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Ta7esh

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Posts posted by Ta7esh

  1. On 4/26/2021 at 11:48 AM, Iampvp said:

    What's your IGN?: Iampvp

    How old are you? 19

    What is your discord I'd? Iampvp#7040

    Whats your goal in pro?: Participate in ladder tournament ..

    What was your highest rating in last 3 seasons: Played 2 seasons only my max - 400 smthing

    Why did u choose predators?: Already dm'ed 😉

    Guild island is your main aim to join us? Free stuff is good but not solely for this
    Moving to silver next month .....

    image.png.0a48ae8489f3295762db53313c5e6585.png

    Welcome to the wolf pack!

  2. On 4/15/2021 at 6:26 PM, McSchitter said:

    Make it actually useful to the pvp players who put in the work for the top 3 guilds to make it available to their members. 

     

    It is only mildly more convenient than going to the tutors it offers for draco meteor and stealth rocks because the tutor building is located so ridiculously far away from the initial port of the island. With a train pass, I would he better off going to get stealth rocks from its ingame location than going to guild island.

     

    That or make this island not a reward for being a top pvp guild when it is anything but a reward for the pvp minded.

    I totally Agree on this one, guild island has definitely improved and atleast were no longer stuck with the same spawn for 2 seasons in a row, there is diversity in spawns which is good, I havent went for the guildisland for the past 6 month, but I tested it this season its very good for a hunter not for a pvper to be honest.

     

    Guildisland should have somethin to motivate the pvpers not the hunters adding a daily boss like previous events to test some skills with some minor rewards or mini games like the one in halloween in a way to be played duo, idk something to really attract pvpers and guildmates, adding also headbutt or digs item recycler is an option ( not related to pvp ).

     

    so as Mchsh said its not a reward for the pvp minded.

     

    Edit Inaddition to that if you cant control move pool for spawns like regarding selfdestructing moves atleast lower their lvls to avoid this ive already lost hippowdon for double edge recoil and feroseed insta selfdestruct -_-. 
     

    Thank you,

  3. 15 hours ago, BlackHaze41 said:

    What's your IGN?: BlackHaze41

    How old are you? 26

    What is your discord I'd? RevolutionTokyo#4763

    Whats your goal in pro?: Top Pvp Ladder 

    What was your highest rating in last 3 seasons: 180 On Gold server

    Why did u choose predators?: Because is Good Pvp players 

    Guild island is your main aim to join us? Not Really

    Please include a screenshot of your trainer card.

    Χωρίς τίτλο.png

    Thank you for applying we will contact you shortly

  4. On 3/31/2021 at 7:03 PM, IsumiTora said:

    image.png.5dd4dec1fb0a3d4b710176c502cec47f.png

    What's your IGN?--IsumiTora

    How old are you?--23

    What is Your Discord ID?--AvatarAsh#8996

    What's your goal in PRO?--To ladder

    What is your favorite aspect of PRO?--Catching lots of mons looking for good ivs

    What was your highest rating achieved in the last 3 PvP seasons?--136

    Why did you choose Predators? I want to start focusing more on pvp, this guild will help me with that

     

    I know my rating is a little lower than you are looking for but my record this season was 13W/5L (72% winrate) so once I start playing more often that will be much higher.

    Hello, We will contact you shortly!

  5. @Bussin 

    @Darkkyd

     

    Hey guys sorry for the daily, anyhow I dno if it was a real application or troll based on duration.

     

    But either ways we study the applicant form and do a background check to avoid any misunderstanding later on this is y it takes us 2 to 4 days maximum to respond.

     

    Thank you for understanding, feel free to apply again when u feel u have the requirements.

     

    Cheers!

  6. On 3/21/2021 at 7:51 AM, 000madgestiy said:

    What is your IGN? : 000madgestiy

    how old you are ? :  17

    what is your discord ID? : #8060

    what is you aim in PRO? : to become a best PVP player.

    what was your rating in last 3 pvp seasons ? : 100 last , but i'll improve.

    why didi you choose predators ? : because as I know its a top pvp ladder guild ,  i also want to be a good pvp player. 

