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Charcuterie

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Everything posted by Charcuterie

  1. Several elements have led to this unfortunate (but, as Marouflard said, not very surprising) failure of the world quest today. - The main issue was that players were given 24 hours, on a working (for most people) day, to hunt 5 forms. There were no indications about the possibility to hunt these at any other moment, and the expected number of forms needed to get all 5 is 5^5/5! which is 26. So, basically, there is a big incentive to hunt these forms, considering 24 hours might very well not be enough to get them all. - Secondly, as stated before by other people, the world quest happening on a means, for most people, much less time to spend on the game. It also means that it is more difficult to commit on something : you might very well spend 2 hours playing, but if you don't know in advance that you will be able to spend 2 hours on the world quest, you're not going to catch any non-form Bidoof, because of the strong incentive to focus on forms. - Thirdly, there is a structural flaw of the world quest in itself, it is that there are only 2 thresholds : 0.5% and 3%. That means that there is no incentive at all to go the extra mile and reach, for example, 1.5% unless we want to push to 3%. One way to solve it would be for example to give small rewards every .1%, like a few rare candies or whatever. It wouldn't really destroy the economy. The lack of incentive to push for more than 0.5% had this logical consequence : people were submitting just enough to get 0.5% and then went back to farming. Those 3 elements made people not care enough about completing the world quest until the end was very close, and it was of course too late. Here are my suggestions : - It doesn't really matter if it is exactly July 1st when the world quest is launched, we literally had Valentine's in June, so it would make more sense to me to make it happen on a weekend - As Hulfrite said, it would be a much bigger incentive to make the forms a reward for completing the world quests : if people were less in a hurry to get some Bidoof forms (if they were available for one week, for example), they would of course be much more interested in the world quest in itself. Also, adding small rewards for people who go the extra mile after reaching .5% would have almost guaranteed the world quest to be completed. Thanks for reading, I hope you'll like my suggestions.
  2. Just posting to say that I 100% agree with BurntToACrisp. David - LC Virtuoso is the most time-consuming boss to battle because people who did it had to re-farm a boss team, thus investing money and, more importantly, time. And it is completely 100% useless. I mean, why would I battle 6 (!) times a boss that is so far away, grind a team of 6 pokémon making sure they don't reach lvl 26 just to get a stupid syncable t8 mon that i can find anywhere else ? I also felt betrayed when I saw he didn't give an easter mon. That just doesn't make any sense, and I don't think it was written anywhere that this kid had become so useless, so basically we had a much worse version than last year (because of the stupid cooldowns), and most importantly it was a gigantic waste of time. I probably invested 100k pokédollars and maybe 6 hours in total just to SEE A STUPID MUNCHLAX THAT I WOULD BE ABLE TO FIND LITERALLY ANYWHERE ELSE. What. The. F. At least make it CLEAR for EVERYONE that David is a WASTE OF TIME. Top 1 anime betrayal.
  3. I just suggested to add an entrance fee to guilds, but maybe the fee should be adapted to the number of players there are in the guild, say 10k per person and so on. It doesn't really matter how much it costs, my main point is to make the guild island accessible to everyone, even to non-pvp players like me. And, tbh, I find PvP so boring that I'd rather pay 1 million than score 100 points. I don't think the fee should be personal though, because it still is a *guild* island, so it wouldn't make any sense if one player had access to it but not his teammates. I appreciate your answers, thank you for taking time to state your opinion.
  4. I completely understand the purpose of creating a guild island : it's indeed a good way to encourage people to play PvP more often, and since PvP is (or at least looks like) the ultimate purpose of the game, it encourages everything else, including spending money on capsule coins in order to be able to buy good pokémons. I have nothing against that all, on the contrary, I think this is a very good idea. However, the fact that only the 3 strongest guilds in the game can access the island has a drawback that can already be seen : people who are strong at PvP or who at least have a good Elo are changing guilds to secure their top 3 spot. What does it mean exactly ? Basically, we'll soon have 3 guilds with the best players on each server (and, most likely, the guilds will be the same in both servers) and the other guilds will have no chance to compete at all, and I really don't think it's a good thing. Basically, a few hours ago, in my guild (French Connexion), half of the players left to merge with another guild in order to make sure they would have the guild island. Is that what you wanted by making the guild island ? Well, if it was the case, then you did well. If it wasn't what you wanted to happen, there's a simple way to make things more balanced, and that's what I'll be suggesting : Each month, in the previous month guildladder 1st guild would have access to the guild island for free 2nd guild would have to pay 1 million for the whole guild to access the island 3rd guild would have to pay 2 million And so on. Number 10 guild would pay 9 million and the guilds that are not in the guild ladder would have to pay 10 million. It does make it more interesting to reach the top of the guildladder, however it doesn't prevent anybody to get it. The prices I mentioned are not as important as the idea of letting everyone go to it because, as you have already understood, people don't love their guild as much as they would love having access to the guild island. I hope i made everything clear and, of course, if you agree or if you don't, I would be glad to hear any argument.
  5. Petite précision concernant les candidatures : merci d'indiquer votre identifiant Discord (ou de rejoindre directement le nôtre) au lieu de juste répondre oui ! Nous avons besoin de votre discord pour vous contacter et pour vous recruter. Tout se passe sur discord.
  6. Hello, I accidentally released my PVP Ferrothorn, I don't know how that happened. Here is a screenshot I had fortunately taken some time ago. I don't mind the leftovers, I have already eaten.
  7. Pseudo dans le jeu : Charcuterie Temps de jeu : 582 heures, eh oui ! (une bonne partie en étant afk cela dit) Âge : 24 ans Quelques mots sur vous : je viens de finir mes études d'ingénieur, et là actuellement je cherche un travail ^_^ Avez-vous Discord (obligatoire) ? : ouais (pseudo CharcuSwag) Où en êtes-vous dans l'aventure ? : j'ai fini sinnoh, je tape les boss et j'essaie de compléter le pokédex Quels sont vos objectifs dans le jeu (PVP, farm, collection de PKM) ? : collection de pokémon pour l'instant, et après pvp Pourquoi devrions-nous vous choisir ? parce que 1. je suis gentil 2. tout le monde aime la charcuterie
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