on spinthewheel.io. I will record the spin and post the video directly in the daily thread so everything is transparent. (winner will be announced in the next 24 hours after the daily event ended) You can enter until 23:59 (GMT +0) of the same day the giveaway thread was posted. Any entry after that time won’t be counted. You can participate every day, even if you’ve already won before. There are no limits on how many times you can win throughout the event. Prizes will be delivered through Mailbox, or you can meet me in Vermilion City if you prefer direct trade. EXTRA INFOS (For Both Staff and Players) This is not an Official Staff Giveaway The accounts that will be used to trade will be: Keita and Ryu (one stay gold, the other silver. I've purchased extra CCs to cover me transferring if needed) Evidence of Coin Capsules: CURRENT WINNERS - THIS THREAD IS USED FOR DAY 6 - Good Luck!
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  3. INTRODUCTION Hey there, PRO Community. How are you all doing? It's your neighborhood Keita/Shinohara here! I’ve missed you. Life is still a chaotic on my side, no improvements since last time (actually got even worse, yikes), BUT worry not — because won’t stop me from sending a little light your way! Starting 22 November 2024, and every day until 31 December 2025, I'll host the Keita Xmas Giveaway! GIVEAWAY & HOW TO PARTECIPATE This is how it will works Monday to Friday: 1 Coin Capsule Saturday: 2 Coin Capsules Sunday: 3 Coin Capsules To partecipate, post a comment with your USERNAME and SERVER (feel free to add any extra comment if you want, but write those!) Here is the complete day list: RULES (Better Explained) New Players can partecipate! Does not matter if you are new to the game or old! Both Gold and Silver servers can participate. It doesn’t matter which server you play on, everyone is allowed to join every day. A new giveaway thread will be posted daily. Each day has its own post, and only comments on that day’s post count for that day’s giveaway. Winners will be chosen through a recorded spin on spinthewheel.io. I will record the spin and post the video directly in the daily thread so everything is transparent. (winner will be announced in the next 24 hours after the daily event ended) You can enter until 23:59 (GMT +0) of the same day the giveaway thread was posted. Any entry after that time won’t be counted. You can participate every day, even if you’ve already won before. There are no limits on how many times you can win throughout the event. Prizes will be delivered through Mailbox, or you can meet me in Vermilion City if you prefer direct trade. EXTRA INFOS (For Both Staff and Players) This is not an Official Staff Giveaway The accounts that will be used to trade will be: Keita and Ryu (one stay gold, the other silver. I've purchased extra CCs to cover me transferring if needed) Evidence of Coin Capsules: CURRENT WINNERS - THIS THREAD IS USED FOR DAY 7 - Good Luck!
    1 point
  4. After hunting, I head to my PC to delete the undesirable pokes, but when I go to mass select pokemon to delete, I end up having to swap back and forth between the pokemon mass select tool and the pokemon target drag tool to check the stats of the pokemon I'm choosing to delete. Would it be possible to slightly change the mass select tool so that when you right click a pokemon, it shows the stat card instead of selecting/deselecting? Currently, left clicking and right clicking have the same function of selecting/deselecting the target pokemon, and this change would preserve the function of the select tool while making it feel a lot nicer to clean out boxes!
    1 point
  5. Thank you for visiting. I'm online right now for like 15 minutes more, or we can try 8h from now I'm online most of the day.
    1 point
  6. Auction Cancelled.
    1 point
  7. https://pokemonrevolution.net/forum/topic/266989-rerol-sugestion/#findComment-1647572
    1 point
  8. Looking to buy all the summer clothes and the hibiscus flower
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  9. @Yayozama you win call me when you onl
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  10. Start Price: 1M End Point: 48hrs from now Insta Price: no insta Minimum Raise: 100k Accepted Payments: Pokedollars, Coin Capsule = 500k, IV Reroll Ticket = 750k)
    1 point
  11. +1 Always having to change the option for mass release can take many time, a right click could help or staying longer in the pokemon icon on pc for android user could help!