    Guild island is your main aim to join us ? Nope, i just wana be good in pvp by getting some advices and tips.

    please include a schreenshot of your player card 

    Capturepcard.PNG


    Hey, thank you for applying to Predators, yes its true we are a pvp guild, and we always find ways to train and make our players improve.. however u need to get atleast some ratings in order to be in. PM me on discord if you want Ta7esh#2412

  7. 10 hours ago, Eaty said:

    In this case, reconnect as a feature would do literally nothing. It's not only not a solution but also would do literally nothing. It would be the exact same situation.

    Reconnect only helps when the game server code is stable. Let's say you have an unstable connection to our servers or our physical proxy servers have problems then reconnect would help a lot but not when the game server code crashes.

     

    It's more understandable now, so basically what your saying is due to memory location that was misplaced its causing the server to fully crash to an extent of an outage, so if a reconnecting feature was implemented the api's that are pointing to the server will lose connection and it will not even do its proper function. which makes the same outcome, I assume by now you have checked the arrays .. for the source of errors so that you managed to identify that its a memory corruption.

     

    Since you mentioned that you are using physical servers have you sent by any chance engineers to check the disks? as defected disks could also cause the same issue, other devices would also but its mainly the disk that can cripple a whole server... im not going to go into the space of HDD cause I am sure its checked by now.

  8. 9 hours ago, Eaty said:

    I am trying my best. Debugging locally with tons of accounts to reproduce and fix bugs.

    https://walrosskastanie.com/fba461ddc5a54ec069fa2ff8.mp4

     

    I made big steps the last few days and hope to upload a stable version soon.

     

    Also, we did not change servers at all. We reworked a lot in the code recently, really a lot and somewhat ended up with a memory corruption which is/was not easy to find. We checked every crash, every server stuck, every log. We did not decide to simply ignore the crashes but we also didn't want to revert the changes as it would have ended in us throwing away changes we worked on for months, several hours daily.

    I am really sorry about the negative experience but I am sure it'll be a huge improvement once the bug is fixed and gives us the opportunity to do a lot we weren't able to do in the past. These reworks were also the reason we were able to add mega evolutions, Transform, Illusion and many other things that seemed impossible in the past.

     

    Good to hear from you especially regarding the big steps you have achieved in the past few days, thank you for clarifying the point where the main cause of crash as I mentioned that it's definitely not a normal or regular code issue but rather on a memory or ram etc.. level.

     

    We know that you didn't ignore the crashes, we were trying to propose different solutions within the circumstances, and a backup restore would definitely not be one.

     

    Regarding you comment about reconnecting system, it is surely not the solution for crashes but rather a plus and we know how hard it is to be implemented but this could also help with this mili sec disconnect to make us avoid losing whatever we were doing in game. It's definitely not an easy feature but a worthy investment.

     

    I hope that as aforementioned that the server will be resolved and our negative experiences will be transformed.

  9. 4 hours ago, g3n3r4l said:

     

    idk but to me, it sounds like the solution to your problem would be "don't play on silver"

     

    and just to note, a reconnect system is a lot harder than it's often portrayed to be, it's not like a 5 minute code that needs to be made, otherwise it would already be done

    Hi G3n,

     

    Can we keep the comments relevant and productive. If you dont have a real added value post lets not post it, to avoid misleading the topic as its not a discord for casual discussion.

    I am referring to you first comment about what does each mod do as we already settled down in the previous comment and now with " Dont play on silver ' as its no where as a real solution and YES for the 1M times no one is saying that the Reconnecting Feature is easy to implement if you have anything beneficial to add on this let us know otherwise I appreciate you participation.

     

    Thank You,

  10. 13 minutes ago, mskell said:

     

     

     

    I dont much about developing games but I have been a web developer for 15 years so I understand troubleshooting. After they decided to switch the game and forums to new servers, we still have all of the same problems. So, while I agree that taking shots at any of the developers and making claims  about who is or who is not a professional, is definitely not at all what anyone of us should be debating here. This post should not become used as an opportunity to start pointing fingers in any direction, nor should it be used to character assassinate any of the developers.

