Hello everyone, I would like to suggest the addition of level caps. The idea is that people should not be using overleveled Pokemon that are not their OT to rush through the gyms and finish the story. Some players, after unlocking the 4th gym, they lend or buy level 100 Pokemon and go through the whole game in a very short time, which is sabotaging the effort staff members spend to create that content. Over the years, it has become easier and easier for new players to complete the story. Difficult requirements and grinding milestones (like the level 80 Rattata) were removed, leaving only a fraction of that original challenge (like unknown Pokemon levels in some battles). But it's supposed to be challenging, not effortless. When Astrella releases, I wouldn't want the experience ruined by Day 1 guides explaing how to rush through it, or a Day 1 Astella Story Service either. That would undermine years of hard work by the staff team and destroy the thrill of experiencing content for the first time. If some player wants to grind their OT Pokemon to level 100 it is okay, but if it is not their OT and they do not have the corresponding badge for the corresponding level range, then the Pokemon should not obey their Trainer. It is like that in the handheld games as well, and it feels like something that PRO should have always had. Players should spend some time in the game, enjoy it and expore not just skip it. It would also be a learning experience for them for the post game, which can be challenging for some people, so they could learn and get used to it. It makes the game more interesting. Kind Regards, Lugario