    1 point
  12. Hello @Leonidascsneto Apologies for the inconvenience, the auction ended and the Trade with @Jonathanjazz will be forced Kind Regards Glitterwing
    1 point
  13. - DAY 5 - INTRODUCTION Hey there, PRO Community. How are you all doing? It's your neighborhood Keita/Shinohara here! I’ve missed you. Life is still a chaotic on my side, no improvements since last time (actually got even worse, yikes), BUT worry not — because won’t stop me from sending a little light your way! Starting 22 November 2024, and every day until 31 December 2025, I'll host the Keita Xmas Giveaway! GIVEAWAY & HOW TO PARTECIPATE This is how it will works Monday to Friday: 1 Coin Capsule Saturday: 2 Coin Capsules Sunday: 3 Coin Capsules To partecipate, post a comment with your USERNAME and SERVER (feel free to add any extra comment if you want, but write those!) Here is the complete day list: RULES (Better Explained) New Players can partecipate! Does not matter if you are new to the game or old! Both Gold and Silver servers can participate. It doesn’t matter which server you play on, everyone is allowed to join every day. A new giveaway thread will be posted daily. Each day has its own post, and only comments on that day’s post count for that day’s giveaway. Winners will be chosen through a recorded spin on spinthewheel.io. I will record the spin and post the video directly in the daily thread so everything is transparent. (winner will be announced in the next 24 hours after the daily event ended) You can enter until 23:59 (GMT +0) of the same day the giveaway thread was posted. Any entry after that time won’t be counted. You can participate every day, even if you’ve already won before. There are no limits on how many times you can win throughout the event. Prizes will be delivered through Mailbox, or you can meet me in Vermilion City if you prefer direct trade. EXTRA INFOS (For Both Staff and Players) This is not an Official Staff Giveaway The accounts that will be used to trade will be: Keita and Ryu (one stay gold, the other silver. I've purchased extra CCs to cover me transferring if needed) Evidence of Coin Capsules: CURRENT WINNERS - THIS THREAD IS USED FOR DAY 5 - Good Luck!
    1 point
  14. You are only allowed one post per subforum, and please make sure to post in the right subforum. This being said, I have moved both your posts to the correct subforum. Wish you the best. -Opacity
    1 point
  15. Sorry for the delay, I had few health issues today and I needed to check a doctor, so ended up closing today's giveaway a bit later than usual. @Metanarchy win Day 5! Video Evidence: https://www.youtube.com/watch?v=SDD72QBqbmY
    1 point
  16. wtb - service z fly - service z water - service z dragon - service z komo - service z mimikyu - service diancie and mega - service keldeo - service Zapdos
    1 point
  17. Changelog 03.10.2025: PC Storage Rework The box size has been increased from 15 to 35, and the maximum number of boxes has been reduced to 29. This means the maximum number of Pokémon a player can have has increased from 1,000 to 1,015. Added filters accessible via the search bar. A list of available filters can be found here: Guide to Search Filters Added sorting. A drop-down menu in the bottom left now contains all sorting options along with an ascending and descending button. Complete list of sorting options: None, Pokédex ID, Pokémon Name, Level, Total IVs, UID, Expiration Time Added the ability to hold a Pokémon with the mouse and switch boxes by hovering over the desired box. Added the ability to drag and drop a Pokémon in front of or behind another Pokémon to insert it in that position. Added a SELECT button that allows players to multi-select any number of Pokémon. This works both with left-clicking and by selecting an entire area, similar to Windows. You can’t swap more than one selected Pokémon with other Pokémon, only insert them before or after other entries. You can still swap an deselected Pokémon with a selected one, even if you have more than one Pokémon selected. Added a button to select all Pokémon in the current view or deselect the current view if every Pokémon is selected. Right-clicking the button additionally gives the option to deselect all Pokémon. Added CTRL+D shortcut to toggle between select and drag, and CTRL+A shortcut to toggle between select current view and deselect current view. Search results are now displayed as you type without needing to press Enter. Sorting now displays Pokémon from all boxes. Sorting and filtering now display a scroll bar once the number of