     

    While every game has it's own set of issues, the problems that we have been experiencing here are only crushing the games true potential and that hurts everyone involved. These people no doubt work hard and they eat a lot of [heck] as soon as something doesn't go right. So while they don't deserve any sort of respect for doing their job, they do however deserve respect because they are human like everyone else. To be fair, no matter how good we are at whatever it is we do - we are human, and we make mistakes.

     

    So the way that I see it, is that it doesn't take away from anyones level of professionalism for asking for help - In fact, that is probably the absolute single most responsible thing that any person can do would be to accept that they in fact don't know the answer - acknowledge that they need help - be humble enough to ask for it - all of which they have already done. I think they pretty clear that they are baffled by this issue and need our help. So while I don't think this post is calling out how professionalism they are or are not - I think what he's trying to say here is that consulting with a 3rd party professional developer & having them come in to take a look at the code would probably be more beneficial solution for everyone involved. Instead of leaving it up to a bunch of gamers to hopefully, just maybe, by chance stumble upon a bug or glitch that will help them to identify the issue. I think you perhaps took that consult a professional line a little out of context.

     

    Well said my friend and this is exactly what I meant

  11. 6 minutes ago, Novus said:

    I will be comenting as a player rather than in behalf of staff team. As someone that has seen how things work behind the curtains i will try to clarify what has been happening:

     

    Developers have not ditched the servers in favour of cosmetics and more content, quite the contrary, they've been working tirelessly to find the cause of these crashes. With each patch that attempts to fix these crashes, they get closer and closer to the source of the problem. As it was previously posted before they did a HUGE overhaul on the server code, which was tested privately and then publicly in order to test the stability as it aims to improve playability for Mac and Android users. In fact, to showcase how serious the situation is they even announced a reward for whoever finds and shows how to replicate the bug that has been crashing the servers, not to mention issues with host providers in which are out of the dev's hands. Despite all of this they are always looking for a solution to these issues, always trying to not affect as much as possible the user experience in the process.

     

     

    Devs are definitely not ditching the servers for other content, and god knows how much they are working on it but its also tiring to see announcements about them and just logging in to try them or spend rl money on cc to buy certain CCs just to witness a crash, I mean its going to be a 2 month from the initial crash but nothing is clear adding bounties to a possible crash prospect is a good thing ofc. but why not search for different alternatives.

     

    As you mentioned they are working tirelessly without any real solution altho its funny the amount of announcements we see " we fixed a possible crash fix " and we still crash. We've been patient for some quiet time but Ive already witnessed many frustration and demotivated members lately so things should be escalated, outsource support should really be considered in such a case

  12. 2 minutes ago, WhiteBaron said:

    Hello,

     

    @Ta7esh

    Asking a senior developper (the hightest dev rank irl) wouldn't change anything regarding our servers issues, why?

    Because before touching anything in PRO he would need to check the whole PRO code and this would take more than 1 month and half for sure, since you have to check every edge case where all different parts of the code are interacting and also understand these ones, this would took many, many months.

     

    Also it look like you think that our dev's are currently sleeping.. Thing that is totally false keep in mind that it's not because you don't see the work provided that people aren't working our dev's still spend nights on it (and keep adding fixs even if you don't see them). Do you think that any developper would be happy to see his game crashing and to provide a bad user experience ? The staff care about the game else we would let it die instead of adding constant updates/events and fixs. 

     

    I read something related to artists? @Liz

    Yes they could draw a new interface but do you think that the whole interface is made only with pictures ? When you got the picture drawed of your interface you have to "draw" it via the code too, thing that take imo more time and testing. So even if artist was drawing it this wouldn't be made now since only dev's could code it right and implement it.

     

    About new Pokeballs I think everyone get now that it take few second for our dev's to implement them since the animation is already created and that only pictures file (made by artists) would be missing so it's not needed to argument about this on my side.

     

    @Ta7esh

    About our events and servers performance you are totally false, yes a code made by a CS can crash a server (if it's not made properly) but this get also fixed in some minutes since we get a notifications about npc's error's so we can desactivate and fix them. Adding a event/npc/map won't make our servers performance going down drastically.

     

    I would also appreciate to see a battle reconnection but we aren't in a Pokemon simulator on a website. Basically a website would keep your token when you get disconnected (unintentionaly) so your user session can be restored it do not work on the same way regarding a online game  that use his own client interface (so it's not that easy).

     

    Thanks for your bug report (even if this not the right section) we will take a look with testers!

     

    Keep in mind that we aren't happy to see our game crashing, the whole staff do his best to help as possible the project we are sorry to make all of you experiencing these crash but trust our dev team they will get rid of these bugs.

     

    WhiteBaron

     

    Thank you for your time in writing this, 

     

    Let me shed light on something I didnt say that the devs are sleeping nor careless but a different approach should be taken in other words when u are facing a severe issue adding things that doesnt solve the main issue gets players more devastated. it will seem like your buying cosmetics but you arent able to utilize them cause eventually the game is unplayable atm. What I meant about events increases the crashes we all know or the servers doesnt run by codes only but also by disks motherboard .. basic stuff i mean, hence every thing is related so when u make events there is a load on the game it might be on the memory on the ram on the HW itself anything, to simplify things if you have a full memory phone/ open several things at a time it will definitely crash on certain apps or run slowly this is my point about it. Its not a direct cause but its a plus for sure. 

     

    Adding a dev as a support, your point is definetly valid, but it could be a longterm investment if they managed to get trustworthy ones because by the looks of it and lets be realistic the situation is vague on all levels, you were saying that it could take atleast for 1 month or so for the new dev to really help out, okay what if this issue was extended to another month or months without any clear solution... we need to be pro-active here. I really hope this could be resolved by our current devs I wont be sad but I just fear what will happen in the future if this wasnt resolved.

     

    About reconnecting system, well yes as I mentioned its not an easy thing but I dont agree that its not applicable as there are other games such as clash royale etc,.. that has it, this thing is basically related to the API to a certain point with certain SDKS ( sorry for the technical terms I'm a project manager for a developing company ) so I know some things and I know how hard some bugs or crashes could be.

  13. 5 minutes ago, Comrader said:

    No game ever operated by hoarding cosmetics for a year while waiting for a stable patch. Same for events. If nothing was added for a long period of time people will complain about having nothing new and leave. 

    Do you believe you could play like this? I don't think so.

    If it was as easy to make as you make it sound it be surely it would have been made already. The code is spaghetti from before 2017 and adding something with the snap of a finger is not reality. 

    Comparing shane age pro and current age pro is like comparing a car from 1900 and a modern sportscar, so many missing features, bugs and what not. I played back in 2016 and there was definitely crashes. And another thing worse than crashes was the constant queues. 

    Dear I agree that if nothing was added it would be even more boring but i mean this is a special case and its temporarily to make sure that there are more preferences as its giving a bad impression, the reconnecting system is surely not an easy feature to be implemented but setting it as a priority would make things faster... altho i have nothing to do with the shane thing post but i agreed on one thing that we appreciate wallross/cames efforts but they definitely need support. 

  14. 1 minute ago, CobraMK said:

    Let be honest PRO started to became famous again and walross is pretty happy.

    But this give less motivation the last PRO hype peaks was in 2016 back in the day where Shane was staff and crash rarely happens.

    We need to fix this we are a pokemon game with active players each day lets continue.

     

    We know walross/Cames trying them best and it cost a lot of Energy for them. But we can not do things by yourself only ask some help is recommanded.

     

    Thanks for thread.

    Exactly! THANK YOU

  15. 9 minutes ago, Electrocute4u said:

    If you don't know how a game is coded or if you don't know coding at all, then please don't make wild assumptions on how it works.

    Nevertheless claim that this or that is what's causing it.
    Because people will believe things so easily and then spread that misinformation elsewhere.

     

    As a part-time hobby coder myself (not in relation to PRO), I can confirm that what the staff above has said, is in fact true.