results exceeds the size of a single box. Boxes have a progress bar showing how full they are now, so you no longer have to click through empty boxes. When you click the arrow for the next box, the displayed boxes skip by 10. If you have a Pokémon selected or hold the mouse click, it will slide through the boxes. You can scroll through the box labels now. Added that players can drag and drop items directly onto Pokémon in the box. Added that players can drag and drop selected Pokemon into the chat now. When you drop them in the chat, you get the options to insert either the Pokemon you are dragging or all selected Pokemon. Up to six Pokemon will be linked, always the first six selected based on their positions in the storage. Added Active Lending Trades in the storage. The button is colored as long as you still have active lending trades. The Active Lending Trades button on the Trainer Card still exists, but without text, so you can still check it outside the Pokecenters. Here too, the button is colored as long as there are active lending trades., Added mass release with a summary confirmation window. Added Undo and Redo buttons next to the search. They save the clicked boxes, applied filters, and sorting. Empty searches are not saved. For example, if a player clears the search, it won’t be saved. Random Battle Updates Random Battle teams will be updated to Gen 9. 1700 sets will be updated and 830 new ones will be added. Added new global rules for all current and future sets. Stat-related rules: The rules are listed in priority order (top to bottom). Example: If a set has Belly Drum + Sitrus Berry and takes either 25% or 50% damage from Stealth Rock, it will get Even HP, because the Belly Drum + Sitrus rule has higher priority than the Stealth Rock rule. Nihilego always has 52 SpDef EVs to ensure Beast Boost always raises SpAtk, regardless of level. Pokémon with Trick Room or Gyro Ball always have 0 Speed IVs and 0 Speed EVs. Belly Drum + Sitrus Berry → Even HP Belly Drum + Gluttony → Even HP Belly Drum + Substitute → Even HP Belly Drum alone (no Sitrus, Substitute, or Gluttony) → Odd HP Cheek Pouch → Even HP Cud Chew → Even HP Harvest + Sitrus Berry → Even HP Unburden + Sitrus Berry → Even HP Substitute alone (no Sitrus, Belly Drum, Cheek Pouch, Cud Chew, Unburden, Harvest, or Gluttony) → Odd HP Pokémon taking exactly 50% or 25% from Stealth Rock → Odd HP Type-related rule: A team can have at most 2 Pokémon of the same type (primary or secondary) Hazard rule: Each player can have only one hazard set on their team. Mega and Z-Move Presence rule: If a player’s Pokémon has a Mega Evolution or a Z-Move, the battle sets will always reflect this in the combinations: The chances of getting a Mega and/or a Pokémon with a Z-Crystal have been significantly increased. Both players have Pokémon with Mega Evolution and Z-Move Both players have Pokémon with Mega Evolution but no Z-Move Both players have Pokémon with Z-Move but no Mega Evolution One player has Mega Evolution only and the other has Z-Move only Neither player has Mega Evolution nor Z-Move Outbreak Rework Reworked outbreaks to automate them again in the future. Outbreaks can only happen on maps that also have nature-compatible spawns. Nature-compatible means there are other uncommon or higher spawns that benefit from the same natures. Evolutions can only spawn on maps that meet the required level for the evolution. For example, Charmeleon can only appear in outbreaks on maps with spawns of at least level 16. Players with membership get extended outbreaks. For example: if an outbreak lasts 5–6 hours, it will switch to MS-only after 4–5 hours. Some outbreaks will have a form chance for existing event forms. While event maps are accessible, there will be no outbreaks. Outbreaks will generally happen more often and, of course, at random times. Battle System Updates Coded Delta Stream. Coded Desolate Land. Coded Primordial Sea. Coded Red Orb. Coded Blue Orb. Coded Flower Gift. Coded Intrepid Sword. Coded Dauntless Shield. Coded Loaded Dice. Coded Throat Spray. Coded Luminous Moss. Coded Double Iron Bash. Coded Grav Apple. Coded Triple Axel. Coded Triple Kick. Coded Strength Sap. Coded Tidy Up. Coded Moongeist Beam. Coded Menacing Moonraze Maelstrom. Coded Sunsteel Strike. Coded Searing Sunraze Smash. Coded Take Heart. Coded Barb Barrage. Coded No Retreat. Coded Lash Out. Coded Payback. Coded Crush Grip. Coded Wring Out. Coded Corrosion. Coded Shadow Half. Coded Dire Claw. Fixed Morning Sun/Synthesis/Moonlight healing rounding under Sun by using 0.6666 + Pokerounding instead of 06.66. Fixed Shore Up healing rounding under Sand by using 0.6666 + Pokerounding instead of 06.66. Future Sight trying to hit a semi-invulnerable Pokémon will no longer misleadingly print "it doesn't affect X" but instead "X avoided the attack!" Future Sight once again will stop bypassing Disguise. Enhanced Safeguard's protecting and ending messages. Knock Off hitting an user whose item cannot be removed like a Mega Stone or Z-Crystal will stop displaying a "cannot be removed" message. Chilly Reception's joke message now will print just before its user is about to use the move instead of at the start of the turn when it was selected. The in-battle team preview will correctly update back to the regular form sprite when Castform's weather forms, Meloetta-Pirouette and Cherrim-Sunshine switch out. Weather-setting Abilities now will be a 50/50 on which activates 1st if both your Lead and the opponent's have the same Speed. Fixed all incorrect roundings of the 50% damage boost/malus from Rain/Heavy Rain and Sun/Extremely Harsh Sunlight with Water and Fire moves. Encore now immediately ends when the affected move runs out of PP. Heal Bell now fails when no Status could be healed. Fixed Glaciate that had stopped from lowering the opponent's Speed by one stage. Metal Burst now only reflects the damage of the last hit of a multi-hit move. If a hit from a multi-hit move making contact triggers Sleep from the opposing Effect Spore, the move will end, denying further hits after the hit putting to Sleep. Disguise breaking now counts as a hit for multi-hit moves' hit count message. Gastro Acid now will fail when the target was already affected by it. Using Gastro Acid on Castform will make it revert into its regular form when it was already in one of its weather form. Using Simple Beam no longer displays a misleading "suppressed ability" message. Mummy will stop replacing RKS System, Shields Down and Power Construct. A Parental Bond user's 2nd hit making contact on a Mummy user will use 25% of the power instead of 100%. Battle Bond now will only trigger once per battle. Future Sight now is affected by Normalize. A Water Bubble user will deal twice more damage with its Water-type moves and will receive twice less damage from opposing Fire-type moves, making it fully coded now. Ice-type Pokémon now will be immune to Sheer Cold. Fixed that Fling wasn't using the right Base Power for the user's current held item. Upgrading a Normal-type move into a Z-move with Normalium Z now will completely ignore the user's Galvanize, Refrigerate, Pixilate, Aerilate and Normalize. Cloud Nine will stop activating before the end of the turn when a Mega Pokémon that previously had the Ability faints. Poison Touch now can poison a target with Mummy before Mummy overwrites it. Gave Fairy Aura and Dark Aura the right power multiplier of 5448/4096, allowing Fairy and Dark moves to always deal the right damage respectively. Fixed a power rounding issue with Mega Launcher, now it deals the right damage everytime. Fixed a bug where contact-based Abilities (Static, Flame Body, Effect Spore, Poison Point) and Poison Touch failed to trigger if the Ability user had a status condition. Air Balloon message will not be printed again after its holder had its Ability changed. Moves denied by Gravity like Bounce now will be successfully denied on their 1st turn use if a faster Gravity was used before. Damage-reducing Berries' message now will use their holder's Pokéname back instead of the opponent's. Beast Boost now fully respects the priority order (Atk, Def, Spatk, Spdef, Speed) to determine which stat boost to give in case of a tie between multiple stats. User's Disguise breaking will not deny its held Eject Button activation anymore. Pursuit won't activate the opponent's held Eject Button anymore when he tries to switch out. Pokémon with Sturdy Ability now will be immune to OHKO moves. Reworked Trace. Updated Trace's untrace-able Ability list to Gen 9. Made sure Trace is pending until the opponent brings in a Pokémon whose Ability is trace-able. If your U-turn/Volt/Flip user faints the opponent and then you bring in your Trace user copying an Ability triggering when entering the battle like Intimidate from the opponent's next brought in Pokémon, Trace copying that Ability now will correctly activate it. Reworked Substitute for the 2nd time and carefully rechecked all the main interactions. We named this rework Sub v3. Thanks to Sub v3 the following could be fixed or were found and fixed compared to the old Sub version: Snore