    Adding new items should not increase the chances of the server crashing or increase the intervals between each crash.

    And I am sure that the developers are bug-testing any event before it goes live.

    World Quest doesn't seem to be interfering with how often the server crashes, so I'm sure you can't blame it on that either.

     

    For all we know, it could be a memory leak somewhere in the code that's causing the server to bleed and eventually crash and restart.

    If that's the case, then items, wq's, outbreaks and events could be almost certainly be left out of the equation.

     

    Also, this is exactly why random players keep on spreading missinformation on PRO atm, because people believe in the same things as the OP does.

    I suggest that you forget whatever previous knowledge you had on this.

     

    Also... I cannot let this one sentence go unnoticed.

      

     

    PRO's developers are in fact more or less knowledgeable enough to create and maintain a game on this scale and continue to push updates and new content on a regular basis.

    I believe that if you don't think they are "professionals", you must be either ignorant or blind.

    They've done so much to improve this game since I first joined in 2017.


    So saying that they aren't good enough to handle this problem and that PRO has to consult or outsource a "professional developer" is such a disrespectful thing to say.

    You should be ashamed of yourself for even uttering those things.

     

    And I know that someone will eventually say "But if they are professionals, why haven't they fixed it yet, huh?".

    Because even professionals use time and resources. Because its not easy to debug something on that scale, if it was, PRO would be fixed by now.

     

    Anyway, I'm not here to start any flame.

    Just here to give people the lession they need in order for them to wake up.

     

    You have misunderstood my points, please have a look one my previous comment for detailed explanation, as I didnt say that cosmetics and events are the main cause especially not cosmetics... but events they could be another burden on the server as u mentioned via rams memories.... Instead of directly attacking me understand the context. infact no one knows what is causing the crash thus its not spreading false information.

     

    A very important point is that I didnt say that the devs are useless or they are unprofessional infact I said that they need to outsource another prof devs but that doesn't mean I'm underestimating the current ones cause as you mentioned yourself even if they are prof devs they are unable to resolve the issue thus getting support will make things easier.

     

    I hope its clearer for you now

    • Like 1
  16. @Comrader @g3n3r4l @Norex

    The fact that you highlighted on the idea of cosmetics being done by artist and not devs etc... I am well aware of the specialization of each, but my point is the staff structure is corelated, these cosmetics or events cant be published without the acceptance of the heads thus they are part of it.
     

    To clear some points out:

    - Cosmetics definitely doesn't cause a crash but adding such cosmetics for people to invest in and having bad user experience (crashes) in return is not a good idea it can be misleading and gives a bad impression, imagine purchasing a ticket for a concert and most of the time the Mic of the singer is going off you feel you've wasted your money even if they extended the duration of concert as a compensation but still the main issue is not resolved " Mic in that case", I'm not going into details but I believe you understand my point about it and some others that have commented here.

    - Events definitely has a direct effect for crashing the servers how? well basically servers are not stable and by making events there is an overload on the servers due to more users being online in the same time in the same place, this will cause more processing on rams or memory etc...), just like placing more weight on a broken chair. 

    - Reconnecting system, yes I appreciate that its on their to do list but due to the circumstances it should be sorted as a priority due to those measures as it could be an alternative temporarily solution and its definitely a worthy investment as feature.

     

    -Fixing servers as a top priority, that is definitely a positive thing said and confirmed by you guys but this also means that things are out of control, we cant deny that, why not outsource trustworthy devs then as you mentioned there is a bounty for whoever catches the bug but again no one has access to the coding and no one should to avoid confusion here and it seems its a very complex issue as weve already tried doing several tests from Ditto to Aegi to everything and couldn't catch it. My point this should be escalated.

     

    Finally even if its ran by volunteers but some players are also putting some serious money in the game this should also be taken into consideration.

  17. 1 minute ago, Liz said:

    I'm already afraid to go hunting, a shiny comes out and gets lost

    Exactly and guess what WQ are announced! amazing strategy 

    as a pvper i cant even push properly I dc every game or 2 

    • Like 1
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