is now able to bypass Substitute. Cursed Body will not have a chance to activate if its user's Substitute is the one tanking the hits. Mummy won't activate if its user's Substitute is the one tanking the hits. Disguise won't break if its user's Substitute is the one tanking the hits. Color Change won't activate if its user's Substitute is the one tanking the hits. Eject Button won't activate if its user's Substitute is the one tanking the hits. Shell Bell now will heal its user based on the damage dealt to a Substitute. Enhanced important Battle Log messages for better clarity. Instead of "X is changing Pokémon.", now it will be "X sends out Pokéname!", totally erasing confusion that would have come because of Silvally's and Arceus' typed forms. The "X was dragged out!" message now will use the Pokéname of the one that was forced to come on the field because of that dragging out when it was successful. Using Pursuit on a target that called the switch out now will display the 2 usual switching messages as long as the target was still alive after Pursuit dealt its damage. Other Changes and Bug Fixes Reworked all battle backgrounds so they can be animated in the future. Animated backgrounds are already supported, but none have been added yet. Forms from handheld games, such as the Unown letters, will no longer be announced via the global form announcement. The sandwich menu at the bottom left will dynamically adapt to screen size and will be clearly visible and clickable on most Android devices. Since it was often suggested by Android players, you will be able to lock and unlock the hotkey bar. Preview The new setting Accurate Move Descriptions will allow you to replace the inaccurate descriptions based on the original game text with more accurate ones, including exact percentage-based values. Preview Several bugs related to streaming and downloading our music files in the background will be fixed. Updated happiness evolutions to Gen 9 mechanics. Mysterious Candy should work for it now. Moves that are learned through evolution will no longer be displayed as Lv. 0 in the Pokédex but will instead show up as Evo. Given Raticate Scary Face as Evo instead of Rattata, allowing Raticate to now learn it after Rattata evolving or via the Move Relearner. The gibberish text in the PvP replay window and guild member window will be replaced with the correct text. A critical bug that caused server crashes will be properly fixed. A temporary workaround is already live, but the final fix will be included in this update. Added a few new elevator door animations. Headgear and facegear support female variants now. Reduced performance impact of initial Pokedex initialization. Many of the Dynamax event forms will be added. That only refers to the artwork. Zapdos, Moltres, Articuno and their Galarian versions, as well as Ho-Oh, Lugia, Heatran, Keldeo and Keldeo-Resolute mounts, will be reworked. Many new cosmetics and mounts will be added for future PvP Chest updates. To prepare for a possible early-game story rework, Partner Pikachu and Partner Eevee will be added. It’s still unclear if or how they will be used. Items can no longer be removed from Pokémon if the player already has 999 of them in their inventory. Players now have a quantity selection when deleting items from their inventory. Reworked/implemented move changes during evolution and added all existing move-change cases. These work like Baby Lugia/Baby XD001, where moves are swapped, or like Ice Rider Calyrex, where moves are completely forgotten. Added timers for the PvP season end in the respective ladder tabs. Added redeem codes to the Coin Shop. These can be given out for things like stream giveaways, for example. Fixed several issues where the battle window wouldn’t open because of replays. Added animated weather icons for Heavy Rain, Extremely Harsh Sunlight, Strong Winds, and Shadowy aura. Fixed the Battle Log keeping dark orange colour until both users switched out at least once. It was mainly an issue for mirror Leads like 2 Landorus with Intimidate, you couldn't know which one was faster than the other based on the Intimidate triggering order.,
    1 point
  18. Sneasel-Hisui 3,5m
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  19. Sneasel-Hisui 2,5m to be clear
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  20. Bro i have greymon x blue mount exchange with your ulquiorra set or goblin slayer set or dr doom set or shenlong mount or susano if u want pm in game lochgamerz
    0 points
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